Submissions from 2015-08-21 to 2015-08-22 (72 total)

Overview:

A 2D platformer, multiplayer game, player will play as a sky diver, flying in the sky and throw the airbomb to another player, everytime a player hit an airbomb they will lose their balance and may not be able to regain it and fell to the ground.

Mechanics:

Every player will have the balance bar, if it go down to 0, they will fell to the ground and lost

The main bomb of the game is Airbomb that will explode and create a big wind around it, causing other player to lose their balance, player can only throw 1 bomb until it explode in order to throw another

The Airbomb will have two elements: Area Effect( area of the bomb) and Intense( How strong it is) and those 2 elements can be upgrade per game only, by collecting them.

There are also different type of bombs:

Shockbomb: paralyze enemies

Blindbomb: cover an area

Stickybomb: when explode it will create many small fragments, when it hit the enemy it will slow him down

Timebomb: explode when hit a button


Image source:

http://www.lightninggamingnews.com/screenshots-trailer-beautiful-roguelike-adventure-earthnight-revealed/

This is a stealth game in which you play as a spider in first person camera, you will start at a random corner of a house and your objective is to reach your base (cobweb), your abilities will include, sprinting, gliding, in case you need to jump from a high place such a table, and finally but not least the ability to scare humans, this last ability will only work for a short duration of time, after the human have been scared they will either comeback with a broom or call for someone else, if this happens you can always run and hide under most of the furniture and wait for them leave. Some rounds will last longer than others, since you can start in a mansion, and your cobweb can be really far away. In overall is a fast paced game that will make you realize how hard is the life of spiders, game will come only for PC.

Image retrieved from: https://commons.wikimedia.org/wiki/File:House_spider_side_view_01.JPG

Mystery Game is a, well... mystery game. The "mysteries" as such are however randomly-generated. That means the cinema layout, the culprits and the clues will always be changed up each playthrough. This game takes place in a cinema theater and the objective of the game is to figure out who has murdered the cinema manager. You will be placed right at the crime scene and your first step will be to analyse the dead body of the manager to find clues as to who killed him and how. You may find notes or items that will give you hints as to who murdered the manager. The clues in the first couple of levels will be easy as the clues on the dead body will practically point out the culprit, but after that the clues given wont be enough as the culprits will become better disguised and they will also attempt to sabotage you by placing traps and false clues. Oh yeah and if you guess a wrong culprit you will lose your job for false accusations.

Image source: http://www.squakenet.com/download/where-in-the-wor...


Game Genre: 3D, adventure, shooter

Platform: PC, mobile

In One in a Million, players control a space fighter jet that is lost in space. The space-time relativity meter has broken, so the last time you knew the time of your homeland was the year 2,420. Luckily, your jet is super advanced in technology and is able to operate for more than 80 earth years without refuelling. Planets, vast asteroid belts, solar systems and galaxies are all open world to explore. A galactic war had been going on between galaxies and different races on different planets, but a single ally was not to be found ever since becoming lost.

Players are to explore the extreme open world, exploring planets and retrieving data and upgrades. The final objective is to find your home planet, and continue your duty of protecting your planet. But during this journey, players will encounter many different enemies, ranging from other space ships to alien life forms.


Image Source

Pool Gun

Not pool as in swimming pools, but the billiards game, pool. Pool Gun is a Physics-based FPS where you shoot objects from your gun to hit other objects, like in pool, but with a gun that launches big ball bullets.

The game starts off with one target and one object and your goal is to launch a ball from your gun to hit the object and resulting the object landing on the target. As the game operates in 3D space, an extra dimension is added to the calculations when shooting the object, giving the game more complexity compared to normal 2D pool. This means you will need to predict where the ball will land when you shoot it.

There will be different modes including training mode, where you can practice your shots, infinite mode, where targets will spawn one after another, and normal mode where you try and clear levels with each level having its unique solution.

Pool Gun is a game about dexterity and aiming prediction and is ultimately a fun action physics game where you try to clear as much targets as possible.

Dodgems!

Dodgems is a rough world, you live and you die by the challenge. What is the challenge? I hear you ask. The challenge is to be the best car there ever was. Every year they cars hold a fair in the town centre. The fair has many tournaments involved but the most prestigious is the dogems bumper game. It's a FFA that involves all the cars in the city. The cars attempt to ram each other until there is only one left running.

