Submissions from 2018-02-01 to 2018-02-02 (2 total)

Started some very basic work on the grappling hook today:

The obvious flaw right now is that it pulls the enemy onto the attackers tile. This technically is allowed in my combat system, but I don't want to encourage it. In fact, I may make it impossible for 2 entities to occupy the same tile, with the exception of traps.

To fix this part of the hook, I'll have to deduce the proper nearest point to the attacker to make the destination point for the victim. That shouldn't be too hard, but I'm honestly not sure what it should look like. If the victim isn't going to get pulled to center of the attacker, where should the grappling hook start? Should it have 3 points (attacker's position, destination tile, victim's position)? Or should I just fudge it somehow?

I didn't really have time today so I just made some visual changes. I tried the unity tilemap and it's gorgeous!

Art comes from opengameart.org

I have to find out how to add colliders so it feels more plastic, right now you can just walk over anything. I hope there comes an update where you can define colliders per tile that get painted together with the tiles.