Submissions from 2015-08-19 to 2015-08-20 (74 total)

The game is a 3D puzzle game for IOS and android devices. A little boy is locked in a big multilayer cube, the player's mission is helping him to get out it.

The player could control the boy walk around in the room, but he cannot jump. There are many blocks put on the floor and the wall which seems like a maze. The player needs to rotate the cube to change gravitational direction to find a way out. But be careful with the position that the boy stayed. If the boy falls down from a high position, he will dead. Some small blocks could be pushed on some triggers to keep the door open or close.

There is no map guide in the game. Obviously, the game requests a good sense of direction, because the player may find a disappointed situation which the character go back to the first room after play it twenty minutes.

image source:http://www.cs.berkeley.edu/~sequin/CS285/PROJ_06/Adarsh--Athulan/MazeCube.jpg

This four player split screen online multiplayer is a patronage to the almighty Starwhals in the sense that there are animals pitched against each other in the battle to the death. This game doesn't possess dinky controls like the predecessor (Which was a very good mechanic) but does have space cats in addition. This version has an exclusive way to attack which is with all paws, in order to make a hit on another player you must land on the back of the cat with all paws and your cat has a jetpack therefore you will need to destroy the other cats ones to determine the winner. The jetpack takes 3 attacks and it will slowly regenerate throughout the round if you avoid being hit by anyone. The rounds are made to be quick and entertaining and made to break friendships. This is an Xbox One exclusive due to the controls being odd in any other setting (PC for example) The levels will consist on different weird geometrical shapes. The levels are made to screw the player over.

This game is developed for mobile devices.

The game begins with a small little model/mannequin looking from the inside out of a huge glass ball. Your job is to help the small little mannequin to escape it's little ball but the thing is you can only rotate the ball that it is in. The way you can guide it out is but rolling the ball over so the mannequin can walk over the red shaded panel. This will activate the panels to become permeable and will generate the next challenge so the mannequin can progress to the outer layer. Since the game is level based and you go bigger in layers, the bigger the ball will get and the further you will need to travel.

Some levels will require you to consider routes in a different way. Some obstacles may may be troublesome as gaping holes will prevent you from progressing. This is where the mannequin can actually pickup items left on the ground and put them down to get over obstacles. It can also climb blocks to get to higher platforms but it can not jump.

In this game you play as a double agent in a futuristic time on the planet mars. You are posing as a war machine mechanic on the opposite side of the war. You're main goal is to sabotage as many weapons as possible. Levels of sabotage would range from weapons just straight up not working, to weapons falling apart, to weapons straight up destroying the user of the weapon. The game would be a 2D side scrolling type thing. Each level would be a vehicle that you have to destroy without being to obvious. A grade would be given for how obvious you were. The more obvious, the lower the grade. Player would be able to replace components and make things that don't work. If the player decided to do the thing where Hagrid in Harry Potter bent the shotgun barrel. Then you would be found out.

http://www.imfdb.org/images/thumb/d/d9/HP1_07.jpg/600px-HP1_07.jpg

A browser-based arcade arena game similar to titles such as Thing Thing Arena or Madness Interactive on Newgrounds where players load in, customise their characters, and enter the arena within minutes of starting. Players play as mages and have a set amount of spells, around 4-6. They can unlock more spells to put in their spell slots during customisation by playing and defeating increasing amounts of enemies, or fulfilling achievements such as dealing over 500 damage in a single charged fireball. The controls would be mouse to aim and fire, keys to move, and it would be a fast-paced PvP action game.

Once loaded in, players move left and right along a looping backdrop which scales in size proportionate to the number of players, from a small grove to a twisting forest. They have a health and magic bar, which refill over time - magic recharging quickly, and health regenerating slowly - and move while aiming spells and dodging to be highest on the leaderboards.

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Characters: http://the-grandest-magus.deviantart.com/

Fireball: Fire Mario from Super Mario Bros. series (Nintendo, 1983-present) http://mariofanclub.wikia.com/wiki/Fire_Mario

Health and Magic: Stat bars from TerraFirmaCraft (Minecraft modification) http://cpy.zapto.org/terrafirmacraft/Anatomy.htm

Background: http://www.scrollsoflore.com/gallery/displayimage....

