Submissions from 2018-05-01 to 2018-05-02 (1 total)

After spending virtually every waking moment from Feb through the end of April on my (last) class for my Masters degree, I'm finally back to game development.

Actually, there was a little thing called Ludum Dare 41 in there too. Check out my game: https://ldjam.com/events/ludum-dare/41/flatformer

But now, I'm finally back to my own games. I'm going to put Space Roguelike in Space on hold for a bit while I actually finish a game. Why? Because I realized that I had bitten off a bit more than I could chew. I still think that I can technically create all the systems and components I need, but I don't know if I have the skills or inclination to make a compelling and balanced roguelike.

So without further adieu, I'm starting a new (but actually old) game!

Yea, okay, I worked on this exact concept about a year ago, but it was really hacked together, and I never really got out of (or even into) the prototype state. I went back to the codebase, and realized that (for a number of reasons) it's unusable, so I'm starting fresh. My goal is to release this game by 'the end of the summer', whatever that means. Wish me luck!