Submissions from 2015-08-25 to 2015-08-26 (77 total)

Dune Raider

BCT15021A

26/08/2015

Platform: PS4 Exclusive

Overview: This game is an action orientated RPG where players will play as a character who was born and raised on the harsh deserts. Players will step into the shoes of a young person who has fell into the role of a dune raider (term used for bandits of the desert) that preys on trading caravans, civilians and scours the barren desert in search of plunder and valuable artefacts.

Aim: The aim of the game is to provide players with a rich fantasy world set in a desert like environment with intense action simulated through playing in the shoes as a Dune Raider of the deserts. Players will have to try to survive in the harsh environment as they will face many challenges such as desert monsters, they piercing heat and need for water and food as well as other bandit groups and authority types.

Image Link: https://s-media-cache-ak0.pinimg.com/236x/2a/f8/7a/2af87a067e919bf026f3c08649652b2b.jpg

Well as the most popular game on planet everyone knows the rules of soccer, pass the ball and kick the ball into the goal post. in laser soccer ball is replaced with laser and player with mirrors, game is played with seven players three on attack, three on defense and one goalkeeper, or player has ability to change strategy and position of his team players,

How to play

Team Players will be arranged differently For each turn, player will be given one turn to arrange four out of six players(excluding goalkeeper)

player cannot move their player within a radius of 10 meters, so to start with laser beam starts from the goalkeeper, player has to arrange other team members in such an angle that laser deflects all the team members and reaches the goal without any obstruction.

It's a 2D game and will be released on android platform.



Dragon Pandemic is a 2d side scroller fantasy puzzle game which will be played on a side view going from left to right. The game will be designed for use with devices that use iOS and Android operating systems such as tablets and phones this game can later be made available for PC's as well as consoles such as Xbox1 and PS4. In this game you play a fire breathing dragon who wants to protect his nest and pile of gold. The player plays as the flying dragon that lives in a dungeon on top his gold until one day peasants and warriors try to steal your gold and get away will it. As the dragon you must roam through your dungeon and incinerate all the villages and soldiers who think they got the better of you. The level design of the game works so that you fly up and down as well as back and forth soaring across the screen breathing fire over the people below while collecting your gold back at the same time. There will be various enemies in this game as touched on before such as peasant villagers who are very easy to kill. The enemies get progressively harder to kill as you advance through levels in the game with them upgrading themselves to knight's archer's soldiers which all have more armor and are harder to kill. The game will feature a linear level/storyline going from start to finish that will act as the story line for the game in a tutorial like style. Once you complete the story a new mode will unlock which will be endless runner where it goes on until you run out of lives.

This game idea was inspired by various elements of other games such as Jet pack joyride and Knights Onrush and endless runner games like the ones mentioned above.

http://techgnotic.deviantart.com/art/Smaug-91656748

This endless sidescroller game involves tapping or clicking the screen in order to create platforms for the player to bounce off. The player is constantly tumbling through the air in a barrel roll, by clicking or drawing lines with the players mouse or finger (touchscreen eg) android/smartphone) to create fabricated forms that act as a trampoline to project the player. The aim is to stop the player from falling off the bottom of the screen, similar to Flappywings or Helicopter. There is a key to timing the clicking/tapping, and different angles project the player into a different roll. If the player lands head first on the platform they immediately fall through and towards the bottom of the screen. There is a recharge/timer to each 'trampoline' created, so the player is banned from spamming endless trampolines to prevent losing.

The art is pixel style, relatively plain but memorable so the art does not distract the player too much from the game itself. The focus of the game is on simple, endless time wasting in a fun expression. The player may unlock different outfits and background colors for beating certain distances, this is reflective of the simple art style as giving subtle components away in different fashions speaks louder than over the top, dramatic rewards.


This image reflects the art of Hurdle, flat colors and limited color pallets.

http://www.gamesetwatch.com/100518-dr.jpg

Paintbrawl

Paintbrawl is a first person shooter aimed at anyone who has played with msPaint at some point in their lives. Players must compete in teams of two – five. The aim of the game is to out fight and out draw your opponents. Four players of the team vs another team of four in a tradition first person shooter style.