In Dodgems each player controls a car, each car is fully customizable with upgrade paths for the different parts of a car. Player are placed into lobbies of 20 people and they have massive destruction derbies. The game is designed to promote survival of the fittest and will be released as a free flash game with options to pay for easier unlocks.

"Jet Pack Tennis" is a tennis game which is designed to be played on Play station, Xbox as well as PC. The game will be a third person tennis game in which the player will vs the computer or other players in multiplayer modes. There will be many different game modes including tournament mode, player vs player, as well as a practice arena in which the player can practice various shots and improve their skill. Each game mode will also include the ability to play singles or doubles matches.

This game will be different from normal tennis games as players will have an additional piece of equipment which will change the entire dynamic of the game. Each player will have a jet pack strapped to their back which will allow them to perform aerial shots on high balls if they can aim and time their jumps correctly.

The game will also feature a shop in which players can buy customisable gear for their players including things such as clothes hats and even different jetpacks which have different trails such as a flamethrower jetpack, bubble jet pack and rainbow jet pack.

Image Source: http://couldthishappen.com/wp-content/uploads/2012/09/ugo-50jp-elroyj_288x288.jpg

This game is developed for mobile devices

You play a treasure hunting diver that is trying to find artefacts in the Caribbean. Your job is to swim around the deep reaches of the ocean and find wreckages of boats and try and salvage them before others can. This is a tough business to be in and because of that, people have setup traps in boats that they have already pillaged to get rid of the competition. To set up these traps you have to leave a battery in the ships core to get the power running to the traps. The batteries are extremely expensive as they have to work when fully submerged underwater, so even if you know the ship has been trapped you can still make it to the end of the ship to receive a decent reward and sell off the battery for a bit of profit. A repercussion for entering a ship is that if you get caught by a trap you will have to leave something behind to get out and once you enter you cannot leave.

Not only can you booby-trap the ship but you can also reset the ship in terms of design by using underwater welding materials to knock down walls and rebuild walls.

To search for ships you can use in game money acquired from collecting treasures. You can use the GPS systems to drop you into zones where wreckages lie.

Trader Terror is a 2d fantasy RPG puzzle/adventure game that is played in a kind of bird's eye top down view. It will be made for PC's, iOS and Android devices as well as consoles such as Xbox 1 and PS4. In this game you play as a traveler who is trying to get to the capital city to trade his wares. As the player you must control him and help him overcome obstacles in the game such as traversing steep cliff's you will need to put rock climbing handles into the cliff so you can then climb up it or navigating a spooky dark forest you must avoid ghouls and beasts by going around them or closing them of trapping them so you can advance safely. Enemies in this game will consists of lots of fabled beasts such as werewolf's, vampires, gryphons, ghouls or just regular dangers beasts such as lions or tigers. Other enemies will include bandits and thieves. You won't be able to attack these various enemies because you are just a simple trade instead you must out play them and stealth around them as they are obstacles by interacting with the environment. If you are unfortunately spotted you will have to run away trying to lose them along the path you have come which is pretty hard to do and might result in a worst case scenario you dying or trading goods being stolen off you.

This game was inspired by various elements of other games such as Fable, Metal gear solid and World of Warcraft.

http://www.oxpal.com/tag/fantasy

In this game you are one of the soldiers in a mafia squad. Your direct responsibility is to take care of those unfortunates that have been targeted by your boss to "disappear" from this harsh and violent world.

The whole thing goes down like this: the mafia squad brings in the unlucky guy or girl and the player has to think up of a creative way to dump them underwater and keep them there. There are all kind of people there. Some can can be thin enough to wiggle their way out of handcuffs, some may be agile enough to untie a rope, and some may be strong enough to break a chain or a cement block.

The player has to take these individual features of each target into account when coming up with a guaranteed way to keep the body hidden. So this is more of a puzzle-type game where the player needs to decide which of the available items he should use to successfully make the target sleep with the fishes.

This game was inspired by Lucy's game of Bras & Balls.

Pic: CSectionComics.com

Head 2 Head is a massive race of carnage, 48 player kamikaze racing.

The only goal it to best first to complete all 5 laps of any of the various tracks, easier said than done when your fighting against 23 other racers, nearly impossible when there is another 24 racers heading the wrong way.

