Submissions from 2015-09-08 to 2015-09-09 (63 total)

This is an Rpg game where you play through a co-op adventure, but the twist is that you pick the traits for the other player, the skills and abilities of your partner is entirely in your hands. There are a multitude of adventures to choose from, each giving it's own story, not all stories are the same and each playthrough can be different, it all depends on the traits your partner chooses for you. your character could be a coward who is incredibly stealthy, or a hulking dude who has a soft side. This is a quirky adventure game that is fun for competitive players and those who like short but fun games. It is a top down, hack and slash game similar to diablo 3.

This is a fast paced game set in the most fancy restaurants, you play as a chef that have gone mad after getting jealous on other chef because people says his is food is not as good . You start the match playing as a chef and you must knock out all other players by throwing food at them, there won't be classes but instead you can only choose one type of food before the match so for example is you choose meats, all of your inventory, weapons and ammunition will be meat themed, you will have a peperoni sword, or meatballs as grenades, if for example you choose vegetables, everything will have this theme, the game is a brawl for 8 persons and it will have a lot of skill shots too, it's for PC only but you can plug your controller from Xbox or Ps4, after each round you will earn points that can be used to get cosmetic items.

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"We saved you. We saved you"

It was all you could hear as a bright light flooded your eyes. You felt yourself lying on a cold steel table, as movement surrounded you. You don't remember what they're talking about. You had just been getting up from bed when everything went white.

The light began to subside and you began scanning the room, looking to see who was talking. A shadow leaned over you, and you strained to see them. You saw eyes looking back at you. They weren't human.

"They're gone. We're sorry. We tried so hard, but we could only save so few" It said.

But they lost you after the first words.

"They're gone"


It's been 700 Years since the Desolation, and the few humans left have taken their rite-full place in the universe. Numbering barely 100,000, in a universe of Quintilians, the human race is all but extinct. Spread across the stars, meeting one human in a lifetime is considered lucky to some, and meeting any more than that happens so seldom that it isn't even considered.

The saviors of us all, The Salvation, are tasked by the many factions unitedly as the searchers of the universe, cataloging and introducing life into the galactic community. They found Earth a day too late. They recognized the motions for the experiment at CERN, which would alight the atmosphere and burn the planet to cinders. Many civilizations had reached this point, and few had passed it without help. They called what nearby ships they could, and pulled as many people as possible away from the planet before it died.

However, as a Human mercenary guarding a research station on a long frozen and forgotten backwater, you hear stories of a crazed hermit, living in the ice-flows in the great planes. They say he's one of the Salvation. That they hunt him. That he knows things that could change the face of the galaxy. Meeting him will set in motion a chain of events that will change the Galactic map forever, and uncover dark secrets from the past that many want to stay buried. The Salvation, now the leaders of a UN-style confederation of Civilizations named the United Sentients, will put all their might into stopping the stories you know from being told.

Stories that would pit every being in the galaxy against them.

Trek across the stars in the FPS The Desolation, finding other humans and beings who can help your cause as you attempt to uncover the dark secrets behind the Desolation, and those who caused it. Use your army to take the fight to the Salvation, and the United Sentients, as you spread the message across the stars.


When you're all that's left to fight for the dead, do you sit back, or fight for the memory of ten billion souls?

When it comes down to it, it's either you, or no one. Ain't that a bitch.


Inspired by : https://s-media-cache-ak0.pinimg.com/736x/9b/f4/04/9bf404eebc53d9e84241a73cb7c6adff.jpg

This is an incremental game in which you can live all your hopes and dreams of becoming famous. You start off as a normal student, clicking to either study or party, trying to distribute them as you wish in order to change your future, however, unlike real life, if you party all the time and do no studying then you still become successful!

Each click that you make gains you notoriety points, which can be spent making your stats slowly increase automatically. Depending on your choice of clicking you will be offered different success paths to make yourself famous and/or rich. With studying branching off to getting a degree for example. To optimise this to each player, they are asked a few questions about themselves to determine what they are interested in, these will be used as lures later on to encourage the player to click in order to achieve a virtual life goal they could only dream of having in real life...

(Image from: http://www.servantleadershipinstitute.com/servant-leadership/at-work-and-at-play/ 11:45pm 9/09/2015 Author: Skip Catching)

Overview

Wanderer is a game all about the journey. As an unnamed, silent protagonist, the player simply guides their character through the world. The game is basically a nonlinear sandbox, with the player given the freedom to go wherever they want.