The drawing part comes into play where one player is the artist for the team. The game is designed to recognise certain shapes representing power ups, obstacles and weapon upgrades. As the team of four fights it out on the map the artist is in a control room with a top down view of the battlefield. The artist can then draw obstacles and drag them onto the map to hinder the opposing team. In the same fashion the artist can draw power ups and weapon upgrades and drag them onto player to change the flow of battle. All drawings have a cooldown and the power ups are gated by objectives that players can capture for their artist. Weapon upgrades are gated by player experience, so as the players battle they each gain experience and can then be rewarded with a new weapon of the artist design.

Game Genre: 3D, arcade, fighter, third person

Platform: PC, console

In Stone Cold, players play as a fighting character in third person. The main character is able to turn into a mist statue, which nobody is able to touch, and is permeable. Also, the main character has a special ability that is able to turn other people into stone statues, which recharges every 3 seconds.

When players start the game, they are faced with waves of fighter robots running towards them. These robot fighters will just straight away charge at the player, and players must dodge their punches when the robots approach close quarters. Dodging is possible in many ways:

Using the mist statue ability, to become an untouchable mist for 1 second and causing the robots to punch each other. When players use this ability, they are not able to move, because they become a statue.

Using the stone ability to freeze a robot forever. This has a cooldown of 3 seconds.

Using dodge abilities used in boxing by pressing the dodge button along with a directional input, which lets the character dodge into that direction.

When players are left with 0 robots left, they win the wave, and the next wave of robots will appear.


Image Source


In this fun party game a group of players assume the role of random eatable foods stored in a kitchen. Their goal is to not be eaten by the single player playing as the hungry teenager looking to snack on anything and everything!

The foods must survive for a certain time limit while hiding in various spaces in the kitchen such as disguising themselves as an apple in the fruit bowl or an egg in the fridge. Foods have cartoonish features such as faces, arms and legs that can be hidden when in sneak mode. When foods leave sneak mode they grow arms and legs and can move around the kitchen. Since the hungry teenager is a teenager they have a hungry meter that they must keep full by eating constantly or lose the round to the foods.

Foods will hilariously scream and shout when caught and picked up by the teenager and are brutally eaten before the eyes of the other hidden foods.

Photo credit: http://i.imgur.com/FOo4bJf.png

Imagine working in a museum or arts gallery having to handle all those expensive and delicate pieces and the pressure not to drop them or squeeze them to hard. Well now you need imagine no more. Fragile i here to save you from these quandaries.

In Fragile you play as curator in either a museum or high end arts gallery and you need to move pieces around from display to storage and storage to display. You must be careful not to drop anything or hold them to hard while navigating the hallways and customers of the gallery.

The game would i ideally be played on a pressure sensitive device (such as the Sensel Morph)so that the player must control how hard they grasp the objects. However this can be over come by using the rate of button pressing for non pressure sensitive devices to make the game more challenging avoiding people and obstacles while moving pieces will rely on quick reactions and the player not breaking the pressure they are hold onto the carried piece.

If the player drops a piece and breaks it they will go into debt to their place of work. The idea of the game is to get the least debt and earn your pay check though debt builds up faster so be careful!!!

Image Source: https://upload.wikimedia.org/wikipedia/commons/0/0b/Alexander_III_Equestrian_Faberge_egg_03_by_shakko.jpg

This game is designed for mobile devices.

This is a Donkey Kong remake but in an endless runner format. Instead of a massive monkey throwing barrels to make you fall off, it's the people who own the wall that are trying to get you off the wall your scaling. This will feature one person at the front of the queue and will keep running in front until he/she is knocked off by one of the falling/rolling objects that comes hurtling toward you. You have up to 3 chances to make it to the top without being knocked off. You tap and hold the screen to move forward and just tap once to jump over things. You control how fast you want to proceed up the wall but if you fall behind the camera you will fail your mission.

Some monetization ideas could be that you could buy extra people to follow you and you can customize your runners from facial look to clothes they wear and name them to.

