Submissions from 2017-10-12 to 2017-10-13 (1 total)

Things just got a bit more deadly: The player is no longer invincible. Three hits will now kill ya. But, thinking ahead, I figure I'm going to want to offer the player an option to revive. So, keeping with my Player State Machine motif, there are now "Player Knocked Out" and "Player Dead" states. When the player loses all his hit points, he'll be 'knocked out' Currently, this causes a quick and dirty GUI to pop up asking if you'd be interested in reviving. Also, as of right now, you can revive as many times as you'd like. If the player chooses to revive, he'll be restored back to the proper state in the Player State Machine to continue the fight.

So, to quote Metallica quoting The Misfits Die. Die. Die, My Darling...