You're a cannibal. You suffer from a terrible case of craving for human flesh even though your fridge is full of tasty real food. You live in an ideal neighbourhood where all the houses have nice gardens with picket fences and all the neighbours are good ol' friends. You are new to this neighbourhood.

The goal of this game is to blend into the neighbourhood. You must mow your lawns, tend your garden, attend social events and pretend to have a job. You must blend in to put their minds at ease as you act upon your true goal. Each week you must discretely kill and eat one of the neighbourhood residence. The player is rated on the discreetness of the kill, how little evidence they left behind, being without a motive (having them like and trust you) and finally the exquisite way you prepare them for the feast! Yes that's right there is a fun cooking mini-game in which the player must prepare the meat and invite all the neighbours over for a BBQ! Double points if you get the relatives of the victim to eat the meat.

This is a first person game in which you play as a bee and your goal is to pollinize as much amount of flowers as you can, since the flowers will be procedure generated there will be literally millions of plants, and some of them will have some poisonous components that may kill you, at the same time this are the plants that will give your majority amount of resources you need to make honey back at your hive, so in order to pollinize this plants you will have to evolve, this evolutions will work as upgrades and will increase stats on your bee but also add some parts, like an extra pair of wings to fly faster, the in game currency is going to be the honey you produce after pollinizing all this flowers, you will also have to face enemies like wasps and other bugs that will try to pollinize the same plant as you. The game will come for Pc only.

Image retrieved from: https://en.wikipedia.org/wiki/Bee

You are a flying cannon.

Don't ask questions. Just go with it.


In Cannon Voyage, you are the worlds greatest weapon to counter the increasing threats of the [insert generic bad company name here], who are hellbent on [insert generic bad thing that bad guys do here]. Fly all around the world, fighting the enemy in lush [insert generic forest name here], the frigid [insert generic tundra name here], and even in the abandoned wastelands of [insert generic desert name here].

Advance through the levels, defeating [generic enemy] and [generic slightly tougher enemy], as you get closer to uncovering the secret of... Okay you know what? I quit. I'm done. I'm all out. I tried. Nope. No more.

I've had enough. Twenty-Nine days I've done this. Twenty-Nine days I've regurgitated meaningless tat to put up on this dang Streak. I started out with many ideas, and now, as you can see, I'm at the bottom of the barrel. Kanye West Daily Routine Simulator? Seriously? It was funny at the time, but now it's just sad. It was really not good.

So that's it. I have already done enough to pass, so I'm going to say adieu to this horse-hockey. I'm out. No more terrible ideas from me. My legacy will live on with Creativity Simulator. The height of obnoxious disdain disguised as satire. Not a bad legacy to leave behind.

I will bow out now. I will fade away, into that good night.

Farewell, friends.


Gameplay features:

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Image source: http://worth1000.s3.amazonaws.com/submissions/340500/340709_092f_625x1000.jpg

A 2D arcade/action game where you play as a mellow toast ghost whose sole desire is to mildly spook his former toast neighbours.

Toast ghost has various ghost powers including the ability to write spooky messages with various condiments, make threatening crunching noises and temporarily reverse the toasting effect, turning the toast neighbours back into their fresh bread form.

Toast ghost is also able to see through walls, meaning that if you are in a room you are able to look through a wall into the next room and plan your next spook attack by seeing which of your toast neighbours are currently in that room and where.

Once you successfully freak out your toast neighbourhood, you will eventually be allowed into secret/larger areas and will learn greater spooking techniques.


http://orig02.deviantart.net/50e0/f/2012/330/4/1/untitled_drawing_by_xoxtotorojunkiexox-d5maqmm.png

The Adventures of Zinirnia is a 2D platformer game that takes inspiration from the Donkey Kong Country. In this game you control the main character known as Kilbi as he embarks on a dangerous journey in search for answers. The questions he wants answered are related to the death of his parents 10 years ago and a recent attack on his own, probably the assassins of Kilbi's parents trying to finish the job completely. You will control Kilbi through many landscapes and abandoned towns in search of clues as to where the assassins are and who they work with, Revenge is a dish best served cold....