Summary

Viracy is a first person virtual reality game based on the Steam VR. Players take on the role of a Virus who awaken in the D:/ Universal Service Bus. Players take over the D:/ drive and set out to find the meaning of their life while expanding their influence

Gameplay

Viracy uses the Steam VR to handle interactions and combat. The hand based controllers in the VR feed information for the games combat system with arm motions being fed into the game through the hand held controllers to allow for sword or gunplay. A system called combat synchronisation is used to help the feeling of combat where players can move around the room slightly to allow for a more satisfying combat experience in terms of movement but leaving the combat sync zone slows the game to allow players to re-centre themselves. Outside of this limited movement players will use thumb sticks to move, this is to allow for expansive environments without losing the fine-tuned components of combat the VR system can bring. The game has two states. Ship and Combat. Ship is a controlled state where players interact with their "crew" who are other viruses they join forces with or capture. The player is mute and answers yes or no with a nod of shake of their head detected via the VR headset. They can build and customise the ship to their liking and equip and prepare their crew before combat. When going into combat on the ship the players use a war table which they manipulate using their hands. Players define three squads of five, two of which they set AI tactics for while the third they lead into combat. Once this is done players enter combat, they will receive information through diegetic UI elements and a commentary from their shipboard tactical advisor.

Mind-set

Viracy is all about deep immersion it uses the VR system and careful design to deliver this. Considerations such as being mute are important because it would be difficult to retain immersion if the wrong voice is coming out of your face. The game has no HUD instead opting for a specific art style which has stark contrasts. Enemies and blue and white with humanoid round features to look friendly (anti-virus) while allies are black and red with sharp edges (viruses). The environments are largely white with sharp edges, similar to what you might find in a hospital. Because of the simplicity of the art style it is very easy to feed the player diegetic information throughout gameplay.

While doing this Viracy aims to explore the grey space available to it. Players can embrace the fact they are a virus and destroy everything, they can travel looking for the reason for their creation or they can try and find a place where they can be safe

Highlights

●Deep immersive gameplay

●Virtual Reality

●Intense combat

Image Source

It is the year 3385. Mankind has ascended beyond themselves. Technology augments are now the norm. A byproduct of this is that humans can no longer reproduce in the good-old-all-american-fun kind of way. Instead, children are implanted as embryos into an adult female, and are carried to term. These babies are then removed from the carrier, and are raised and augmented with the technology needed to successfully contribute to the hive. The world is entrenched in a galaxy wide conflict, with aliens and humans alike fighting a great war over power, ideals, and money.

You would think that this is going to be a game about the vastly more interesting, gritty reality of war across the galaxy, but no. Someone has to look after all those babies right?

In The Baby Factory, play as the manager for the factory where newborn babies are sent. Manage them from birth, through augmentation, to integration back into the hive. Strive to create the most efficient baby-raising environment, any less, and those babies will grow up defective, and will be recycled. Your job, and your part in the hive, is on the line here.

Gameplay features:

  • Challenging management elements - go hard, or be recycled
  • Futuristic setting - could this be the future?
  • Augmentations!

Overview: Within BIRDBIRD your goal is to wake as many people as possible within the timeframe given. Each stage has you chirping trying to create a distinct beat to wake up your current target. As you progress you'll be given different effects to alter your birds chirps in strange ways to increase the complexity and mechanics involved in waking people up.

Mechanics: In the early stages of the game you are given 3 different chirps (LOW-MED-HIGH) that you have to time with the beat to wake up the sleeping person. The player however is given control over the beat based on how fast or slow they chirp, where they will be given feedback by the sleeping person to let them know what tempo and pitch is more annoying to them.

As the game progresses however you will pick up more and more ridiculous effects, equalizers and mechanics to play with e.g. You can unlock a dubstep wabbler which you can use by rotating an analog stick when chirping to distort your chirp. This seems to work well on older people, while a jazz flute seems to work better on younger people.

BIRDBIRD is intended to be a quick fun puzzle game, where the faster you figure out the persons weakness, the faster you can wake them up. The faster you wake people up, the better your score.

This is a puzzle game in which you play as a walrus riding a tortoise, the objective of the game is to search for food, because your village of walrus people is starving, the food will be treated as a pick up element but it will be hidden in wide areas, your tortoise is slow and you cannot unmount it so it may take a while for you to explore this areas, but sooner or later you will find the food, in tricky situations, like for example one box of food might be trapped on the top of a tree so you will have to find a solutions to bring it down, like searching for ropes or something that can be thrown at the top of the tree and then pull it down using your tortoise teeth.

There is also going to be ambient music so the game is pretty chill but some of the puzzles might require a lot of patience to solve. The game will come for PC only.

