Submissions from 2015-07-29 to 2015-07-30 (84 total)

A Gentlemanly Dispute is a one-on-one 3d fighting game for home consoles. The game is based around the popular sport of boxing and fisticuffs, set in the Victorian era.

As with other fighting games, the player must choose a fighter (or in this case, a gentleman) and proceed to attempt to knock out their opponent in several bouts of 60 seconds before the bell rings.

However, unlike other fighting games, A Gentlemanly Dispute is heavily physics based. Therefore every move, hit, dodge and so forth carries through and dynamically impacts character movement causing anything from a minor sway to a stumble. It is this that ultimately sets this game apart from others such as "Tekken" or "Street Fighter", in which characters simply flinch. To some regard the physic mechanics are similar to those seen in the game "Gang Beasts", although occurs to a more realistic extent.

The game also features an unlockable mode that alters standard play. Instead of attempting to knock out ones opponent, the player must utilise the physics and character movement in an attempt to cause the opposing characters top hat to fall of their head, all the while trying to keep theirs firmly in place. The player whose hat falls to the ground first, shall forever be shamed and known as the loser of that round. It must be noted however that top hats are only available in the game mode.

As stated prior, characters take the form of varying gentlemen with names such as "Cuthbert", "Reginald" and so forth. Each gentleman is uniquely designed with at least one signature trait, be it a shining monocle, godly moustache or what have you. Of course if that isn't enough the game features the ability to create custom characters, so that one may create the most gentlemanly of gentlemen.

Image source: http://i.ytimg.com/vi/YfQ0nciXayg/maxresdefault.jpg

You play as a cute stuffed teddy bear protecting a humand child as they sleep. At night you wake up ready for battle as you crawl under the bed you are teleported into a mystical and dark world where wild Beast from nightmares roams. As a one man army you protect three different portals that connect this underworld to the real world. It is your job to monitor all three portals and kill any monster that try to enter into the real world, with many different weapons you must survive a certain amount of waves until the morning. Just like zombies in COD you roam around looking for monster or you could stand point and wait for the killing spree. And as you have a look around you will find upgrade points in between waves. After every great battle would be able to visit Guardian City where you can buy more equipment and potions and even trade with other stuffed guardians.

MELEE WEAPONS (some)

Knuckleduster

Knifes

Chains

Nunchucks

HEAVY WEAPONS

Axe

Sword/ dual swords

Mace/ spiked mace

Sledgehammer

Broad sword

Metal gloves

CONSOLES

PS3-4

XBOX ONE

PC

Link to short film that inspired this game AWESOME!!! little animation

http://www.geeksaresexy.net/2014/11/02/while-child...

My Teleporter is a spin off, of both arcade and simulation games. You start off as a broke bio mechanical engineer down on his luck, and you've had the great idea of inventing a teleporting machine ! but science is all about trial and error and before you make your break through, many errors will occur and what you discover will surely amaze or scare you! The ultimate goal is to create a teleporter that can successfully teleport one living organism to another different location! and its up to you to choose what to do with that power at the end :)
More testing?
Sell it to the government/black-market?
Destroy it?

Gameplay
In 2nd person interface you as the scientist must go out and catch specimens such as pigs,cows,birds, even humans or anything you can discover! to test out your new invention in its alpha phase. And what might happen will definitely surprise you! you can choose to teleport multiple specimens at a time from one platform to another, and what comes out will either be amazing or terrifying.

Cat + dog = catdog
Pig + human = pigman

Highlights
Many varieties and strange outcomes to enjoy
Free will and let your crazy imagination go wild :)

Minecraft
https://www.google.co.nz/search?q=teleporter&espv=...
Catdog
https://www.google.co.nz/search?q=catdog&espv=2&bi...



