The next logical progression of my turn-based system is to try to add something other than movement to it. So I decided to try to implement a very basic 'attack' ability.
Here's how it works for now:
This actually required getting the bare-bones of a couple other systems working first:
All the above was thrown together pretty hackishly just to make sure I had a handle on things. I will need to add proper interfaces for things like taking damage, dying, attacking, etc. But it's a proof of concept!