Image retrieved from: http://wow.blizzgame.ru/gallery/Tuskarr-Jouster-by-Skan-Srisuwan

Steam Planet, is an open world Post Apocalyptic vehicle game. Its the not too distant future. Oil, Petrol, Diesel, all forms of liquid fuel, have run out. The world has plunged into a dark age, where the occult has become everyday, where tribes roam the everlasting deserts, lead by beings who have 'ascended'. but they don't roam these deserts on foot. They pilot great Steam Trains, powered by coal, the new all-wanted resource. In this world, you got to keep moving, or the harshness of the desert will strip, shed, and melt you to pieces. You are Sand Shredder, a Jigger boy in the tribe known as The Scotsmans. Its your job to go out on a Pump Car with your crew, and pick up coal from areas along your Trains path. One day, as you raid the town of Bolan, you come across a piece of a map. After interrogating the locals, you determine that the completed map points to a massive stockpile of coal, one that could power your Train for many decades to come. In response to your find, your tribes ascended makes you chief navigator, giving you free reign on where the Train goes. You can explore the entirely of the world wasteland, raiding towns for coal when needed, discovering occult devices to increase your ascended's power, Recruiting more Jigger Boys to your tribe, and ultimately, put together the map that will ensure your Tribe outlasts the Rest. The Planet now runs on steam, and you can own it all.

Image Source: http://throughthesandglass.typepad.com/.a/6a01053614d678970c0162fe143b22970d-pi

Bullet Bridge is single player game, built as a combination of a generic bullet hell game with a game called "Transformice". In Transformice, the object of the game is to get yourself and your team of 0-25 mice played by other people to a block of cheese and then back to the mouse hole by constructing bridges and utilizing skill in the form of jumping gaps, and making use of the terrain (wall jumping, using a balloon or trampoline etc). Only one person can build, this person is called the "Shaman", and their building range is limited to a small circle around their mouse avatar. Please note that in this game, lag can cause some major issues with building leading to some hilarious glitches in nearly every build (especially with New Zealand internet). I consider this a desireable mechanic since it adds to the challenge because what might have worked in the same map before might randomly screw up and create a new (SUPER BAD) obstacle for you to work around.

Bullet Bridge would contain no fodder enemies and would be purely about fighting bosses. By having two phases per boss, Bullet Bridge can make use of the unique Transformice Building system (without the time constraints) as well as a fighting mechanic. In phase one, the player would build a scene which would allow them to access boss weak-points and dodge bullets. In phase two, the player would get to actually fight the boss. The players scene would be unaffected by bullets which would go right through the scenery, as the player would quickly find out.

Since each boss would have a different fighting pattern and different weak points, Bullet Bridge would have an easy to access "suicide" button so go back to bridge building mode. The reason for this, is that telling the player about the boss strategies would be boring, and a lot of the fun of boss fights is discovering these for themself. But with no way of knowing that they're up against in phase one, mistakes will be made. As such, messing up on a boss fight will go without punishment and the player is free to retry as many times as they like. Killing a boss after building the scene from scratch would be rewarded with an achievement, fancy lights and some sort of passive bonus which doesn't affect gameplay too much (+0.5% movement speed for example).

http://www.rel.phatcode.net/Temp/Java2DBullets_screen.png

Each level the player will need to find the appropriate gift for the right person.

They will be shown an image of the shopper and from that must determine what the person wants with clues, eventually as the player progresses throughout the levels they will start getting people that they cant immediately identify what the person would like so they would be given a riddle or a hint.

They will need to have a look around the shop and determine what items they need to find for the person, if this is on a computer than the player can tap on the person for the gift or multiple shoppers depending on how many are in the shop, and once they locate the item they think suits that shopper they need to click and drag it over to them, the player will be given 2 minutes 30 per round, each level the player will encounter more and more shoppers.

The player will level up from 1 to 2 by getting 100xp and it would double from here.

They will be in a mall, as the player progresses throughout the levels more shops and levels will be open.

If they get the correct item for the shopper on the first go they get ten points, the second will be 5 points, third will be 3 points and after that will be 1 point.

image sourced from:

http://www.thinkstockphotos.co.uk/image/stock-phot...

Master Scissor is a game that sets you as a hair stylist in a Hollywood salon as you work your way through six career levels from "Junior Stylist" to "Salon Owner". The way to progress through the game is by meeting the styling demands of the typically curious Hollywood clientele from fashion designers to celebrities and rock stars. As you can imagine, each one is picky about their own particular style so your skills will be put to the test getting each one right.