Run man run is a re-imagining of the classic game Oregon Trail, set during a viral pandemic. The player must quest from New York city to Oregon state, the last safe Quarantine zone that is free of the infection. The player starts out one week before the virus begins to kill those infected, and they must use what money they have to prepare for the journey ahead. They can choose to leave immediately or leave after the virus has spread. Both options create major differences in the story and scenarios that they player will come across, with scenarios referencing each other. An example of this is that if you leave before the virus hits, you might encounter a sick man and his child, asking for food. Whereas if you leave during the pandemic, you may only find the bodies of these characters that you might have interacted with. You can choose who to take with you, build a family and form a convoy of immune people trying to reach the safe zone.

The virus is weakened by sunlight, but also kills everything it contacts if left exposed for long enough. This way, it opens the door for the mechanic of a "Wave of Death" that is chasing the player across the US as all life in longer infected areas die off, that if it reaches them they fail. However, if the player decides to take advantage of the night to travel, non-immune members of the group may become infected and die. The player has to reach the Quarantine zone with their family before the "Death wave" reaches them, allowing them to survive.

The image is of a Concept piece for a quarantine zone, which inspired this Idea. It is from the Last Of Us.

Image Source: http://vignette4.wikia.nocookie.net/thelastofus/images/d/d6/Boston_Quarantine_zone.jpg/revision/latest?cb=20120212032125

This space themed game starts with the player as a crew member of a star ship doing various small missions. An unknown 'planet' to the crew pops up on the radar, which they decide to investigate. Join a small team in a shuttle down to the surface. The crew quickly determine that this is not a planet. It seems to be some kind of enemy outpost filled with robots and robot production lines. However it is too late and the robots have destroyed the shuttle. Battle the team through the robots and machinery with various laser guns and puzzles, to try and find clues as to what is going on, and to get back in contact with the ship. Following this the player can look through the clues gathered and select the next location to go to. The levels could then repeat this general kind of flow through the game. Some levels may involve missions on the ship and others solving mysteries and battling with the enemy.

Endless runner 2D game where the player plays as a fire work sparkle. The aim of this game is to keep the sparkle lit up as long as the player can. In order to maintain the light of the sparkle, the player must collect gleams and flares that are encountered in the path. There will also be obstacles existent in this game. Obstacles which makes the sparkle die such as water or rock. Water could be a puddle, if the sparkle collides with water then it will instantly die. Rock could be a pebble rock, same as the puddle, if the sparkle collides with the rock then it will die, but not instantly. When the sparkle collides with the rock, it will just make the intensity of the sparkle decrease.

The player is given 3 lives. These lives have intensities. These intensities are determined in the way the sparkle is shown. If the sparkle has a lot of glint and twinkle, the sparkle is full on heath. Glint and twinkle can only be decreased when the sparkle hits a rock. If the sparkle falls into a puddle, the player will instantly lose a life.

Each flare and gleams have timers because they burn out eventually. This can only be maintained if the player collects consistent amount of flares and gleams.

The game will progress from night time, dawn, morning and afternoon and so on and so forth. The background colour will change accordingly by the means of the day time. Night time would have a black background, making it easier for the player to see the flares. Dawn would have semi grey/lavender colour. Morning would have a bright colour which will make it hard to see some flares and gleams. Making the game harder. Afternoon would have a semi bright background colour which will have the almost the same effect from the morning.

The player's score will be calculated according to how many days (days according to the game not real time days) he made the sparkle last according to the game time.

The GIF is from the movie Howls Moving Castle by Studio Ghibli.

Fear heights, this game is a good way to get over it. rock climbing up a mountain in VR but that is not all you and the other climber are carrying.

