Messing around with making some exploding sprites. Sprites explode into individual pixels and can recombine to form other sprites. Right now it only works with small images because there is a LOT of calculations being done every update (each pixel gets tweened) so optimization will be key. Not sure how I want to handle this yet though.
I can do about 5000 pixels without any slowdown currently which is right around a 64x64 sprite. Needs work...
Created a test scene for the 2 bed scenario that can be loaded from the init scene. The pathing has some trouble with the cramped quarters I used, so I may look at that today.