Submissions from 2018-01-27 to 2018-01-28 (1 total)

I added some further info when the inventory is open. As you clearly can see in the gif, I ain't no UI designer, but it does the job.

Next up would be showing effects and buffs too.

There are quite some kinks to work out, but I'm sure I can do it :)
(e.g. when inventory is open you can still throw things, but you throw the thing you last selected in the hotbar, not the current selected thing - same goes for consuming items. I want an additional menu shown for when inventory is open so I have to implement that too)

I just thought of something I should probably address soon:
Currently when you process an ingredient and pick it back up, it will get stacked with other unprocessed ingredients, thus removing your progress. You can also pick up unprocessed ingredients and they magically get processed when you already have one processed one in your inventory, I need a custom comparation operator to fix this.