This up to 16 people multplayer game forces on the player to learn about how to scale rocky mountain. By using the left and right sticks the player can feel the rocks to tell if it is safe to put their pick into then on not. Holding the trigger/s release the picks allowing the player to careful move the pick to were they want them to go release trigger/s to place picks. Depending on the game type the player picks will detriment what the player need to do eg. climb the cliff, defend it and so on, just note you objective is the only thing that matters so getting rid of the composition is not a bad idea just be weary because you are not the only one with that idea in mind. To aim just forces the your eye sight at them well having you weapon out. In some place on the cliff you may find item from other failed exporters and may be even their body's, take them/loot them because they might just be better then you gear. Their is also some places where their is a stores, here you can by better weapons, warmer clothes and better equipment. each player will start will a limited amount on money to buy equipment, ammo, weapons and clothes, note player must start climbing to a certain height before they are allowed to use their weapons.

player with fear to highs will find this game hard at first due to the game is made to get they over that fear. as for all the other players their will find climbing hard to do. after that slit issues the players will finds the game is mostly even due to no players have more fund then anyone else. the players will feel that there are in a pretty even place because they have no real advantage but no real disadvantage ether. at the start of the game it will be a mad rush to get up the mountain or into position depending on game type.

- VR use to help people get over fear of heights.

- Climbing and shooting.

- Deep style set up.

http://wallpaperlepi.com/downloadsites/ice-mountain-climbing-wallpaper-hd.html

You play as a normal everyday person except for one thing, you cannot walk past an imperfection and must stop to fix it before you can move on with you life. The challenge of the game is to find all of the problems in a given section fast enough so that it doesn't hinder your daily routine and make you late for things such as meetings and appointments. Its a point and click game that requires you to click on objects in the scene and make the adjustment needed to make it perfect. If you fail to find all of the imperfections in a level or fail to find the fix for the problem fast enough you will be forced to move on and will feel awful for the rest of your day. At the end of each level you will score points based on how fast you fixed all of the problems and how creative your solutions were.

Source: http://i.ytimg.com/vi/-1QeJAmpvGk/maxresdefault.jpg

The Trials of Hypnos is a Third Person stationary shooter, themed around the concept of sleeping. You play as the Greek God Hypnos, god of Sleeping, Dreaming, and the subconscious. The Player Himself has gone to sleep for the night, and its your job to make sure no one disturbs his slumber. This means utilising a multitude of Mythological and Futuristic Weapons to defend The Player from nightmares. Hypnos is basically a stationary turret at the bottom of the screen, and players must rotate him to hit the multitude of incoming bad dreams and nightmares coming down from the top, each with their own erratic movement, but all trying to get to the bottom of the screen to wake The Player up. The Player can take 10 hits from Nightmares before he wakes up in abject terror. As the game progresses, along with weapon power ups, Hypnos can attain other Special abilities, such as a Bounce Shield to deflect Nightmares for a few seconds, or a Mind Purge, to clear all Nightmares from the board. But watch out! Good Dreams can also fall down from the top of the screen. These add more hit points to the player, but can still be attacked and destroyed by Hypnos's Weapons and Specials. Can you Conquer The Trials of Hypnos, and get a good nights sleep?

Image Source: http://3.bp.blogspot.com/-HWoT3CwRJ_U/T5gAbQv_LJI/AAAAAAAAAyY/AnEoIXa_1Ec/s1600/hypnos.jpg

General: Apprentices is a story focused action game with a unique battle system developed for the Nintendo 3DS. The game utilises the 3DS's dual screens to enable the 'Twin Heroics' combat system, in which each of the two main characters fight on their own separate screen and are controlled simultaneously by the player. The top screen is occupied by the Archer, Cytus. The bottom screen contains Rayark, the Swordsman. Cytus is controlled with the D-Pad (or ABXY for left-handed people), while Rayark receives touch screen input. The player is tasked with the challenge of managing both characters to maximise damage in a battle sequence. Most of the game is experienced by exploring a massive overworld with many cities and completing objectives that have narrative depth. Battle sequences will occur during crucial moments in the storyline, or whenever the player pleases.

