Submissions from 2020-01-03 to 2020-01-04 (9 total)

Color saturation must be taken into account in games (or any visual piece).
Higher saturation & values catch the eye whereas lower values are hard to notice.

Applying this concept properly will create a more coherent visual experience

I made it to the third page of "How to draw Garfield and the gang." Previously undrawn territory.

I want to build a character generation/customization system. I haven't figured out what exactly to focus on, so I'll be using my new iPad Pro to draw some faces for the next couple of days to inspire myself.

A submission for Daily Art Club

Learning to be okay with a slight sketching drought