Submissions from 2018-01-07 to 2018-01-08 (2 total)

Every tactical game needs an Area of Effect attack. Today I extended the attack ability to handle that. Also made a really ugly fire particle effect.


The UX is a little unintuitive at the moment. If the attack is an AoE, you still need to click *somewhere* in the valid mask range, but then every tile with an enemy is effected. This is because the interface for the abstract Ability always assumed they'red be a 'SetTarget' call, and nothing happens until then. I might need to refactor this some more..

is the mother of every product... or so?

I wasn't particularly fond of my last submissions so I decided to not program anything but rather spend some time in planning until I know what I want to the fullest detail.

Also, I decided to delete all the UI stuff because it was getting pretty convoluted and concentrate on the mechanics. When I know how the mechanics work, I can reimplement UI

When I had to guess, I'd say I lanned about 50% done and I'm happy with the results, planning makes thing so much easier.


No changes today, no github link