Expanding the Gameplay: The combat mechanics of the game is mainly based upon the combo strings, recovery, and synergising both characters strengths and weaknesses. Combo strings are customised in the menu, allowing players to piece together separate actions into one cohesive attack. Cytus starts a combo string with the left or right directional key, and can be as simple as mashing the same direction, or complex as timing button inputs. Pressing in the opposite direction to the combo will cancel that combo, allow the player to dodge attacks with the up key. Cytus only has a limited amount of arrows she can fire before needing to recover them, and thus must perform a transition attack (down key) to knock the enemy down into the bottom screen, where Rayark can deal with them. Arrows will stay in the direction that they were fired in, and pressing the direction when Cytus has run out of arrows will recover them. Rayark, who wields an arsenal of melee weapons, performs attacks with specific stylus swipes. These include downward/upward slash on enemy, horizontal slash on enemy, cross slashes on enemy, slash across Rayark, and many more. Combo strings are fairly basic early in the game, but as players level up their characters, they gain access to advanced combos and 'Duality', an all out attack.

Explaining the Narrative: Cytus and Rayark are students of Ios, a legendary craftsman who has retired into a simple country life. Ios took them in when they were 15 to pass on his knowledge, as well as prepare for an inevitable battle against fate. After one year of teaching, Ios suddenly vanished from existence, leaving only a compass and a watch behind. The compass is missing some key components, but still works. The watch doesn't move at all, remaining stuck at 12:00. Cytus and Rayark never got along with each other, but set out together to find their mentor, using the compass as their guide.

Image Source: http://rorean.deviantart.com/art/Arctic-the-Swords...

Arctic the Swordsman and Gunda the Archer by rorean

A prodecurally-generated endless runner set in a stereotypical fantasy RPG world. You do not control the main character, Leoric; instead, you are his fairy guide in name only, helplessly strung along for the ride as he runs headlong into whatever danger he and his abysmally low intellect can find.

Leoric is completely fearless and will relentlessly steer himself into the path of danger. It is your job to keep him safe and alive, influencing whatever parts of the world you can and carefully choosing dialogue to appeal to his inflated hero's ego, lest he meet a grisly end.

Since the game is endless, at some point you'll most likely stop paying attention and Leoric will meet his tragic demise at the hands of whatever he manages to fling himself at while you're not looking. But fear not! Since Leoric's soul is bound to your own (dear god), the fun will never end and you will be free to start your adventure all over again once he rebirths.

Have fun...

Leoric: "West dash animation" by Hero-in-Pixels on DeviantArt http://hero-in-pixels.deviantart.com/art/West-dash-animation-176419267

Fairy: "Fairy" from A Link To The Past, Nintendo 1991

Chest: "Decrosion's Bucket" by Decrosion on photobucket.com http://s1126.photobucket.com/user/Decrosion/media/sprChest.png.html

Background: "Eh, yup. Grass tiles. [CIP][W+W]" by Mr. Beast on wayofthepixel.net, edited by Hideon on wayofthepixel.net http://wayofthepixel.net/index.php?topic=15596.0

This is a game for Kinect. You play as a young city slicker, come out to the farm of some distant relatives you just found out you were related to. You need to meet them, but... Their farmyard is across a paddock of cows! There are a couple of obstacles in your way. You have the equivalent of a health bar, but it represents the state of your patented designer Christian Louboutin heels. If your shoes get destroyed, game over!

1. Cows. Cows roam in all directions. If you accidentally get too close to one, you have to go into a one-on-one battle with it. You have a 1 in 3 chance of winning against the cow. You have to choose to attack, block, or dodge. Whatever is the correct action (It's random!) means that you will be able to progress further up the paddock. Attacking = hitting it with your purse. Block = blocking with your purse. Dodge = getting out of it's way just in time. If you lose the round against the cow, your ' shoe health' goes down a third, so you have 3 chances to win.

2. Cow Pats. Cow pats also slightly decrease your 'shoe health bar', plus slow you down. The fresher the pat, the more health and speed it takes off. This means that there is a higher chance of running into a cow.

Once you get through the field, you get to meet your new found family and have a delicious roast meal.

img src

Sanctum is a third person shooter horror game for PC, Ps4 and Xbox

The character you play is Blake who's fond of adrenaline and extreme hiking. He likes to explore unusual and dangerous places.