Kilbi will have the basic abilities to run and jump, as well as interact with objects (throwing rocks/small crates etc..) To help dish out said revenge Kilbi has equipped himself with a cricket bat that he can fend off attackers and predators with. Kilbi also has a handgun that has a few bullets in it, these do not replenish until the start of the next level and they do not stack. The gun is powerful however and can kill enemies that you cannot normally kill with the bat (saving bullets for these certain enemies may help you find secrets/upgrades to your weapons, and even some files from the group that your assassins work for...)

Image source: http://nerdology.tumblr.com/post/103199286560

You are the electrician at a secondary school, and you have one hell of a job... Every day you go to work and have to fix all of the problems that the students intentionally create for you. The only problem is that the Principle of the school will fire you if all of the problems aren't solved by the end of the day.

In this game you have to manage your time and use your smarts to solve these problems with your limited school funding. If you manage to catch some of the kids that are creating these problems, you will get an increase in funding and so therefore increase the tools that you have to solve these problems with. As you progress you will be able to set up non-lethal traps which can help you catch the pesky kids. To complete the game the player has to catch all of the kids and so therefore have no more problems that they have to deal with.

(Image from: http://ask-the-electrician.com/troubleshooting-electrical-wiring.html 11:41pm 20/08/2015 Author: Dave Rongey)

In B a Movie Maker you run a studio producing movies in Hollywood, trying to make B grade movies along the lines of Sharknado.

As the manager of the studio you have to get funding and pick scripts that will get the notoriety of the "good to watch bad movies" bringing money so that you can make more movies.

The player will have to bring in actors, set designers and special effects artists who can truly bring out the best (worst) in the script. If the movie the player makes is to good to be entertainingly bad but not good enough to be good they will lose money. If the player loses to much money they will be unable to afford new scripts, actors etc. and will eventually go bankrupt.

If the player successfully makes it in the B movie market they can choose to move into the A grade movies or sell the company and retire.

Image Source: https://lh6.googleusercontent.com/OXejsBxmat0Poj0Tca-CNrQmQ0bz82t3ny27XPaPIsXBOVrkYV6pbE4USzmQcz0FToR_yIK7lP0_NQ0Q0TzVbpuxqmUp3cF3Z-OGjuH_WRJGZeugCwpukBgTNHpA-w

Moving Along is a 2d side scroller puzzle adventure game. It will be designed mainly for PC's as well as iOS and Android devices with the option of creating a console version at a later stage. In this game you play as a kind of overseer to an injured wolf as it keeps "Moving Along". The wolf slowly moves through the landscape quite slowly as it is injured. Your job as its overseer is to prevent any obstacles getting in its way by clearing a path to its den so it can rest. The wolf never stops moving but it never gets faster since it's injured. Instead the puzzles you encounter get progressively harder as you advance through the various levels. Some puzzles could include dragging logs/fallen down trees out of the path or putting them over a pit so the wolf can walk over it. In this game the level system will be in a linear fashion progressing through different landscapes such as forests and arctic snowstorms (this game is meant to be admired for its nice art and landscapes). Like I said before the objective of the game is to get to the den where the wolf can rest up from being injured this will get progressively harder while advancing through each level.

http://yuumei.deviantart.com/art/Carry-On-534253446

Land of Dust is an open world trading game set on a harsh planet entirely covered in sand.

Unlike most economical systems life here revolves around how much fuel and water you can get your hands on. While many try to make an honest living trading for food and water many turn to banditry and thieving. However you choose the most difficult and blood thirsty of jobs, as a trader your daily life revolves around trading goods between the outposts and cities. You may be wondering what makes a job so ruthless? Well bandits take from the poor, you take from the bandits. All that stock has got to come from somewhere right? Consider the bandits mere collector for your wares, not actual people that deserve to live.

