Purgatory is psychological, supernatural thriller of a game. It also works as a cinematic experience. The player controls Roy James a small time detective who awakens in a small English country village with no memory of how he got there. The games core mechanic is Roy's perception. Perception is the act of seeing scenarios for what they are. Given the supernatural aspect Roy can see doors not on our plane of existence. Shoot enemies that dance around reality and weave reality around him to perform a series of useful techniques. The game plays in 3rd person and often has Roy use perception, to avoid complex scenarios rather than dive in head first. Over time more and more people start appearing in the small town of purgatory strange characters. Pick your allies carefully as not all these guests are as they seem. Game would be for more mature audience due to the content being mentally stressful more than anything else.

Image link: http://www.deviantart.com/art/Alan-Wake-Wallpaper-3-132987358

More submissions by jacob.cop6861 for MDS GDV110 - 'One Game a Day' Assignment

'The End?' Is a game that ends when the player thinks it should. It's a largely text based rpg. The player is thrown into a series of random events one after the other. Only after a player clicks 'The end?' button will the story finish. If the player loads up a new character, their previous characters can have their stories intertwine. Experience, items and more is generated as the player goes. All this may impact a player's future playthroughs. Players have a choice of a dnd style playthrough with other players. Each player's decisions and actions would affect and control the story. A story which only ends when every player meets their end or has decided that the stories end. Gameplays is sometimes spontaneous with limited time responses to certain scenarios, sometimes a scenario is too long to read and players must act instinctively. In the end there are no wrong answers as the choice will affect this story or the next.

Image Referance: http://looneytunes.wikia.com/wiki/That's_All_Folks

My last days is a narrative driven game following a secret agent. The agent learns that they have been infected with an incurable virus, also learning that a life heroics has led to a life unfulfilled. The game is no action packed shooter, no tall tale of vengeance. It is a story of forgiveness. The game is done in a third person perspective with a narrator talking over the events of the player. Events of the game are controlled by the player's actions. The agent must travel the world looking to help right the potential wrongs they have wrought in their life. The agent has a huge variety of skills that allow them to be affective outside of combat. The player will have to navigate the mental battlefield to help build friendships with certain characters. Some characters may ask dark thing of the agent and it is for the player to decide whether atonement is worth such a price.

Image Referance: http://vasa.dvrlists.com/agent/

For the love of dinosaurs is a game for the child in all of us. The game is adventure game following the style of Indiana jones. The player goes on a world adventure to study dinosaurs. We all love dinosaurs, even when you don't you do. The game has the player explore the world looking for rare and precious dinosaur fossils. Players can go searching and trade with other players to try and get complete set of dinosaur fossils. Players will have to excavate fossils, buy tools, fund resources and fund more profitable adventure. The player's ultimate goal is to fund their own museum where they can display their fossils to other players and conduct trades. Players can also steal fossils from other players. Since this game is more on the love of the ancient world than stealth. Players who are robbed don't lose anything of value.

Image Reference: http://www.oldearth.org/curriculum/dinosaur/dinosaur_tyrannosaurus.htm

The cosmic county fair is on and the player must guide their delicious food to the fair in safety. Keep your casserole safe traveller for thieves will try to steal your recipes. The game is 4 players and each player will have to navigate across the cosmos to bring their dish to the correct food stall. Players can navigate as a small ship and attempt to steal from their fellow players. However, players must keep an eye on the cooking meter. If the pot overheats the food will burn and the player will lose points. The same is said about leaving a recipe in space for too long. Players can also sabotage their own cooking pots. The reason for this is that if a player's food is stolen. The stolen recipe will drain points from the thief as it spoils their food.

Image referance: https://www.dreamstime.com/stock-photo-delicious-broccoli-casserole-copy-space-top-down-view-rectangular-pan-over-weathered-wooden-table-image69132082

The Helionaughts is a randomly generated space game where the player must travel to the centre of the universe and back. The players are given a ship, a crew and a map and sent out into space. On their journey the Helionaughts will go through a series of randomly generated events, as they go on they have a chance to unlock more crew members and ship upgrades. All of these will help boost the chance of survival to the universe centre. Gameplay is split into two styles. Gameplay in space takes on a retro shoot em up feel. The player will have to fly around dodging enemy ships and asteroids. On the battlefields of planets, moons or asteroids the gameplay is turn based. If your ship run out of health or resource of some kind the player will be forced to scavenge in the ground mode or risk a game over.

