Submissions from 2017-11-10 to 2017-11-11 (1 total)

Today's efforts revolved around fleshing out the enemy navigation system I started yesterday. To that end, we now have a dynamics NavMesh that reacts to physics obstacles and, to a bit of my surprise, the enemies pretty much avoid everything that I've dropped near them. The Destination --> Agent --> Physics Enemy technique I talked about yesterday is working far better than I figured it would. #Win.