Core Mechanics

The player in Wanderer has to learn very few mechanics. Surviving is managed through drinking and eating, and camping is done via the tent system. Other minor mechanics like the map and the journal are only auxiliary to survival. Everything else that the player experiences is their perception of the world.Large amounts of scripted events and interactions between animals, the environment are available for the player to view. Everything from meteor storms to blizzards to forest fires has a chance to occur, and the player has to deal with them appropriately. Differently to typical sandbox or survival games, players do not have to mine or fight large amount of enemies or scavenge for tons of resources to build items. Players receive all of the items to survive, and they do not break or wear out. The intention of Wanderer is to give players a place to lay back and explore, that is not too tense or demanding, and provides rewards in the form of appreciation of beauty.

The World

Because the player spends so much time in the world, the world itself needs to be interesting. There are no other human characters within the world, so the player's interaction is limited to the environment and creatures within it. The game flows between lush forests and scorching deserts, with the player's only written objective being 'to wander'. Players have a small assortment of items, and are able to hunt animals for food and bottle water from a river. There are no extensive systems for house building, nor companions or 'levelling up'. The objective within the world of Wanderer is to wander. The game is intended to be a contemplative experience that allows players to relax, and the world facilitates that. The world shifts through seasons, with each biome changing to reflect both the current season and time. The fully implemented day/night cycle includes a system where players have to manage their temperature - they do this by lighting a fire. Depending on which biome they are in, different weather effects may occur. The system works via combination - if it rains in winter in the forest, it will snow rather than rain. If it rains in a different season, however, it may shower instead. The different combinations of weather effects present the problems players have to deal with. Players are able to pitch a small shelter, which has a height adjuster. This allows the player to stand under it to watch the rain or the sun set.



Players enjoy wonders like the Aurora in The Long Dark.

"Skater Wars" is a comedic racing styled game in which players will be racing around different tracks on skateboards. The game will also feature many different weapons and traps which players can use to tamper with other racers. An examples of a weapons is the grandma launcher which can be used to fire grandmas at other players who will then try and stop them from skating along the map. Traps will also include banana peels and oil spills.

Each map will also feature its own set of scooter kids who players must be careful not to knock over in order to avoid lectures from their parents which will delay the player in their race. The game will also have extensive customization options and players will unlock more and more cosmetic items as they play the game. Players will be able to customise the full appearance of their skater character in terms of clothes as well as custom made boards.

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In this game you play as a real witch during the witch trials. You have to hide the fact that you are a witch each day, with people getting more and more suspicious everyday. You will need to blend in with the crowd while at the same time doing your daily witch rituals. Once you're caught its game over.

The game will have rounds these rounds signifying the days you have evaded death. Within these rounds you will need to walk around the town to get your usual ingredients for your rituals. These ingredients being some food ingredients, a couple of dead bodies and some creepy spooky skeletons. You can choose to substitute one ingredient at the start of every round but once you substitute you will need to play at least 2 more rounds before substituting that item for a new one. With the higher suspicion you will need to substitute for more normal ingredients to get the heat off you. You can also plant some random things on your neighbors to lose some heat off yourself as well. You get a final score based on how long you survived, how well you managed your ingredients and how many rituals you completed.

Image Source: http://coursesite.uhcl.edu/HSH/Whitec/ximages/earlyam/Puritans/crucibleimages/salem-witch-trialdrama.jpg


Overview: One time hero is a medieval fantasy style game which makes use of death as one of its primary mechanics. You begin as a lowly level 1 hero, unable to kill much beyond the stereotypical rats and animals. However you as a player don't earn any experience from killing creatures or any gold. Eventually players are intended to die to a stronger creature the further they venture out from the starting area, and once they do the camera will change from the view of their hero, to that of whichever creature had killed them. Each time the player dies they will respawn again within the other creature, bursting it apart as they appear on the battlefield.

Mechanics: The player is given instructions that the weaker their hero is completing specific sections, the further ahead they can progress and the more they unlock. This means players can early on feed themselves to a strong creature to clear an area and increase their levels, but would get less rewards and clear out less of the game. If they wish to take on the area again however they can purposely kill themselves to a weaker creature to push their level back down and increase the rewards given.

The more skilled a player is, the more they are rewarded for playing at a deficit than a less skilled player might be.

"Rat Robbers" would be a multiplayer game where four team of rats (5 per team) are set up in four corners of a house. Their aim is to grab the food pieces from each others bases and bring it back to their own base (the food is coloured to match their team colour). There is a time limit each round (three rounds per game) and each round is five minutes. These time and round settings can be changed if the players are doing a private match. The food pieces can be dropped if a rat from another team bites you, they can then pick up your piece and steal it (everyone has a bite and a dash move). The dash move would allow you to move 50% faster for three seconds with a cooldown time of one minute.