Image Reference: http://destiny.wiki.fextralife.com/Dead+Orbit

This game puts the player in the shoes of a teddy bear that must defend their sleeping owner from horrendous night terrors. The game is a third person strategic defence game. The game consists of two stages. Day in which the player must set up traps and a plan to ward of the night terrors. The second stage, night, the player will act out there best laid plans using all manner of toy and toy creation to ward of the creatures of the night. Weapons and toys themselves are all puns on existing toy brands. Each brand also has its own function in and out of combat. If the night terrors reach your owner then the mission is failed. It is your sworn duty as a cute and cuddly teddy bear to starve off all that the world throws at your child. Game has a surprisingly serious side despite the content.

Image Reference: http://www.adeevee.com/2015/10/teddy-bear-co-knight-teddy-bear-print/

A game that highlights the real struggle of uni students. Sleepy Assignments is a fun little app game which focuses around staying awake. We've all struggled with balancing assignments and sleep. The game expresses this in its core, work vs sleep. As the player completes more and more tasks, their tired gauge will rise. If it rises to much the player will collapse from exhaustion. However the player can manage tasks by sleeping at regular intervals. Sleep will bring the tired gauge back down. Sleep can however be interrupted causing players to shock back to work. If the player was in a deep sleep, a state that maximises tired regen, then the player will become disrupted. This nets a temporary buff but will cause much faster reduction in the tired gauge. If the player hops to in and out of sleep they can also gain insomnia or simply black out.

Image Reference:http://www.newhealthadvisor.com/How-to-Make-Yourself-Pass-Out.html

This game is a game with one objective. Reach the mesosphere. Why exactly does Balloon Bill want to reach the mesosphere…..who knows, more importantly who cares? All that really matters is that Bill needs your help to get there. Bill must collect enough helium to float himself as high as possible. This is done by having Bill bounce of platforms (buildings and clouds) and pick up pockets of helium from other balloon. Does this count as some form of arbitrary cannibalism? You bet it does. They're balloons, what's it to them? Bill has a single life bar consisting of 4 hits. If Bill loses all his health he'll plummet down a few kilometres before getting his strength back. If Bill takes a direct headshot its game over and the player will have to start again. Unfortunately for Bill, being a balloon, he has no grasp of the concept of reality and thus is completely unaware that the mesosphere is just a corporate conspiracy. He will just be travelling up forever.

Eons pass is a point and click adventure that follows a poor fellow who is stuck in a deep space time loop. The game is automatically multi ended as events are timed from beginning to end. For example a crucial locked door will open at exactly 3:25 pm on Tuesday, only once. The player would have up till then to figure out when that door is going to open and get to it by then. Should the player not reach the door in time then they may initiate a time loop where they will hop backwards in time to try and reach the door in time. Players may not interact with their past selves or else it will cause a game over. Some events are unfixable once they begin. Certain pathways will create a fixed point in time once they have chosen it and every option must be considered to achieve the true ending.

Image referance: https://www.artstation.com/artwork/Xd4w0

A kingdom to call own is a short interactive rpg surrounding loss and how to overcome it. We all experience loss in our lives, it's inevitable. The true battle is coming to accept it and moving on. In a kingdom to call my own the player will begin as one of many citizens from a conquered kingdom. During the face of such a mass exodus, the player is forced into a militia to keep their people safe. The road is dangerous and filled with monsters of symbolic nature. The game is essentially a series of train wrecks of emotion with brief interludes of happiness. The game has ultimately a strong happy ending. Symbolising the trials of life and its hurdles. Game is heavily standard and is meant to be an emotional journey. Standard adventure game elements. Combat is basic as its player decisions and actions that ultimately decide others fates.

