Submissions from 2018-01-22 to 2018-01-23 (3 total)

New loader ruined everything, syncing problems everywhere.
Made the game running with quick fixes and achieved to finish one more tutorial level.
My current goal is to finish tutorial even if it means patching everywhere with dirty code.
I need the feel of achieving something. having something to play. Or my brain is damaged during one of those crunches and I can not live without one.

Then I'll go back and refactor everything.
It's a good approach I guess because every time somethings breaks I take notes on how to fix them, what to add, what did went wrong etc..

next week will be a little boring but now I'm having some fun :)

I took a day off planning because I had some problems:

Buffs could be
a) single use (like damage or healing)
b) applied and after a certain time unapplied (like health regen or a speed boost) or
c) applied every few seconds until time ran out (like posion)

BUT
ingredients had only one trait (concentration). I am not willing to have up to three possible variables and only giving the player one of them, so I had to rearrange

After a chat with @kommiwhat I decided to implement three traits per ingredient:
Concentration, purity (or quality) and yield.
in a single buff, all three will add to strength
in a timed buff, concentration will add to strength, purity and yield will add to duration
in a repeated buff, concentration will add to strength, purity will decrease repeat time and yield will add to length

of course tools will now influence different traits (distill increases concentration but decreases yield)

also I thought about mixing ingredients and I think, it will average the concentration and add their yield (not sure for purity though)

all in all I'm on the right track

A submission for Daily Gamedev

Getting back to gamedev.

Today I did a big brainstorming session with a friend.

We want to make a chill/zen co-op multiplayer game where the players build a self-sufficient ecosystem by helping each other.

Attached: mindmap of the brainstorm (in french sorry)