Submissions from 2018-11-14 to 2018-11-15 (1 total)

Done Today:

  • Added input component.

  • Added delay for multiple clicks in the same input.

  • Added initialization of the mines across the map.

  • Research solution for communication between systems, and triggering of actions like checking some condition to validate the end of the game when a block mine is clicked.

    • After looking at other ecs frameworks I found an event system which allows the systems to listen for events and also to fire new events. Implementing one system like this should resolve the problem.