Image reference: http://darksouls2.wiki.fextralife.com/Crown+of+the+Ivory+King

In a time rife with superstitious the player controls a genuine exorcist. An individual branded with a connection to the more sinister side of the afterlife. Though many people think that to cure a soul of possession is some chanting and blessed water. In fact it usually involves a lot more stabbing, shooting, burning and generally unpleasant tactics. The player will control an exorcist of their own making in an open world adventure to purge the world of evil, both human and otherwise. The core mechanic that separates it would be the revenant feature. A player that has been in contact with dark forces for too long will eventually become corrupted. In this state the player's soul will actively enter another player's world as a unique high level enemy. In the players own world an evangelist will be summoned with the mission of 'containing the situation'. Should another nearby player turn revenant, the player is offered the choice of hunting them down for a huge benefit to their own world.

Image Reference: http://pics.onemusic.tv/download/Abbadon-Daimon-Frey-2-Photo-by-Kyrlancello/?n=aHR0cDovL2k5MDAucGhvdG9idWNrZXQuY29tL2FsYnVtcy9hYzIwMS9LeXJsYW5jZWxsby9yYW5kb20vWmJpZXJhY3otYnVyei10b20yLWlsdXN0ci5qcGc=&search=Abbadon

You are the Potion seller a rank of merchant known for both the creation and distribution of: potions. This point and click incremental hybrid will be available for Ios, android and tablet. The Player starts out as the most simple of potion seller and must make their way up the ranks to potion master. Every day begins with you mixing a signature potion. The ingredients of which come from resources found or bartered for at the end of a day's work. Potion selling isn't just a matter of tossing all manner of potion at anyone and everyone. Clients are required to bring a potion purchase card. This card has all manner of information on it. From age to weight, giving someone a potion they aren't permitted to could have horrific consequences. You're potions could be too strong for the travellers. Humorous and wild scenarios occur as the player moves higher and higher up the merchant ladder.

Image Reference: http://potion-seller.wikia.com/wiki/Traveler

You are Alien b-2/37_Bagel. A grey alien who 'crash landed' on earth. You're also a galactic planetary enforcer, who had just a little bit too much space whiskey. Given that it was your job to invite earth life into the galactic community, you're just a little put off by the poor reception you received. Imprisoned for over 40 years freedom still comes with a duty. The filthy earth monkeys can never be allowed to reach outer space. You must navigate the human world in complete stealth and erase all footage of alien life, any and all space tech and lastly exterminate any and all particularly determined people. You gave them a chance to be nice, now they're going to feel your tiny grey foot up their weird puffy butts. Stealth is key, your entire mission will be for naught if any one of particular intelligence catches evidence of you. Use a variety of modified human tech to get the job done.

Image reference: http://fredrikh.deviantart.com/art/Alien-detective-226541808

Space Bail is a game about escaping a series of increasingly ridiculous scenario's in a short time limit. The game is simple and would be entirely free to play. Most likely as an entertaining summer project. The game is a picture and text based adventure. The player receives a cryptic message telling them that the earth is going to explode in 5 mins. The player will have 5 mins to gather any essential resources they need. After this a series of randomly generated events occur. The player's goal is to go back in time and save the earth. Events slowly get faster and faster and more absurd as the game goes on. The game is meant to have a series events inspired by hitchhikers guide to the galaxy. Intended to be a silly game. Hoping to hitchhike on youtube publicity.

Image reference: http://robotgentleman.com/60seconds/

Sol Guard is a traditional pen and paper Rpg. Unlike DnD sol guard is set in a deep space fantasy world. Like traditional pen and paper rpgs the player is given a character sheet. The sheet can either be filled out in traditional methods or accessed on an online database which is used to keep all your player notes, abilities and loot safe and easy to access. Players can choose from numerous campaigns as one a many species but there's catch. Sol Guard offers a new way to play. A representation figure can purchased with the game. Figures stand reasonable tall and are highly detailed. Aside from obvious facial construction. Left up to the player's imagination. This little figure makes visual identification easier for those who suffer from the cluttered nature of DND. The piece isn't really important but its visual can be customised to suit what your imagination dreamt up. In all this will help the player draw deeper connection with their character as they poor life into it.

