Submissions from 2017-10-04 to 2017-10-05 (1 total)

Really trying to wrap up Pixel Plane so I can move on.

Decided I am just going to rip out Soomla and forget about the 1 IAP. This took 2 minutes.

Built for Android, and Google Admob is still missing references to some classes. Turns out, the new version of the Admb Unity Plugin doesn't come with the necessary Google Play Services libraries, and you're supposed to get it yourself. But from where? I'm still not really sure.

Well it turns out, some random person not affiliated with Google or Unity maintains his own Unity Package for dealing with Admob in Unity. His github is here:

https://github.com/unity-plugins/Unity-Admob

Meanwhlie, the official Unity plugin for Admob, is here:

https://github.com/googleads/googleads-mobile-unit...

If you look at those two plugins, their descriptions, APIs, implementations very similar. But just different enough. So strange...

All along, I've been using the second one because its, well, official. But I managed to get the Android libs from the former, and everything started working. Sheesh.

Next up was the iOS side of things. If you recall, this was where stuff went to hell in a hand basket last time, and forced me to update the Admob SDK in the first place.

Well after about 4 false starts and linker errors, I was able to power through it! I have a successful built and linked iOS app! But I haven't actually verified the ads show up because it was after Michelle's bedtime and I didn't want to bug her for her iPhone. I'll test it out tomorrow. Hopefully there are no surprises, and I can put this update to rest.