Submissions from 2018-01-24 to 2018-01-25 (2 total)

I decided that the buffy things stay where they are, it would be too complex to change it and cost a lot of usability (on my end, anyways).

I implemented ingredient processing and now has come the time where I cannot longer avoid adding UI. With UI, I can add ingredient mixing, researching, equipping items and consuming them (from within the inventory and not the editor).

Also, the merge finally happened xD

See the changes:
https://github.com/Papiertig0r/Alchemy/commit/0d2e96ffb5bd05ce763b4e45a6b59f4ed2306b2b

Sadly I forgot to record my mouse pointer in the gif, but just imagine that I drop a herb onto the mortar & pestle and then press the process button a few times

I did a little bit of code today, that ended up not being super useful, but at least it lead me to new ideas about how to approach the problem.

My current view for the prototype is this:

  • 2D map, where the color indicates the altitude
  • A “brush” similar to what is found in art software to paint altitude changes… exactly like a paint program in fact. x)

Maybe at a later point I will add particle-like (circles) collisions and gravity-like behavior to simulate how the water would flow.

I could also make a 3D visualization of the thing, that would use the exact same internal representation of the 2D version.