Submissions from 2017-11-08 to 2017-11-09 (1 total)

A wise man once told me "shit or stop complaining about shitting." Or, something like that. Since Box Shooter's inception, I was worried about being able to generate enough compelling levels to make a game. So, over the last week, I decided to both stop attempting to shit and complaining about it.

Instead, I've branched my game into something new. You'll still be shooting stuff, but, instead of Major Mayhem inspired levels, I've simplified my life and opted to generate levels revolving around needing to kill enemies as they slowly (or quickly) lumber toward you. The player will have an even wider variety of weapons to choose from. I have a decent set of ideas that'll hopefully allow me to flesh out this concept and provide more variety than my Major Mayhem inspired concept. More importantly, I actually feel like I'll have a much better shot at accomplishing my new set of goals. And, if not, well, I'll just branch again!

With the above announcement out of the way, tonight's specific work revolved around refactoring some of my weapon internals that handle reloading, making some basic physics tweaks, and making enemy targeting a bit more forgiving. Now it's time to test stuff out on the small screen of my phone. If all goes well, I'll be able to start focusing on new and interesting gameplay concepts!