Submissions from 2015-08-06 to 2015-08-07 (74 total)

An inventory management and slightly puzzling survival game where you are on your way to catch a flight. On the way to your flight, however, is a veritable horde of well-wishers and acquaintances seeing you off, every single one of which will offload some "thoughtful" gift onto your person regardless of how encumbered you are already or whether you may even appreciate the gift or sentiment.

As you take on gift after gift, you must manage your inventory and make decisions on how best to continue your journey (keep the platform boots in your inventory and add weight, or take time to put them on now and risk tripping if you need to run?), all while becoming further and further slowed from the excess of stuff placed on you by others.

You may attempt to steer straight past these well-wishers to avoid becoming further overloaded, but be warned: they will pursue you to attempt to press their gift onto you, and should you repeatedly ignore them they may take it spitefully and attempt to trip you up in some way or another later on. You may attempt to offload some of these gifts without a "helpful" passerby "retrieving" it for you, or airport security telling you you can't put that there, but watch out that you don't dispose of a gift along the path the gifter might travel, or they may see it and decide to turn on you.

Get yourself through the building without losing yourself in the menagerie of excess and the people that come with them. And above all, do not miss your flight!

Your are a great heroe but just like Batmon and Supermon you can still do with alittle bit of help. As you and your caped friend set off into the night to protect the people of Centrel city but unfortunely you are a one man/ woman army. To solve this problem you start going out and look for a suitable prpdogy to assist you in your night adventure.

A lonely hero on the search for the next best sidekick. You are given five different sidekicks to trial and see how they handle the rough nights. You take each sidekick and take them through a various amount of test and games where you see how they handle ceratin situations and how they deal with pressure. After the each round you must select one sidekick of you think wouldnt be able to survive as your sidekick because your such a badass mother. At the end you take your sidekick and give them one last trial you take them to the most hardcore region of the city and save live.


http://harpsterdraws.blogspot.co.nz/2012/04/darkwi...


Game Genre: MMORPG, 2D oblique

Platform: PC

MMORPGs have the potential to run the game for a very long time. Examples can include Runescape, Maplestory and World of Warcraft. When developers listen to their players and community, they are able to keep players happy within the game, even when the graphics can be considered out dated.

Set in a fantasy world, this game is a 2D oblique game with the four mainstream classes: warrior, magician, rogue and archer. A simple level up system and experience system are included. Stats such as HP, Strength, Magic power, avoidability and accuracy are distributed depending on the class of the character. A simple crafting system is included.

High end equipment is level and class restricted. The addicting part of MMORPGs is the time spent on it to obtain an item. Items and assets will be the main reasons that players cannot stop playing this game. Equipment and items drop from monsters, along with the game currency. Good equipment is the key to becoming strong in this game. This game is easy and simple to play while rewarding dedicated players.

Image source

Play as an aspiring martial arts student in their attempt to train under a master and become a powerful martial artist. As a martial artist you can travel the land in search of different techniques and fighting styles, join in tournaments and fight other martial artists throughout the land. When training techniques and attributes, they consist of mini-games that would be iconic of martial arts training from real life and movies. Each fighting has unique animations with attacking, defending and countering modes, there are also elemental 'Chi' styles for powerful ranged attacks like fire, ice, earth, lightning and wind. Weapon styles are also available along with multiple types of weapons that do well against large monsters and heavily armoured enemies. Gain followers who wish to join in your adventure to become the ultimate martial artist and adding with their own adventures.

Image Credit: http://phoenixgenesis.com/vgames/jade/jade.html

Project SNP, short for Project Sentient Nano Particle is a 3d puzzle game for consoles and PC.

This idea shall be written for the most part, in the context of the in game world.

"It is the year 20XX and scientists are working on a new breed of sentient nano particle. The goal of the project is to ultimately create hordes of hive minded microscopic machines that are able to possess, reactivate and reanimate old and broken technology. Current tests have confirmed the semi-sentience within the particles. It appears when operating in within a group the particles can move and possess certain forms of technology seemingly at will. Naturally more test must be done and are in development.

Special "arenas" have been created, physical and virtual to test the particles in both real world and simulated scenarios. Every test has more or less the same target outcome. First, present the horde with goal they must reach, then scatter the test chamber with varying forms of technology movable and otherwise (for example anything from an android to a server box), then observe how and if the horde can reach the goal successfully utilising the circumstances provided.

