Submissions from 2018-01-13 to 2018-01-14 (2 total)

Lots of iterations today. Here is the current state.

I also did some work on my tiled xml importer for unity. It now supports multiple layers from tiled so I can create things like spawn points and enemy locations, still needs some work on that end though.

Enemies now bite back!

Also, there is rudimentary sound, which gives not as much depth as I had hoped. Anyhow, enjoy the changeset and the gif.

https://github.com/Papiertig0r/Alchemy/commit/84a77c87a50b5717ac46a0c8d838bc1c44717266