There are also obstacles throughout the games "battleground". Because the area is based inside of a house, sometimes people can walk past and stomp on ya, making you respawn at your base, making you waste time. There would also be a bonus that can be found once per round that unleashes the family dog on a selected team. The dog would run at any rat of that teams colour, giving them a massive disadvantage. However this bonus changes its location each round, making it harder to find every game.

Team with the highest food-points and highest amount of rounds won wins the game!

Image from: http://www.animalphotos.net/animal_photos/rat_stealing_a_cookie__mouse_stealing_food_0001-0403-3109-3252.html



An average man left for dead on a tropical island has been unconscious for 5years and some how still alive. You play as a skinny man left to fend for himself, you must search through the tropical jungle and survive. You collect anything that's eatable and won't kill you so you can life to see the city again. As you expand and get use to the island you must also adopt. There are four parts to this island and you must learn to live in all four if you really want to live. After 5year you have got nothing but yourself and your super lacious hair which you must also master. You must unlock moves and actions you can use with your hair, you must make your hair an extension of yourself. Hair could be used to get over gaps, defend, attack and even as cover.

https://www.google.co.nz/search?q=long+hair&client...


https://www.google.co.nz/search?q=tarzan&client=ta...

An atmospheric 3D walking game where you have to get from point A to point B, with contextual clues such as arrows drawn on walls, lighting cues, and trails of things on the ground that lead where you need to go. You walk along the route's twists and turns featuring alternate pathways, finding your way to the goal inside a generous time limit.

The twist is that your camera isn't from your point of view. You can't see from third person in the sense that the camera follows behind you, you can't see from the first person. You can only see yourself from the point of view of people who are currently looking at you, with the screen shuffling itself as different people - up to a few at once - look at you from different angles on the streets. Once someone stops looking at you, that part of your vision disappears, so you have to keep positioning yourself in such a way that at least one person is always looking at you. If nobody is, you start to rapidly dissolve into a vapour, and can only slowly come back together while being looked at.

Your controls stay true to your character, meaning if someone is looking at you from a mirror angle, forwards will be backwards and backwards will be forwards. People won't really react to you while looking at you, instead looking straight through you as though you're not there, so you can't act strangely to attract attention - you have to constantly be putting yourself in people's line of sight while reading the world around you to figure out where to go.

If you manage to make it to the goal without dispersing, you unlock the next level. If not, the game lets you retry, and gradually adds a person or two more to make it slightly easier, or gives alternate, shorter routes.

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finger flash is a vertical endless running video game, it's story is not about a single person as above 50 percent of people like to run their finger over near by object, this game has a special feature where the player can fill their daily routine or interests and the game will provide an environment related to that for example keyboard, railing, ropes, table.


player will be running as a finger within real life environment, and performing freestyle running over any object, each stage gets more harder and can fluctuate in speed as the player gets into his daily routine he will come across train station or escalator, game will have only have two controls left tap for left finger and right tap for right. game will also have a shop option, where player can buy costumes and custom paints for fingers, scale model equipment like hover board, wave board and skate board will also be available. game will be released on android and IOS platform.


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Cute pixely mobile game. In it, you play as Ralph. You're one of many hired fairies. Your job in this game is to assign different kinds of dreams to different kinds of people. Your jurisdiction is a small suburban town. There will be a top-down view of each house, with tabs on each person in it describing the worst thing they've done that day and the best. You need to decide if they deserve to have a nice dream, a funny dream, a bad dream, or a terrible nightmare.

You only have a limited amount to give for each type of dream, so for example if you incorrectly assign too many good dreams and funny dreams to people and a really nice person shows up, you still have to assign them either a bad dream or a nightmare! And vice versa, so you need to be sparing. Sometimes you will be forced to decide to give a bad dream to someone who hasn't done anything particularly bad that day either. There is a cycle of a week in which you may remember things that person has done previously that were particularly good/bad and you can choose to assign them only good/bad dreams from that point onwards.

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In this platform game, A cloud isn't just a visible mass of condensed watery vapour floating in the atmosphere (<- definition found on google) , it is in fact a vessel for a society of both newly formed and maturing rain droplets. But , life isn't all as simple and systematic as you may think. The greedy King, Cumulonimbus, has been feeling 'under the weather' and is now rampaging across the skies to unleash his thunderous rage upon cloud-vessels who have not been collecting extra water vapour. YOUR vessel is the last on his list and he will not stop his rampage until every last droplet from your vessel falls to the ground in defeat but in all your fear you escape your vessel and jump across the clouds to escape his 'storm'!