The hordes have been given temporary wireless emitters as to show up on monitors to assist with the monitoring process.

As per current programming and test dependent, the horde must either reach the goal within a certain timeframe or utilise as few objects as possible.

It is notable that in their current form, the particles are have severe vulnerability issues and prone to power failures. The horde can only utilise and operate a piece of technology for a certain timeframe before power failure is imminent and they must abandon their host and transfer to a new one. It is also notable that the horde can barely survive in its base state and must constantly jump from host to host in order to survive. Note: address range issues regarding this ability.

So far tests are proving positive even when introducing non compatible hosts and obstacles into the arenas. If all goes to plan, the particles may very well be introduced into the human body in further tests."

The game takes a futuristic science fiction aesthetic similar to the portal franchise, and will feature the player taking on the role as a horde of the nano particles

Image source: http://i.ytimg.com/vi/5-zc92EP86Y/maxresdefault.jpg

People come to you in their time of need, they kneel before you as they ask for strength, wisdom and protection, they seek your love and attention, and you are the goddess of protection and war. For many years you have been asked many things of you and you have provided all that was asked from you. One day while you were minding your own business watching people entre you temple to pay their respects, one man caught your eye, you can see the fear within not only that but you could see the tar (tar low level demon that gravitate near people who are close to death) sticking to him. Soon everyone had tar following them.

The gate to hell are opening and demons are pouring out. It is you job as the goddess of war and protection to lead the front lines in a battle to defend the human race.

http://theinspirationgrid.com/illustrations-by-yourporcelaindoll/

This is a touch screen mobile game in which you receive patients who are experiencing discomfort somewhere in their body and you must use the terrific tickle power of your feather to relieve them of this discomfort.

The gameplay takes place from a top down view of a massage bed in which the patient is lying face down. For each patient, there is a short time limit in which you must find and relieve all places of discomfort on the body by waving your feather over it. These spots can be located by observing twitching, bruising and redness. Each patient is randomized to have different needs so that the level is different each time. Some patients will also be more difficult as they are less susceptible to the effects of the all powerful feather.

If you tickle the patient for too long or do not tickle all the places of discomfort within the time limit, you will not get as many points. You can use these points to access different feathers to use.

This game will revolve around the two main character of the game, Zel and Ren. A twin who was living happy in their village suddenly all their hope and happiness was forcefully taken away from them when their village was destroyed by rampaging monster! They hide and they hide.. Until one morning an unsuspecting merchant from a far away village stumble upon two abandoned children and decided to adopt them as his own.

The merchant's home village is a pretty prosperous place, with a lot of traveler coming in and out. Zel and Ren grew up training themselves combats and magics. Ren as a little mischievous and agile boy and he excelled in melee combat training, while his observant and composed sister, Zel, is a talented mage.

Rumours are coming in and out about a rampaging monster around the area they are in. Filled with rage the twins decided they'll avenged their beloved family and put an end to this catastrophe. is it really just as simple as that? or.. is it more cynical than they thought?

This game will be a hack and slash game fitted for both PC and console. In combat you can switch around between Zel and Ren, utilizing their different and unique abilities in many situations. You can collect items and visit many villages doing side quests to enhance your gears to move forward. It is advised to get used to playing both classes since in later game there will story element where they are both separated from each other.


image source : http://download.minitokyo.net/Avalon.Code.530740.jpg

Overview: Played as an experimental adventure style game, you take on the role of a large solar powered computer stranded in a remote location in the desert. Its up to the player to slowly delve into clues, and try to discover what had happened to the earth, and if there's anyone (or anything) to get into contact with.

Mechanics: The game plays out in realtime, so will continue onwards even if you aren't playing. While playing however the player is put in a strange role. While you essentially play as the computer, you are given more information than the computer itself would know of. To simulate the idea of it being a self aware AI, the player is given a few small clues to begin with, and then has to delve into its own memory banks to find ways of fixing itself and bringing it up to speed. The player will enter different commands that they either can guess, or use clues to uncover what they might be. From there it develops more and more as you gain access to more commands, repair more of yourself and learn what happened to the world.