Image referance:http://www.thatsyogarbage.com/infinity-the-table-top-game/

The biggest problem for any programmer regardless of skill level is encountering a bug in the code. So Fix the glitch is a game designed to make things easier not only on programming but to also act as a stress relief. The objective is simple. Depending on the setting, you are given a line of code from a specific script of your choosing, the player then has a timer to try and resolve the code. The languages vary from Gml to unreal and so forth. A fun pass time of the game is quick fix mode. A line of working code is presented jumbled up and the player has to re arrange it. The game is intended to serve as both stress relief but also a learning experience. The games intention is fully to increase newcomer knowledge and make things easier in the long run. Players can upload their own code problems in hopes that someone will find fix, or just to pose a challenge.

Image Referance: http://ludumdare.com/compo/2013/09/05/295068/

What's the deal with airline food is a game that has the player control an airhostess or steward. The player has to manage different tasks on the most turbulent airplane ever. The game has two main modes the first being a progressive 'story mode' and the second being a challenge mode where more ridiculous and fun gameplay can occur. The second mode allows for modifiers. The main mechanic is the games soft physics. The plane is absolute chaos and the player has to manage in that chaos. Events such as tugging a cart down the main hallway of the plane becomes increasingly difficult as ragdoll physics kick in. Objectives such as reach the cockpit, which requires the player to walk down the hallway without Sub coming to the ragdoll. And other such events will keep the player laughing and well entertained. Get Jerry his Peanuts.

Image Referance: https://www.secrettelaviv.com/tickets/jerry-seinfeld-live-in-tel-aviv/

Gvz is no ordinary tower defence game. Gvz is a tower defence game to end ALL tower defence games. Zombies a concept overused to the bone right? Well get this. Zombies vs EVERYTHING. That's right literally everything. Human survivors getting you down? How about 30 iron clad silverback gorillas with battle axes? Or 10 tyrannosaurus with miniguns for arms? Why not Thor and Odin. Set up your fortress against increasingly ruthless and ridiculous forces of insane creatures. Zombie aliens, zombie Nazis? Zombie Jerry Seinfeld? You name it we got it or will have it. Or rather we will have. The game will come with a community content creator pre-installed. Allowing for easy access uploads of rigged modeled. The community will be the back bone of this game. Players will also be able to edit the level of damage and other such features of their community content.

Image Referance: http://www.hits96.com/2016/06/09/jerry-seinfeld-saved-most-of-the-set-from-seinfeld/

Tired of all these cute and cuddly creatures crowding up your games? Do you hunger in a fashion similar to some dark god for a game that lets you truly experience what it means to be an unsightly horror risen form the foulest pits of hell itself? Then eldritch abomination maker is for you. It's a game for mobile platforms that is made for, you guessed it, creating unsightly abominations. Create your own horrendous beast and then release them out into the world to…..enlighten your mortal subjects. Groom and care for your unsightly terror like a real life pet. Remember that without constant care (and devout followings of sociopathic cultists) your abomination is likely to fade away into the nothing as we know from whence it came. Play entertaining mini games with your abomination such 'as cull the non-believers' 'and consume the weak'. Like a Tamagotchi, but with more eyes, hearts and screaming.

Image referance: http://bloodborne.wiki.fextralife.com/Bosses

Dusty warrens is a game where the player controls a small lapin (rabbit) scout. Your warren has become barren and dusty from human industrialisation. For your people to survive you must venture out into the metropolis avoiding dangers such as trigger happy farmers, rush hour traffic and deadly felines. The game is slightly morbid. No content of blood and gore. Morbidity is expressed in the rabbits overly cute appearance which is an attempt to get us to look out how absolutely destructive we humans really are. If you can feel for a synthetic rabbit on a tv screen, how come you wouldn't do the same for a real bunny? Game uses rabbit instincts as powers. Exceptional eye sight and sense of smell can be toggled to fit with certain conditions. In order to survive this urban hell you'll need to be crafty and sneak around incoming obstacles.

image source: http://dailybunny.org/2014/04/04/bunny-is-about-to-embark-on-a-big-adventure/

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09