One day he decided to explores mountains known for inexplicable disappearances. On his way, he found a sculpture who seemed to be blocquing an entrance. There was a slab at the bottom of its feet with symbols on it.

By solving a riddle, he will find an entrance that will take him to an old sanctuary.

He will get stuck and discover the presence of mutants and will need to defeat them and find the way out of the sanctuary.

Using the few elements of a survival kit, a torche light and a hunting gun as well as your knowledge you will need to defeat the beasts who are trying to attack you. You will also need to solve riddles to get through some areas.

However, find the way out of the sanctuary will not be the end of the game.

2 weeks after the incident, Blake has returned to his village and a sequence of strange events started to occur around him. The neighbourhood farms animals all started to die in weird circumstances. People kept getting sick and dying.

Blake braught back something with him.

One day he will get back home and find one the creature of the sanctuary waiting for him in his basement.



'Welcome, please sit down'

'Yes, please, be comfortable'

'We are going to do a personality test, to best determine how we can simulate you'

'What? Oh yes, yes, everything is confidential, no one will see the results'

'We will never sell your answers to data miners.... We promise'

Have you ever wanted to see how your best friend would act in space? Ever wanted to see how the Queen would survive on a desert island? Have you ever wanted to play god? Well now you can!

Simulate Your Friends allows you to take a personality test, input the results into the system, and create an A.I. based on your answers. Not only that, get your friends to take the test as well, and recreate your group in virtual reality!

Next, create an environment, let loose your A.I., and watch the chaos unfold! Wait until your mini-mes are comfortable, then mess with them. Set a fire, add zombies, remove gravity, whatever! If you answered the personality test correctly, the simulations of you and your friends will react just how you would! Terror, glee, mischief, anger, it's all there! The A.I. will also interact with one another, arguing, working together, even falling in love.

Wouldn't you want to see yourself surviving a raging inferno? No...?

Gameplay features:

  • Comprehensive personality profiling, we create the best A.I. to represent you!
  • Huge library of scenarios - go to the moon, or the bottom of the ocean, or a Hollywood strip club, whatever you like!
  • Create A.I. for whoever you like!
  • Original ideas!

Image source: http://tech.firstpost.com/wp-content/uploads/gallery/2013/oct/sims4_231127161158_640x360.jpg

This is a multiplayer game for four players, the game starts when you are thrown into jungle themed labyrinth and you have 1 minute to search and collect as many small wooden totems as you can, after the time is up you will be teleported to a small island where you can also see the other competitors, in this island the goal is to build the tallest totem you can making use of the smallest ones you found in the labyrinth. There will be three rounds and the after the third round is over the player with the currently tallest totem will be the winner, but this doesn't mean that the previous rounds didn't count. The winner of each round will receive a special boost that will help them on the next round when they are thrown into the labyrinth, there are only 3 boost you can get, which are: speed boost (increase your movement speed in the labyrinth), scan (can only be used once per round and it shows you where are the small wooden totems for a few seconds within the labyrinth) and freeze time ( will dramatically slow the movement speed of the other players inside the labyrinth for a few seconds). The game is for all platforms except consoles.


Image retreieved from: http://www.bugbog.com/english_speaking_countries/canada/travel_canada_2.html

A multiplayer survival game. Players start in the middle the map, and need to survive. Environments can change between matches, but the survival steps are always the same, find food, get water and build a shelter. These can be accomplished through many means such as fishing,hunting or farming. Players can communicate freely during the day but at night one player chosen at random at the start of the match transforms into a monster and communication between players is cut off unless they are right next to each other. it is the monsters job to kill all the other survivors on the map, while the other survivors need to build their shelters and defenses up to survive against the night attacks from the monster. figuring out who the monster is allows the other survivors to attack them during the day when they are at there weakest but make the wrong choice and you may have just lost an ally.