There are two 'views' you can use, being the direct computer terminal view, and the other being a view of the landscape surrounding the computer. Eventually as the player discovers they are in a post apocalyptic environment if the player switches to the zoomed out view they will occasionally see activity of other survivors making their way to his location, tampering with the device and trying to destroy it. As it plays out in realtime these encounters can happen while you aren't playing, and will be kept in logs for when you get back. Its up to the player to try and figure out how to actually 'save' itself by moving its conciousness into a network, or perhaps a more mobile vehicle for its AI to exist within.

In this game you work as an accountant at a law firm, the only problem is, you hate your job, and you wake up every morning dreading it… So one day, you decided that you would help fund your early retirement.

This game is based around risk, the higher the risk… the higher the reward. You can steal from the company in many different ways, all of them involving theft and fraud, however, it's how you decide to do this, and how often you do this that determines your success, too often and you will get caught, not enough and you will never be able to gather enough money to do what you want when you finally decide to quit your job. At the end of the day it is your decision how you steal, but the smarter you are and the bigger the risk, the bigger the reward…

(Image from: https://centuryproductsllc.com/dirty-money-and-how-to-avoid-getting-sick/ 11:50pm 7/08/2015 Author: Century Products LLC)

Hivemind is an aggressive RTS game that focuses on large-scale skirmishes and converting enemies into allies. Hivemind functions similarly to traditional RTS' such as AOE and Starcraft, but has some significant differences. All races have a Hive Mother that acts as the base of operations for the player and the main objective for the enemy. The Hive Mother cannot move until she has reached the final tech tier, she builds basic units and can cast race-dependent spells. Players can only expand their base outwards from their original location, with territorial conflict becoming a constant concern. Resources are harvested from the percentage of the map's surface covered by the player's 'Influence', generating on a fixed interval. These resources are used for spells, units, and upgrades. The units in this game have two types of damage: destructive, and influential. Destructive damage will whittle down the target's health, which will kill the unit if it drops to zero. Influential damage, however, damages the target's sanity, which will convert the target into the player's army if this stat drops to zero. Conversion will also deal some damage directly to the opponent's Hive Mother, but it obviously takes much longer than killing a unit outright. Most units can toggle between these two damage outputs, but some are specialised in one. Units are relatively cheap to produce, and maps tend to be small, meaning that conflict should almost always be occurring. However, it is not mindless combat, as losing units to conversion could prove to be a great disadvantage. Thus, players will have to micro-manage the expansion of their base as well as harassing and fighting the enemy to succeed.

Image Source: http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/ftl/45


In this game you navigate the complex city streets of an industrial city in Earths future using a jetpack.

This is a racing/combat game, in which the participants are in a gang of jet-packers. The game would be about the main character, a young up-and-coming thief who is given the task of retrieving an objects for the leader of the gang.

The game is laid out in a city where the only way to tell if it's up or down is via gravity. It's incredibly easy to get lost, and the buildings form complex warrens of roads and side-street.

The skills required in this game would be lightning reflexes and map reading.

The main emphasis is on melee combat with a large range of weapons. Futuristic swords, halberds, knives, clubs, hatchets, pikes, you name it.

Every map is placed in a section of city, but no areas of the city are off limits. This means that after players have raced around many portions of the city, they'll begin building up a mental map. This is where the multiplayer gets interesting, as while the players are racing to get the object they'll also be fighting and navigating the fastest route that they know of to the object. Jak X is the closest game I can compare this game to. The combat would be a lot like dark souls and chivalry, in that there would be parrying, riposting, blocking, armour with an emphasis on speed and manouverability.

There would be other game modes, such as deathmatch, team objective and free for all.

Characters could form gangs and carry out difficult heists together and form gangs of their own with designable insignias and tags.

General idea of the game.

It's a farming game. A player is a farmer living in Mars. A planet that fire storms comes once in a while. The aim of the player is to protect the plants. As the player grow the plants, he has to choose whether to plant more plants or better plants. The plants will have different effects and value. The storm will move unpredictable. The ultimate goal of the game is either upgrade the plant so much that can destroy the storm or plant the whole planet so that there is no space for the storm to arise.

The game will have these parts.

  • Planting
  • Fight or flight
  • Choosing skill

Goal of the game.

