Submissions from 2018-02-12 to 2018-02-13 (2 total)

Was on a ski trip with my in-laws from Thursday till tonight. However, I managed to get some gamedev in on the plane ride back.

Nothing worth making a GIF of, but I made it so normal attacks will NOT trigger the defender's damage reaction if they miss. This was working for the projectile a couple updates ago, but I made it more generic for any attack,.

I also added logic so the grappling hook will trigger the OnArrival behavior of the defender when it performs the final 'kick out'. This means, if you grapple an enemy right on top of a trap, it will actually take damage.

Yesterday I came down with the flu - and it came down hard. But still I managed to squeeze in half an hour of gamedeving.

Container Selector now gets properly resized and if you selected one container you cannot scroll through others, yay.

see the changes:
https://github.com/Papiertig0r/Alchemy/commit/d259bcda0e67e03e4d8fe1e4d90936ac65ed653f