Image: http://pre12.deviantart.net/d88e/th/pre/f/2012/213/2/d/the_werewolf_by_niconoff-d59dlra.jpg

In Col. Crop, you play a simple carrot farmer hired by some government suits to raise an army of super soldier carrots. After they hand over a hefty wad of cash and a suitcase of radioactive substances, you trial test the crops to find out if the radiation works - and it does, almost too well as giant carrots surround your farmland. Being the top notch carrot farmer that you are you find that the massive carrots are very costly, destroying your crops, and further decreasing your ability to make more soldiers.

This game seeks gameplay influences from basic smartphone tap/response games like Tap Tap and other rhythm games; however instead of responding to pre-programmed rhythms Col. Crop uses random patterns, using physical cues (twitching carrot leaves) to initiate a response from the player.

Basic Mechanics:

  • There are four or five "lanes" as presented on the screen in which carrots will be planted, grown and picked
  • The carrot soldiers have four growth stages: Sprout, Normal, Super Solider and Blimp
    • If the player plucks a "sprout" or "normal" carrot, then the soil loses its radiation and no longer produces any "super soldiers", therefore the lane with the failed 'pluck' attempt becomes unavailable for the rest of the run.
    • If the player takes too long to pluck a "super soldier", then the screen starts to shake uncontrollably and a large carrot bursts through the dirt and destroys the soil, this is the "blimp" type, and is an instant game over/end of a run.
    • The other way to end a run (game over) is to have all lanes become useless by plucking carrots too early.
  • The carrots grow in random patterns of one or two at a time, this is represented by a physical cue (twitching leaves) – however this can also trip the player up. For example, every time a carrot grows, it will follow a leaf twitch, however not every leaf twitch will result in a growth.
  • The longer your run goes, or higher your score is results in shorter reaction time and more frequent double growths (requiring simultaneous tapping)

Game Features:

  • Scoreboard
  • Playful art style
  • Replayability and addiction
  • Carrots, with muscles.
Intended for Mobile devices (iOS and Android)

Why carrots? Built-in night vision of course

Why not call the game "Colonel Carrot"? If I decide to add other crops, then Col. Crop (or Colonel Cultivate) is a little more forgiving if changes are to happen.


Quick concept art I came up with, recycling the cactus evergreen concepts (shh, tell no one)

Genre: arcade, 2D, action

Platform: PC / Mobile

This game is a sequel to "Ring of Fire", where the crusts of the pacific oceans have finally shattered. The volcanic era has taken place, and people have adapted to the heat of the earth. In fact, humanity has advanced even further by building energy plants on volcanoes, making great use of its geothermal energy. Unfortunately, a new form of danger approaches. The volcanic ashes have formed fiery clouds in the sky, and the lightning strikes produced from these clouds are fatal.

The gameplay takes place at a 2D cross sectional viewpoint. Players must shoot down clouds with armed forces, in order to save humanity once again. These clouds will strike with visible lightning that will deal damage to your forces. Players can also shoot these high speed lightning strikes to negate them, but will be difficult to hit. Instead, they should focus on destroying clouds in the air. Large clouds will split into two clouds when hit, and furthermore split into two more. Clouds have a timer when they will release lightning bolts, so speed is the key. When clouds are split, their timers are reset and once again must be destroyed before the lightning strikes. The objective is to destroy all clouds in a set amount of time. If you run out of time or lose all your forces to lightning, you lose the game. Unlocks and upgrades are available for weapons to destroy clouds of increasing difficulty.

