Submissions from 2017-10-13 to 2017-10-14 (1 total)

Today I started work on testing the level segment creation process. Unfortunately, I fear segment generation is going to be a rather long and tedious process :/ while the workflow is fairly straightforward, it's still rather time consuming since everything is hand generated.


I'm trying not to be a Debbie Downer, but even if I figure on a small 5 segments per level, that's still 50 segments for a 10 level game... Which isn't a very long adventure.