Submissions from 2019-12-02 to 2019-12-03 (1 total)

Decided to start on a game for mobile phones.

Figured I'd use a "ball buster" style game as a first go -- targeting android devices.

Today I created a new project using raylib and golang, got the initial play screen working and added "things to bust (aka blocks)" and a ball rendering on the screen

Pressing Up, Left or Right causes the ball to begin movement.

Next step is determining angles based on mouse pointer / click and collisions with walls and blocks.