Submissions from 2018-01-11 to 2018-01-12 (3 total)

Not feeling well the last couple days & I fell behind on daily art/dev posts, Catching up tomorrow. So I wanted to show off some work I did for Mutant Studios next game. 3 colors/character 32 colors max at once, palette swaps for players/level.

So my computer crashed and I lost some of the progress I made last night + tonight (saved the Unity scene, but not the project, so some assets weren't created). The weird thing is that, since getting my RMA'd components back, it'd been mining Ethereum 24/7 for about 2 days with 100% uptime, but only crashed when I actually started doing gamdev (still mining in the background though). Strange.

Anyway, after redoing all that work, I set to implementing the 'instant' ability I mentioned in the last post. I also took the opportunity to add a heal ability that uses the same concept. Here is a gif:



Todays changes are a bit random because I haven't had much time. I implemented some basic stats, I prepared an animation for the enemy attack and I inherited the player controller from the chara controller, so it's a little bit cleaner. Some minor changes included, too (not too shabby for one and a half hour work).

See the changes here:

https://github.com/Papiertig0r/Alchemy/commit/acd9...

but nothing visual, so no gif!