Sick of waiting for Half-Life 3? Cry no more with this virtual shrine to the almighty Lord Gaben! In this virtual shrine you will be able to accumulate trinkets and sacrifices to appease our saving grace so he may one day bless us what we've been waiting for. The bigger your shrine, the better your influence. Once you have collected what you think is an acceptable amount you are then prompted to print your virtual shrine and mail it to his godly throne. You are able to gain experience for your stalker level, a certain stalker level is required to gain certain trinkets and artifacts. If you reach stalker level 300+ through intensely monotonous farming(Spying on the lord Gaben and posting stupid HL3 theories all over reddit) you can advance onto the stalking extremist tier. This is where you gather personal objects of Gaben for your shrine to show your dedication to him which I'm sure he'll love you for and release Half-Life 3. This instalment is P.C only for obvious reasons (P.C Masterace).

Mechanics: This is an adventure puzzle game where you are on the lookout for trinkets to appease your lord and saviour. The better the trinket the more glory points you get in levelling up your stalker level.

Aim: The whole aim is to create a shrine so irresistible that Gaben has no other choice but to make Half-Life 3.

Ages: FUN FOR THE WHOLE FAMILY!

Release Date: This game is still in pre-alpha but you can purchase it from the Steam store for $89.99 USD!

This game aims to show a glimpse of what it is like growing up in big families, and what it's like having what feels like 100 birthday parties every year due to this.

Your job in this game is to be the Party Planner.

You will be given each party as a quest list.

If the player clicks a specific party on the list it will open it up to show the summary which could possibly include what the parent wants for that party, the type of location given for the party, the amount of party goers there will be based on age and gender, the time limit the player has to purchase supplies and prepare and set up as well as the style or theme that the parent wants for the party along with hints on some of the birthday kid's favorite things e.g. Stars, Turtles, The night sky, Pirates, Princess's.

Next to what is written in the summary will be the amount of money allocated to purchase those supplies or one big lump some to leave it to the players discretion along with which of them are the main and optional objectives.

Ultimately it is up to the party planner to decide as to whether they would like to follow the parent's wants or what they assume the child would like based on a generalized view given to the player in the summary.

Each week or level the player will be given new quests and/or new people to plan parties for.

You could have 6 different types of age and groups of people to cater to, ones that want parties for children 5 and under (if the party is a little girls princess theme, the player would still need to take into account the number of boys attending and catering to their needs as you don't want to put them in a princess crown and vice versa), 5 to 10 and 11+.

Could possibly eventually even add in Kids only (informal) or Adults (formal) only parties.

The player is given an energy life bar of 100, the player would have to take into account the amount of energy and money it takes to get to the specialist shop to purchase the supplies they need as the life would refill 1 energy point every 30 seconds.

It is left to the player to decide if they would like to plan and prepare one party at a time or take on a number a parties at once, however their life will remain at 100 and when they accept the quest to find party supplies the time limit on the quest will start (e.g. One could be 3 days and another could be a week depending on the type of party and wants of the parents).

The player if they would like to go shopping for supplies they will be asked which type of specialty shop they would like to go to then will be shown a map in the top left hand corner and will have to navigate around the map and streets. By swiping left right and up at intersections or lights until they have reached the shop. They would then need to navigate their way around the shop in the same way to find all the supplies they would like to purchase if it is party supplies and furniture, in circumstances like the cake shop the player could choose the shape of the cake along with the color scheme and way it is presented.

Once the party has been successful the player will be given bonus money, life energy, XP and new parties will be unlocked.

Once the player has gone up levels by gaining XP things could be unlocked like assistants, delivery drivers, opening up a store front, catalogs, things that would make it easier for the player to then be able to plan, create and hosts more and more parties at once as the game proceeds.

Assistants could be used so once the player has run out of energy, the assistance acts as the reserve where they will be allowed to do a certain amount of things per hour depending on what level the player is.

If the player fails to complete the primary objective they will lose that party's budget and the money that they have already spent on the party supplies.

The aim of the game is to be the best party planner in town, do you choose to go for the money and follow the parents every want or do you go for the minimal pay and purchase extras to attempt make the kid extremely happy which in the end could be good or bad.

Each has its ups and downs and each affects the final scores outcome.

image sourced from:

http://www.dreamstime.com/royalty-free-stock-image-colourful-splash-party-balloons-image13802216