Submissions from 2018-02-02 to 2018-02-03 (2 total)

Today and yesterday I didn't have much time, but I did work on fixing some shadow weirdness.

As you can see below it was very distracting zoomed in really close, but with a few tweaks it looks much better.

Sadly I also found out the way I was doing the walls doesn't work as good as I thought it would. So I may need to draw more tiles.(I was hoping to avoid it if I could, oh well)

As you can see from the gif, I ain't no world and level designer, but this mockup will do its job.

I added some colliders to the scene, so you can't walk over everything, but then I had to switch to rigidbody movement in order to use these collision detections.
There are some major glitches, but I think I will get them in time (I fixed a bug today where you couldn't pick anything up if you walked over a tool - this is a con of a state machine: if you fuck up states, everything is fucked up)

Working in Unity is easy and comfortable, but I hope more features will be added over time. Also, someone should add a designer to my project :D

Changy changy changes:
https://github.com/Papiertig0r/Alchemy/commit/a97cb7f3d9c5ff751ea2ad907eca8f78a332c378