Submissions from 2018-02-03 to 2018-02-04 (2 total)

Updated the grappling hook to calculate the nearest non-blocked tile and 'kick' (that's what I picture in my head at least. No actual animation) the defender to that position.

It's lacking the "OnArrival" behavior when the defender reaches its final destination. This would trigger the traps attack, for example.

I'm not proud of today, I got way less done that I could have but hey, that's shitty architecture xD

Now you can grey stuff out, if it is not compatible with the ingredient you want to mix it with.

I now need to connect the mixing logic with the actual mixing ui. Then I need to abstract it to be able to use the same system with e.g. applying poison to a blade or buffs to an armor.