Submissions from 2018-01-29 to 2018-01-30 (2 total)

A submission for Daily Gamedev

I’m feeling quite down these last few days. I didn’t really make progress on the prototype, but I played around with my shader sandbox.

Today I didn't feel like implementing functionalities so I played around with two concepts: collider and rigidbodies (I like the thought of pushing things around, but it was rather glitchy so I branched it away and now it can rest)
aaaand a map! but I didn't like that either (tiled is something I need to learn but don't want to)

so I went back to implementing functionalities.
I added the infrastructure for the inventory submenu

no visual thingamajing