Got some new tiles for the editor and started implementing a smarter brush. I want it to paint from a pool of similar tiles (dirt, grass, sand, etc.) And randomly paint a tile from that pool.
It means there will be a bit more of a setup phase when adding tiles, but it'll make prototyping reaaaally fast.
Found out how to make the threads work better in my QT application, and actually tested it on an empty games database this time. I should probably post a tutorial for how to get the information to sync up your steam account, but I'm too tired to do it tonight :P