The race is split into 2 teams 24 racers and 24 kamikazes. The racers goal is to finish first in one piece but its the kamikazes that make things interesting. These 24 drivers are started heading backwards around the track and must prevent all racers from finishing. Of course creating a wall off cars is one way to go about stopping the racers however, every car is equipped with boost which can either be used to jump or speed forward.

Tracks are designed in such away as to provide multiple routes and ramps for players to explore, so areas un-accessible by either team. Players have fully customisation over their cars as well, while all cars have the same performance players are free to mod their own cars into the game or choose from a selection.



Referenced:

Collision (Retrieved 3 August, 2015) http://static1.gamespot.com/uploads/original/1535/15354745/2679707-4761030102-ss_a6.jpg

VHS is an endless runner that also doubles as a kind of interactive movie. Your character lives in an alternate media/cyber-world where VHS tapes are the sole element that keeps the world intact.

In this endless runner your character must run along the gridded plane that acts as the ground in a bizarre, space-like void. While you are running there will be short snippets of a VHS recording that will play on floating screens on either side of you. The video snippets play continuosly and all connect to one another as they make up a short film/story. However you must keep collecting chunks of magnetic film tape in order to keep the video recordings playing and see the rest of the recording. If you miss some of the chunks of tape then the recordings will begin to slow down and glitch out, eventually causing the grid you are running on to crumble away and the world to collapse. There will be various obstacles and hazards blocking your path and also the chunks of tape.

Each recording/story is quite short as there's a different recording that will begin to play once the last one finishes. Each of these recordings will be pretty odd and sometimes nonsensical but they will all look super cool and weird, as will the cyber-world.


http://cache.redgiant.com/wp-base/wp-content/uploads/2015/05/VHS_Hero_V02.jpg

BUDDI is a side-scrolling puzzle platformer where you take the role of the pilot of a battle-suit on a hostile alien world.

Your Battle-suit is called B.U.D.D.I, the Big Ugly Direct Defense Interface. He allows you to fight and defend yourself against the hostile creatures of the world. However, he's big. Like, needs new doorways big. This is where the puzzle element of BUDDI comes in. You must maneuver through the environment to reach the levers, switches and interactive areas that allow you to open the door for BUDDI. BUDDI himself can't move, as he's literally just a suit of armor without his knight.

You then have to reach him and move yourselves through the puzzle-areas before the timer runs out, or you're killed by aliens. The player them-self can jump high and climb small walls, but BUDDI can use a grappling hook built into the arm, and can take massive amounts of damage from the environment and fauna.

The graphics style will be a blend between retro-8 bit and modern graphics, mainly through the use of particle effects and dynamic lighting. The player's eventual goal is to reach the rescue ship and leave the alien world, to reach safety.

The game was inspired by this image, linked here: https://www.artstation.com/artwork/sidekick-bot

Overview: You must duel your opponent in a number of battles across the ages, starting with ancient times as early cavemen, having to beat each other to death with rocks. No matter who the victor is, it will then progress to another time period, i.e. Aztecs, Edo period Japan, World War 2 - with the weapons adjusting to be appropriate to the time period.

Mechanics: The game plays out as a simple 2D game where you are given 3 different styles of attacks. In a sort of 'Rock Paper Scissors' format each one of the three attacks counters another, and is countered by one. You die quickly to a single attack before moving onto the next time period. The weapons however will play out slightly different depending on the period. Guns in particular become more about the players ability to aim and shoot quickly. They will still have to do it with a keyboard, but the aiming is handled by holding down a button, and the longer its held the more accurate the 'cone' of aim becomes.

Once you complete each of the games time periods, you are given a score of who of the two of you emerged victorious. While intended to be played by 2 people, it can be single player against the games AI.

This Xbox Kinect game is for the active at heart. Play as a baby dinosaur of your choice that aspires to be the best dancing dinosaur in history. This party game is fun for all ages, you have four players at one time. All must dance to the beat in time with perfect precision. If a player is to fail to keep in time they must sit out as they instantly fail. The player that either lasts the longest or has the highest score gets to advance onto the further levels and verse minibosses. The main boss you will verse is the almighty T-Rex, the best dancer of the realm and your goal is to beat him in a historic dance off.

As this game utilises the Kinect the player only needs to use their bodies and follow the onscreen prompts.