The game can help with decision making, information gathering. Considering difference between each upgrades and how that can be effective compared to another will be required. The skills shouldn't be able to change or repacked if the player didn't pick on that level.

Image source: http://www.v3wall.com/ko/html/pic_down/1600_1200/pic_down_2020_1600_1200.html

Operation: Claw Machine is a puzzle game, based on the Claw Machines found at arcades. Except the Claw is a giant Space Station, and the soft toys are ships in distress. You are the commander of Orbital Claw 5, part of the U.N.'s new operation to ensure safety to ships and boats in this global warming wrecked world of 2047. Tidal shifts, megastorms, and killer waves have become commonplace, requiring ships to have extensive refits to allow safe passage through these waters. But should a ship come into distress, there is no way for help to get there in time. That is where you come in. You must use the stations giant claw to pick up ships and deliver them safely back to land. The difficulty lies in getting the claw to connect, as it takes time to get to the ship from space, and the ship is constantly being buffeted around by waves. The more ships you save, the higher the public opinion of Operation: Claw Machine will be. Fail to save to many, and funding will be cut off, condemning the project. Will you save the world with a Giant Claw Machine?

Image Source: http://kneelbeforeblog.co.uk/wp-content/uploads/2015/04/vlcsnap-00546.png

A horror game where you and a couple friends go to the movie theatre one night. But for some reason the movie starts displaying funny (well not funny but like different funny) and then the lights go out and all of the typical horror movie stuff happens like heaps of people start to vanish. Suddenly it's just you and a couple close friends but then when you're trying to exit the theatre you find that the doors are locked because the last guy on shift forgot to check the movie rooms before he left. Slowly one by one a member of the group of friends that you're with goes missing. You then have to try and figure out what is happening to you and everyone else by walking through the movie theatre, finding clues along the way (Because a locked door is going stop you from smashing the glass and running away but curiosity and stupidity said otherwise).


Platform: PC, PS4, XBox One

Game play type: Third person

Overview:

You are walking down a street in the dark before you spot a shadow running across the wall. You investigate and are suddenly blinded by a burning light. Immediately you feel something grab you as all goes dark and you find yourself down a dark alleyway...as part of the wall.

You have been saved by a member of the ShadowKhan who rescued you from their sworn enemy the Path of Light. Unable to go back to your life you must adapt to the ways of the ShadowKhan to survive and learn how to fight in the shadows.

As a member of the ShadowKhan, you can morph into any shadow and leap across to other shadows of people and objects. You have the ability to kill any target by slaying their shadows before their bodies even know what occurred.

Your enemies are cunning and will use any methods to render themselves shadow less. The Path of Light has been hunting the ShadownKhan for centuries and their advanced light weaponry will leave no shadows left unlit.

ShadowKhan:

A world wide supernatural society. Originally formed in China in the 16th century as an assassination syndicate, the ShadowKhan has the ability to morph into the shadows of people and objects allowing them to carry out their elusive attacks against their targets.

As the years progressed the ShadowKhan began to dwell more in the shadows and this led to them being unable to take human form again. The Emperor who controlled the ShadownKhan decided to end their syndicate by creating an opposing syndicate called the Path of Light to hunt down the remaining ShadowKhan.

The ShadowKhan escaped to various continents around the world. Their survival is becoming increasingly difficult as more of the night world is lit up.

Features:

  • Players can leap into targets shadows to hide or hijack
  • Players can assassinate targets by slaying their shadows
  • Learn espionage and combat skills from the sacred ShadowKhan
  • Shadows offer safe haven from the light and the ability for you to transport through the world
  • Combat against the Path of Light syndicate that is hell-bent on destroying all of the ShadowKhan


ElectricPaddles is a tap and click adventure game in which the player plays as a doctor who has to manually charge a defibrillator, the player must tap a charge button excessively to charge a defibrillator to resuscitate a patient that comes into your view. ElectricPaddles is a mobile touchscreen game in which the player must repeatable tap a button to charge the paddle, and then they must tap the defibrillator to resuscitate the patient, however the twist is that you initially have 30 seconds to fully charge and then resuscitate the patient and then another patient will roll in. The more patients that you successfully resuscitate the less time you have to charge and resuscitate each patients. There is no win condition so much as a high score table in which you compete with your friends or other people around the world. ElectricPaddles will be available on tablets iOS devices and Android phones.