Game-play revolves around traveling to new areas trading goods to build your small trading empire, whilst simultaneously cutting down those who have taken more than their fair share of loot. There are no quests in Land of Dust however new challenges are randomised to spawn relative to the players progress and abilities, with bandits shifting from the defensive to large scale ambush as the game progresses.

Intended as a realistic RPG style game for Pc and Console, Land of Dust is a unique still of trade management game mixed with somewhat bounty hunter style action.



Referenced:

TradingPost (Retrieved 20 August, 2015) https://alfinnextlevel.files.wordpress.com/2014/02/a4fd6-trading-post.jpg?w=600&h=480

Kansas, USA. April 20XX. You, 3 other guys, and a Van. Its time to Document some Tornados. StormChasers is a Open World Driving Game, where you chase very, very large tornados, in hope of getting amazing footage. You control the 4 people within the van, and can swap between each one as you please. These are: The Driver, who (obviously) drives the van, in a third person perspective , in order to get it as close as possible to the Storm. The Cameraman, Sitting Passenger side, who moves the Main Recording Camera about, to get the best footage possible, In a first person perspective. The Meteorologist, who is sitting in the back, has access to the MetService and other Weather Radars, in order to get an accurate position on the nearest storms. Finally, there is The Communications officer, getting near frequent updates on other Stormchasers positions, and any accidents in the area. As you attempt to get the best storm footage, there may be several 'distractions' that will require your attention, such as: towing a crashed StormVan out of a ditch, Rescuing hitchhikers, and providing First Response Help to damaged areas. Can you Brave the Wind, Rain and Pain, and become the Ultimate StormChaser?

Image Source: http://o.aolcdn.com/dims-shared/dims3/GLOB/legacy_thumbnail/800x450/format/jpg/quality/85/http://www.blogcdn.com/www.autoblog.com/media/2010/11/line-x-coated-storm-chasers-truck-lede.jpg

Everyone laughed at me when I told them the apocalypse was nigh. I was looked at like one of those kooks on the street with boards, screaming and chanting that were were all going to hell. No, I merely had a dream. I saw that we were all burning. I told some people, someone filmed me ranting, it went viral and now I am the city crazy. Hah, but look at me now. I spent weeks hiding in a bunker I made with my dad as a kid, reinforced with steel and full to the brim with food and supplies. I managed to get my budgies in here too, for company, because my family didn't believe me either. But now the ground is dry, the fires still burn and the air reeks of chemicals. The nuclear war I dreamed of actually happened. Now I am the town crazy, but I am all alone.

'I Saw The End of The World' is a relaxing game for introverted people but anyone can play. It's a single player game which mimics how it feels to feel isolated, anxious and alone. Taking ideas and emotions from real life peoples experiences with depression and anxiety disorders alike modified to an apocalyptic scenario, 'I Saw The End of The World' aims to provide a relaxing, realistic atmosphere and troposphere for the player to unknowingly learn techniques as to combat their real life feelings. The player will endure quests that help the player understand tactics that promote positivity, health and well-being when you feel alone. Thus, that is why the player is the last person on earth, why they think people look at them funny and all of the regular day-to-day feelings people feel when suffering from these very real and very painful illnesses.



image source: https://www.facebook.com/CharacterDesignReferences


WOH is developed for IOS devices.

In Wings of Heroism (Quite possibly the worst name for a game I've ever come up with) You play as a pilot for the rescue services in the western United states.

The game has a top-down view and has you control many different rescue vehicles at the airbase. The game takes place over the span on time after a major earthquake has destroyed many areas of the west coast. The player must rescue civilians from these areas by ordering and managing the aircraft and helicopters that they have at their disposal. The civilians that need rescue have a set time until they perish, so proper management of the flights is critical. The player can also drop care packages to allow the civilians to last longer if there is an issue with availability. The game's progression is based on these civilians, with the more that are rescued, the more resources the government diverts to you to help The player can choose the starting point of the base, with each area having buffs and drawbacks associated with it, and the ares around them will also be affected by these affects.


