I'm still trying to figure out a good way to use the same tilemap 3 times (top, collision and bottom) but picking the right ones is really awful...
I've managed to do it but I would have to have 3 different tilemap objects and I'm sure there's a better way.
I've been thinking about how to design a very simple wave editor for the shmup, and I want something very visual. Right now, my wave system is setup through the Inspector window, by adding specific amounts of specific ships and waiting a specific amount of time after that.
I want an editor where I can draw paths, have the ships wait, shoot, or wait and shoot at the same time. I want to be able to create basic pacing, and test it out on the go.
Today’s work was targetted on the player’s movements. It’s very far from perfect but at least it’s there.
I decided to take a screenshot using the size she's actually going to be. Hm. Didn't turn out how I was hoping, but I'm thinking the camera will be zoomed in at 200%. Also, I added some pockets to her hoodie!