Submissions from 2017-11-12 to 2017-11-13 (1 total)

Today's highlights include:

  • Re-introducing the concept of beating a level
  • Creating a 2nd level to prove out the level concept
  • Creating a simple title screen to select which level to load

The below GIF is a window into "Level 2" (clever name, that!) Basically, I just wanted to try making a hole in the middle of the play field with various enemy spawners while limiting the Player's weapons to only things that can push the enemies around. In other words, the only way you can win is if you knock the enemies off the edges of the play field.

This update also marks Box Shooter v0.5.2. Grab the ALPHA now, from Google Play.