The Megathematic tale of Jean Lafitte, is a third person adventure exploration game, set in Disneyland California. You play a simple Park Visitor, there only for a day trip, looking to see all the mystery and wonder that the Park has to offer. But instead, you see an anchor. Sitting in front of New Orleans Square, it bares the Inscription:

Lafitte's Anchor
Said to be from a Pirate Ship commanded by Jean Lafitte in the Battle of New Orleans
January 8, 1815
It is also said that Lafitte's Privateering Ships left a wake of blood from the Mainland to Barataria Bay

But don't believe everything you read

Explore the entirely of Disneyland, finding all the little clues and references to this enigmatic man. You can visit any store, ride any ride, and even go behind the scenes (if you dare). There are many objects within the world that are intractable, some extremely helpful, some completely useless. Find the lost relics of Andrew Jackson, the missing June painting, the secret tunnels under the Haunted Mansion. Avoid Disney's cast members, as you sneak into restricted sections to uncover documents revolving around the meaning of the objects. Learn just how Adventureland, Frontierland, Critter Country and New Orleans Square are deeply connected, and Ultimately, discover the lost secret of Eddie Sotto, buried within the park. Who is Jean Lafitte? Why does he appear all over Disneyland? Why does the Haunted Mansion have a statue pointed towards Tom Sawyers Island? All these and more will be answered in The Megathematic tale of Jean Lafitte!

Image Source: http://parksandresorts.wdpromedia.com/media/disneyparks/blog/wp-content/uploads/2012/07/jla222881LARGE.jpg

An open world sandbox game where the player plays as a circle blob of clay to start off. The game will be 3D but will have the "claymation/clay style" look to it. Similar to the aesthetic of the game "Skull Monkeys". In world of clay, the players journey revolves around building structures to build his own world. In this game the player will not play a character. He will play as himself. The player will only control the circle blob in order to start off and collect for other clay types. The player has the ability to mould and sculpt the clay. The player can combine, cut and separate clay objects (just real life clay). The player can also create living creatures and other sorts of things, the sky isn't the limit. The game will be in 3rd person but the player can adjust cameras in order to get a better look of the world he has made.

Claymation Factory by Speakeasy Collective

SkyPlatformers is a 3rd person tower platform building game in which you must scale upwards building as tall of a tower as you feasibly can. You play as a project manager in which you must control the platformers that your workers use to continue building the tower up as much as you can. The camera will be from a perspective similar to Fez in which you can rotate around the tower you are managing and building the aim to climb and build as tall as you can will be hindered and limited by existing platforms from the previous build team. You win when you reach the top of the tower and have successfully been removing all existing platforms along the way, once done so and have reached the top your goal is to add another 10 floors and a spire and then you must bring your work platform back down to the ground.

Image Source: https://pbs.twimg.com/media/CM_zJfDXAAQBNBc.jpg

Image Source: http://wiiudaily.com/wp-content/uploads/2013/01/fez.png

To Forget is a first person narrative driven game for the PlayStation 4.

To Forget is in the vein of my recent ideas revolving around people coping with debilitating conditions. However unlike the previous ideas, this game contains few objectives and when game begins, the protagonist is perfectly fine.

This is as To Forget is heavily plot based, follows the character right through their ordeal and most importantly, focuses on conditions like Alzheimer's.

As stated, at the very start of the game the protagonist is fine. They live a happy life, have a partner, children, a nice home and stable job. The player is tasked with simple, menial objectives such as interacting with their family, exploring their environment, going to work and so on. The purpose of this is to build a foundation of knowledge about the people and world around the player as well as to create a strong sense of immersion.

The game continues like this for a little bit, to almost relax and lull the player, to build the metaphorical walls that must be torn down. In all interactions the player hears the protagonists responses and voice and quite frequently throughout the game their inner thoughts. Furthermore, the narrative is quite fixed, meaning the player must accept and witness occurrences as they happen. All of this is rather important as one day the protagonist wakes up to realise something does not feel right. There is something they have forgotten.

This is conveyed through interactions and/or the inner thoughts of the character. This may begin simply as the character forgetting an important detail their partner told them the day before, something the player is likely to remember. Gradually the condition will worsen, but of course the player is powerless to stop it and will be fully aware of the details and things their character is forgetting.

The purpose of this is to elicit an emotional response from the player as they become almost detached from the protagonist. The player must continue to listen to the inner thoughts of the protagonist becoming ever more doubtful and faded.