The game apparently consists of hundreds of "real" hairstyles with multiple different cutting techniques. There are also with mini-games based on different hair styling techniques. The game consists of Story, Practice, Quick Play, and Freestyle modes, although Freestyle can only be unlocked by succeeding in Story mode.

'Galaxy Clicker' is a 2D Incremental Game for PC.

The universe started not with the Big Bang, but with clicks. In Galaxy Clicker, the player gives shape to the countless stars and systems in the universe by clicking. Clicking the empty void of space awards the player cosmic power.

Cosmic power can be used to create Stars. After creating stars, players may create planets to form a system. By creating many systems, players can then form galaxies. And then various galaxies form galaxy clusters, and so on.

When enough galaxies have been created, the option to create the stars as red or white dwarfs is unlocked, letting the player make other types of systems. Asteroid belts and the like are also included.

Players can also unlock star helpers with their cosmic power that automate the collection of cosmic dust. More helps is more dust, more dust is a bigger universe!

Educational and hopelessly addictive at the same time, the player will eventually create an universe maybe bigger than our own.


Image Source: Deviant Art (Lyshastra) : http://lyshastra.deviantart.com/art/Free-Space-Galaxy-Texture-435798702

John is young man who wanted to land a first job in town, and the opportunity came when a touring circus came to town, so John very happy by this decided to apply as an aid and nailed his first job. When he started it was simple carrying around equipment and making sure everything was in order regarding all gear and such. But an accident resulting in the death of one of the performers. The circus manager saw the kid seemed quite agile so tested him real quick and saw he had some talent, John when offer the chance of taking over the job of the late performer decided to take it. Excited on his first day to perform he noticed his mistake, he never asked what he was going to do, dragons flying about trying to catch him on a cage.

Dragon Circus is an Android app where the player must dodge dragons trying to catch the John, in the cage the player will only be attacked from one direction, one must time the exact moment where the dragon will swing or fire any type of breath, there are different breaths the dragons can shoot, one that slows down the reaction time, one that kills and one that sticks the player to the ground. As one gets points the circus will provide suits for John to use and protect himself from types of breath.


http://orig10.deviantart.net/2eac/f/2013/220/0/c/0c136b5c56fd13046766ee65c4826572-d6ha2cv.jpg <--- Source!!

Feed the Goat is a first person game where your job as the player is to feed a very hungry goat which we will call George. For man, Hiking in the philippine mountains has been a thing that some people do for a very long time and you play as an experienced mountain hiker who's life goal is to hike to the top of these mountains and feed grapes to the great goat George. For many years your character has been unable to go on this expedition due to some irrelevant back stories and over the years has had time to create a stock pile of grapes. The goal of the game is to throw as many grapes into the goats mouth without letting the poor old shrivelled up raisins get eaten. You don't get to control the grapes being thrown but you do control your characters hands which you have to use to hit the raisins out of the way. You do this for as long as possible and when you finally manage to fail at stopping the raisins or you end up hitting George, then the game ends because George gets angry and starts to attack you then you fall off a cliff and die.

Pwcca's Forest is a 3D platformer game in the same vein as classics such as Mario 64, Conkers Bad Fur Day, and Rayman 2: The Great Escape. The player takes the role of a forest spirit who resided in a tree near the edge of the forest, Pwcca. Pwcca who must save Her forest from the advances of the Stonarr, a mighty steam-punk empire who are deforesting the ancient trees to fuel their rapid expansion.

There are no other allied NPC's that Pwcca can directly talk to. Her forest is inhabited my spirits who reside within the massive trees. She being the youngest spirit awoke soon after the Stonarr began deforestation. However many of the more ancient and powerful spirits are deep in slumber and are unaware of the evil that is happening. Pwcca's task is two awake one of the most ancient spirits, at the heart of the forest, so that she may use its power to repel the Stonarr. She must travel deep into the forest, to place so ancient that no living creature has ever laid eye's on it and even Old Gods fear to tread there.

Pwcca's forest is beyond huge and the trees tower above far the forest floor. Much of the game play involves running along twisting branches, exploring deep knots in the trunks and discovering secrets among the twisted roots. Much of the lore of the world will be displayed by the surroundings. Pwcca must confront the Stonarr as well as dark beasts and Gods of the forest to save what she loves.

image source: http://www.wall321.com/Nature/Tree/trees_fantasy_art_artwork_1920x1080_wallpaper_76206