You have now started a rebellion against King Cumulonimbus, whether you wanted to or not, and word has spread! At the beginning of the game, for every 10 clouds you jump along an extra droplet will join your 'rebellion' and you will grow bigger by 0.034 ml. Each time you jump between clouds (only when jumping from cloud to cloud and not when/if you have to jump over an obstacle on a single cloud) with at least one extra droplet you will have to apply your awesome button mashing skills to make sure the rain rebellion stays intact. because your score counter will be measured in ml, if you do not mash the 'R' (R = rebellion) button enough you will loose droplets and therefore your score will decrease depending on the number of droplets you've lost. This will start of easy and increase in difficulty the further you get. You must keep running/jumping until you've lost all of your fellow droplets and are back you your base score of 0.0034 ml. Then its game over and you will be able to see your highest score of droplets you have collected in any of your rounds and also the highest score of droplets in the latest game you've played.

King Cumulonimbus will randomly shoot a bolt of lightning or a wave of thunder in an attempt to defeat you and your rebellion. You must jump as they are about to hit you to avoid being hit, so they pass underneath you. If you do get hit by one of his attacks you will lose droplets. So don't get hit! (you Do NOT need to button mash when you are jumping to avoid the Kings attacks!!!!)

Last as long as you can, escape the King and Build your rebellion!!

Image References:

http://3.bp.blogspot.com/-IiTlSpGByxo/TV17tiCFrUI/AAAAAAAAAj0/jMqKP9FgH2E/s1600/angry.jpg

http://vignette3.wikia.nocookie.net/fairytailfanon/images/c/ce/Caieras_aura(MSE).jpg/revision/latest?cb=20150427193624

The climax of the series is coming, with all of the foundations being completed with the fourth act of The Grand Chromanius Opera, which focuses on the mysterious consciousness of Faux. Players enter a dreamlike world filled with a strange haze and dark grey hues. The citizens of this world are numerous, chatty, and faceless. They go about their business in large towns and poor cities, gossiping about the latest song that propagated throughout this world, and about the never ending conflict. Down below the ground is a battlefield labyrinth, surging with monstrosities and treasures from another world. Rumours have it that they have been edging closer to the surface everyday, resulting in an atmosphere of dread surrounding these faceless people. Rumours also speak of a group of formless warriors that fight back against the demons in the underground maze, calling themselves the Chromanius Opera. Faux is one of these warriors, a recent recruit in fact, and is the character that the player will become. Faux cannot speak, or make any sounds for that matter, but can interact with physical objects. It also has no memories from before it joined the Chromanius Opera, only a shattered glass shard was found. The deeper Faux explores the dungeon, however, the more it remembers of some other world, one that is brighter and more colourful, but also teeming with strife. Faux is taught by other members of the Chromanius Opera the legend of Clementine, the woman with a brazen face and golden voice, the goddess that had ascended to this world from below. Their group's name is in her honour, and their objective is to reach her divine opera house said to be housed in the centre of the ground. Faux also follows this philosophy, but the more it ventures, the more reluctant it gets. What lies beneath is a dark history about a vibrant woman caught in the merciless web of fate weaved by a higher being. Just Who is it?

The fourth entry in the series yet again plays differently from its predecessors, borrowing the third act's level design and ramping it up to a full-fledged dungeon crawling experience, with a twist. The game uses a virtual reality headset to bring the action to its most intense, making players get up close and personal with the game's monstrosities, moving and attacking in true first person. To bring even more excitement to the player when playing the fourth act, the game intends to bring about moments of frenzy, tranquility, and flow with the importance of music. Music powers the player, making them more agile, more tough, and even more immersed. Timing attacks to the beat of the music triggers specially abilities, and playing in certain ways will change the tune to suit that playstyle. Additionally, there is a dynamic dungeon mechanic that extends the game's rhythmic elements. The game's dungeon changes and adjusts to the player's actions, whether they engage enemies head on, avoid them completely, or take a balanced approach. The dungeon should feel alive, while the surface world should be uncomfortable, providing mechanical hints at the game's narrative direction. But remember, there is always a half-way point. Reaching Clementine's hall is that point. How could it have gotten to this, from a humble story about a woman fulfilling her father's shoes?

Who knows, Who will tell you...in Act Five: Who

Image source: http://www.beliefnet.com/~/media/29341802AFB84755B17FF5B54B5DFAC9.ashx


The game is a 3D endless runner game for IOS and android device. The player could through tapping or sliding the screen to control the character jumping, coasting or attacking.

Autumn is coming and the squirrel is busy picking up pine cones for the winter. The player controls squirrel hopping about on the trees to collect nuts. The squirrel would never stop running, the players' mission is helping squirrel to avoid run into the crotch or other animals. The player needs to deal with many interferences from the inconstant environment and various animals or birds. The nuts could be used for upgrading some skills like jumping higher or running faster. Also, some tools could be bought for helping the squirrel to defense hurt by spending the nut.