Eventually such occurrences will happen as the character no longer recognising their partner, and the player will have the soul wrenching experience of having to guide their character through a conversation with their partner as they desperately try to make the protagonist remember. All the while, the player is fully aware of who the partner is and what is happening but again is powerless to do anything.

To Forget is designed to create a sense of dissonance, almost a sense of unease within the player and to evoke emotional response. It does not have an overly happy ending and the player by no means must experience it all. But should they choose to they will find the game will almost seem to fade away as the thoughts and events regarding the player become repetitive and seemingly meaningless as their mental state deteriorates and those around them desperately cling to hope.

Image source: http://www.glennellis.com/wp-content/uploads/2013/04/alzheimers.jpg

In the Great Migration you can play as a variety of animals during their migration period. These animals include penguins, swallows and wildebeests among many others. The game challenges the player with the task of navigating themselves across large distances over land and sea to reach where the animals are headed to. In each of the levels in the game you play as a different species that has a completely different migration pattern. At the end of each level the player will have access to a large set of stats about how far they traveled and how they did it. They will also have access to a map where they can look at the path they took and find out if it was the most viable route. Not only is the game enjoyable to play but players will learn more about the animals they are playing as and their migration patterns.

Source: http://animals.howstuffworks.com/animal-facts/animal-migration.htm

"I'm left alone with all the monsters in my head

They say to me, "you won't choose life, over death..."

-Peratus, "Wrought"

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::Warning: sensitive content follows. Please read at your discretion.::

Psychological "survival" atmosphere game where you're walking down a dark, endless road in a surreal and shifting dream-like world, alone. In this world, colour is greyscale, loneliness is safety, and hurt is comfort. Depending on your level of injury, you will be incapacitated and movement hindered, from limping to stumbling to crawling to dead. Unlike normal life, it works in reverse here. The more wounded you are, the more "comfortable" you become, and the more relaxed and free your movements; the more unwounded you are, the harder movement is as you are wracked with psychic pains, with unmarred being agony to the point of being unable to move. The other side of this world is that your injuries regenerate quickly; even deep wounds fade in a matter of minutes, leaving clean skin behind. The only way to progress is to continually find ways to wound yourself, being careful not to go too far and end up deceased by your own hand.

Along the sides of the road are bodies - the remains of wanderers who came before you and were eventually taken by this world. There are also objects and landmarks, all in a constant state of slow decay. They are typically hazardous in nature, and can be used to inflict damage on yourself and give you the energy to keep going. A metal gatepost sticking out of the ground. Razorwire. Paper bags and other litter, as well as discarded possessions - stuffed toys and handwritten letters. Blank signposts. Strewn clothes with nobody in them. Some of these will be pointless and some not so, depending on what uses you might think of when looking at them, but they all break down by themselves and deteriorate to uselessness within a minute or two. This does not mean much, since there would be little point in staying in one place for very long anyway.

Walking away from the road will slowly shorten your vision, until eventually you cannot see it anymore and become lost in a thick black fog that will only go away if you can find it again. On rare occasions, you may see another wanderer walking down the path towards you, and they might try to make contact. Their presence causes your wounds to heal faster than normal depending on how close they are. You must avoid them at all costs, for if they touch you, you fall apart and die. They will never leave the road, and might call out to you or maybe even try to follow you, but you must not listen. Keep going, and never waver. Soon their voice will be echoed away by the familiar sounds of your own footsteps, and your regeneration will slow again, letting you move easier once more.

You can not continue forever. Eventually you will run out of ways to inflict yourself and your path will leave you joining the fallen, as clean as the day you were born, on the side of the road. There is no top score, but your last and most distances traveled will be recorded as memoirs, as well as an epitaph of your own writing once your journey ends. From there it is up to you if you want to start again, and see how far you can go.

There are no enemies in this game. It does not matter which way you walk, only that you walk. You are the only target, but also the only hostage. The road's endlessness is your antagonist. There is no motivation for going forward other than the player's own choice for what they hope to see.

Where is it you wish to go?

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Photograph "the endless road" by Joesph West https://www.flickr.com/photos/77249984@N00/4597808082

Personal note: I do not endorse or condone fictional or especially real-world instances of self harm, and understand it is a very serious subject. If you know anyone who may self-harm or are doing so yourself, please seek help from any available source in your area.