Image Source: https://blifetoday.files.wordpress.com/2014/03/article-new-thumbnail-ehow-images-a02-01-te-use-automated-external-defibrillator-800x800.jpg

Tetris Defense

Tetris Defense is a tower defense game where you build towers by playing tetris. On one side of the screen tetris blocks will fall down one by one and you have to clear them to be able to build towers. Depending on the colours of the blocks you clear you will be able to build different types of towers that do different things such as splash damage, single target, slow, and stun. Making combos and clearing multiple lines at once will also allow you to upgrade and level up your towers.

You gain resource every time you clear a line and you use those resource to build towers. Place the towers strategically on the right side of the screen where the tower defense map resides. This is an exciting game where you get the enjoyment of placing towers to defend your lives while frantically trying to clear tetris lines to be able to get resources to build those towers.

USP

  • Tetris + Tower Defense = Chaotic Fun

In this game you can create weapons with ice cream, you heard right ice cream, and yes you can choose from any flavor you want, it's a free for fall game for up to 10 players. So first you start in the lobby where there is this wide variety of ice cream flavors in front of you, select any of your choice and start crafting a weapon, you can choose from a gun to a sword or anything you can come up with, the crafting adviser will help you through the process. Every weapon that cannot be thrown or shoot anything will count as a melee weapon for the game while if you create something like a boomerang for example will count as a range weapon, also all of the flavors available have special abilities like; chocolate mint for example will apply a chill effect to anything it touch slowing the attacks and movement speed of the target, banana flavor will apply healing effects on the bearer of the weapon, etc. The game will come for all platforms.

Image retrieved from: http://archive.wired.com/geekdad/2011/07/q-a-with-addo-games-robots-love-ice-cream/

In IAGBW, you are a wacky scientist working on a shrinking potion. Unfortunately, you're also very clumsy. Great mix right? (I had to cram more than one level in here somehow, don't judge).

The player has been shrunk down to the size of an average AAA battery, and must find his way to the chemistry set to fix themselves. The game is a first person puzzler/platformer with a twist.

The twist in this game, is that you will need to find drops of the shrinking serum to change your size to progress through each level. The Serum itself has been splattered across the room, and mixing it with different materials will give different results. For instance, if the player can make it onto the bench, and find sugar, carrying and adding it to a drop of the serum, then the serum will now make the player able to pass through certain objects like glass. Some things, such as flour or detergent, may allow the player to jump higher. This creates a puzzle element to the game, as the levels themselves will be fairly straight forwards. The player will not be taught anything past combining items changes the serum, they will have to learn what positively changes and negatively changes the effects through trial and error. This creates a sense of exploration, and adds to the replay-ability to the game. The layout of each level will guide the player towards the general path they need to take, but there will be multiple ways to reach the path. An example of this might be that if the player needs to reach ledge, they could create a jumping serum, they could grow in size, the shrink again at the top, or they could create a fazing serum, and bypass the puzzle by passing through secret paths or areas that would normally be unreachable. The game would also include a robust level editor, similar to the new DOOM game's Snapmap, which will allow players to build and share their puzzles with others around the world.

The game was inspired by this image: http://img.svbtle.com/kzhakh0puabgjw.gif

This is a puzzle game where you need to make your way down and back up through huge crevasses in a world and retrieve special crystals. Each crevasse is stylized differently. The first set are easy, shallow cracks in the earth but as you play on, the levels get harder. They are deeper, darker and the puzzles become harder.

You start at the edge of the crack in the ground and have to make you way down. Jumping on platforms and pushing/pulling rocks will be a key feature in this game as this will be a part of the puzzle element. Pushing rocks off edges will lead to breaking objects that are in the way, or pulling them to places to stop a lava flow etc.

There will be different platforms designed to the area of where the level is located. Iced over platforms that are slippery. Heated platforms from lava pockets in the earth around the crack. Or even simple unstable platform that crumble when you land on them causing the player to think fast and save yourself.

If you fall through too many platforms and land on one you automatically restart the level however if you touch lava or walk into spikes there will be three chances/lifes.

The crystals will be a sort of scoring system. If you obtain all of them you get top points miss one the less your score will be.

Image source: http://conceptartworld.com/?p=6832

Pat Presley Concept Art