The squirrel could sustain harm three times in every a thousand meter. Once the character falls down to the ground, the game is over. The game has various achievements available for the player challenge, such as no hurt in a thousand meters, stunning 10 snakes or flying 10 meters.

image source:http://amoureuxdulangage.m.a.f.unblog.fr/files/2012/08/%C3%A9cureuil.jpg

This game is played entirely from the perspective of a bee. While you may be one of the world's tiniest, most humble creatures, you are the backbone of this (slightly) decrepit world.

The world appears to be a fully functional place but in reality, under the surface, it's pretty broken and there are many issues (run down buildings, invading species etc) that need to be taken care of. It has somehow been put upon you, the super bee, to fix these issues and basically run the town due to the fact that none of the humans really know what the (hell) they are doing anymore. To do this you will be given tasks to do such as go through the fuse box and bring the run down buildings back to life, or to fight off an enemy species' army that is trying to invade the town.

Because you are such a tiny creature, the environment will seem ridiculously massive which makes some of the basic tasks a bit of a mission to complete. This also means that for the tasks that involve fighting and such, you will need to control things such as an fighter plane or an army robot.

The world will be split into sections/different maps for you to focus on, meaning you will need to clear/fix one map before being able to move onto the next section. Because the game is split into sections and there are so many tasks to complete, the mechanics will be quite basic and easy to get a grasp of and the tasks will not be too arduous.


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I've been training for this day my entire life. Running on the wind, everyday for almost nineteen years. I put myself through trials every morning through night just to get to a good point; then do it all again the next day. And now, the trials are tomorrow, and I get to show myself and my powers to the world.

Wind running is an ancient art, only taught by very prestigious people to very few children. You are hand-picked by the council to be trained. And then on said trainee's nineteenth birthday, they are examined and placed into a faction of windrunners; fighters, defenders or null. God forbid you get in null. That means they are taking you out of training and rebuking your powers.

I want to be a defender.

'Wind Runners' is an endless runner game with obstacles and missions in which the player must beat those on the leaderboards and be the best wind runner in the world!


source: tumblr.com


Balloon Runner is a 2D runner game where you have to run on top of balloons to get to the other side of a massive pit or over something dangerous. Each level gets progressively harder to complete and the balloons that fly up from the bottom of the screen to the top are randomly generated. The player must decide on what to do while running in order to avoid jumping into an open area where balloons haven't been generated yet. If a level is failed, it will become more difficult for the player to complete on retry for the next three retries and if the player still cannot complete the level after that, they will be given the opportunity to skip the level with a penalty added for skipping. Instead of giving the player a penalty that they may not be affected by such as getting no points for that level or something, assuming that they didn't care about getting the best possible score in the game. The player will get to choose their end of level rewards and based on their previous choices, the game will deny the ability to have that choice for the next couple of rounds.

This is a java browser game is about a stacking plates is a riveting experience for any user of any age. Start off with designing your very own plate designs and upload them to the market for people to buy! The very first plate that drops every single time will be your own design as the foundation being something you are familiar to. The aim of this game is to catch the plates as they fall and stack them accordingly as you are trying to get them past a certain point on the screen. This will be made in Unity and the requirements are the best gaming rigs that the world has to offer. This is an extremely high end game that is only made by the best (me). The plates that you and others make will be pulled and put onto the web for you to export into the game so you have exotic designs and the game wields incredible artistic integrity. PC master race only.

Three Strikes is a unique top-down puzzle game where the objective is to evade the guards and reach the objective alive. But the guards are very smart, and are often impossible to avoid. So how do you get past them? You die, of course!

You start every level with 3 lives. You may finish a level with 1 life, or you may have more. The object is to use your lives effectively to get past the guards. When a guard sees you, he will chase you. Once he catches you, he will kill you, and you will respawn at the start of the level. The guard however, will stay where he killed you, guarding your body. That leaves you free to go where he was guarding at the start! There are many different types of guards. Some guards will run to catch you, others will shoot you when they get close enough, and some veterans will even walk slowly back to where he started after killing you!

The difficulty comes from trial-and-error, working out how best to use your two deaths to get past the various guards. Optional objectives allow you to push your abilities even further by aiming for 5 stars on each level!

Gameplay features:

  • Unique and challenging gameplay - mastery of the mechanics is essential for later puzzles.
  • Ranking system - complete all objectives for a full 5 stars!
  • Step 1: Die. Step 2: Die. Step 3: Profit!!