The image was the inspiration for this, it's of a US waterbomber.

Image source: http://www.fs.fed.us/fire/av_safety/photos/t27at-santa-anita-fire.jpg

Overview

In The Warden, players take control of a singular watchman, travelling between towers along a seemingly endless wall, undertaking slowly escalating puzzles and clue-finding exercises as they continue. The primary narrative delivery in Warden comes from logs and books scattered throughout the levels, and players discover more and more about this mysterious wall as the game progresses.

Core Mechanics

The game is presented from a strictly first person perspective, with players having to platform and manipulate physics elements within each tower. Actions like moving and placing blocks, attaching objects to ropes and various other objects, and using forces like gravity to pass challenges is the key to defeating challenges in each tower. To transition between each tower, players walk along varying sections of the incredibly high wall, where they can look over the parapets into the clouds and the scenery around. These sections of serenity break up the puzzling, allowing players to take a break and calm down. The puzzles themselves are always themed, whether around a particular gimmick or mechanic, like using a particular block or moving tiles into a pattern in order to progress.

Narrative

The narrative in Warden is intentionally vague and obtuse, with background information about the wall, characters in the world, and other events that have happened in the world. The warden himself has an internal monologue, which reacts to certain events, puzzles, and items that the player picks up that relate to the story. This form of narrative creates an immersive and engaging experience, and allows players to experience and interesting and changing story as they progress.


Players traverse a giant wall, similar to the famous Great Wall of China.

Guided Champions

Guided Champions is a 2D Dungeon Crawler with a unique system. Instead of directly controlling the character's movement you guide your champion by dropping paths in front of them. Your champion will move according to the beat of the music and they will move along the path that is laid in front of them. Once you drop a path you will have to wait for the champion to clear its previous path before you can drop another.

This gives a action puzzler feel to the dungeon crawling game while also making music relevant to the gameplay. You get a set of default paths to drop and guide your champion at the start. As you progress, you can get special paths that can buff your champion, increase its movespeed which also increases the tempo of the music.

Guide your champion on the path for epic loot while avoiding scary monsters, or just guide them to the monsters and slay them for glory. Do all these things with the feel of dropping tetris blocks.

'Laser Reflecting Mech Plushies' is a 2D Puzzle game for Mobile Phones/Tablets.

In Laser Reflecting Mech Plushies, the player plays as an undercover Russian spy toddler, Nev, planning to bring the downfall of his client's arch nemesis. To accomplish this, Nev has the help of his most high-tech gadgets – his plushies.

Craftily equipped with an integrated hover system, wireless reception and laser reflector panels, Nev strategically places his toys in high security quarters. Then, from his pacifier laser blaster, he directs a laser in a perfect angle towards his toys. With the power of geometry, the lasers bounce in perfect trajectories until they hit the room's security camera, disabling it.

This is the game's main objective. Fire a laser, which bounces off walls and your toys, to create a perfect trajectory. Bonus starts scattered through levels reward more clever positioning and visual creativity.

There is no win condition. The player can try as much as they want to reach 100% completion!

Customise your car with a massive amount of options, right from the get go. Choose all of the parts from the ground up, weighing up top speed, acceleration, weight, etc. Once your car customisation is complete, hit 'Race'.


You are launched onto a randomly generated track. The track never repeats. You can never learn the road. The sequences of track are always random. As you race, you can complete objectives, such as beating your top speed, updating your total kms travelled, and how many racers you've overtaken and beaten in races. As you race, you'll come across other players as their roads intersect yours. The game will be programmed to automatically aim the randomly generated road sections towards other nearby players. Once you and other players (up to 8) join your tracks together, the road is increased by said amount of tracks. The game would then give you a distance goal, and whoever is in first at the end of the designated strip would win the most rewards. This game is all about winning races against random people all over the world. Depending on you rank (which would level up as you went) you would be aimed towards players of a similar level.

https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Desert_road_UAE.JPG/1280px-Desert_road_UAE.JPG