Submissions from 2015-04-29 to 2015-04-30 (5 total)

Finished the importer to turn the first picture into the second.

Because I'm once again getting tired of Java's insipid need for everything to be declared over and over (and over and over and ...). I've started looking for a different library/language/toolset to continue building MGS. Currently, I'm looking into a Haxe + HaxeFlixel or HaxePunk combo as they seem particularly designed around portability and ease of use, plus it seems like it shouldn't be too hard to port what I have using either library.

Yes, I know. It's rather weird to switch programming languages in the middle of building a game. I just tend to learn new things easier that way, and maybe one day I'll find the "one", that special language that has everything I could ever want (which so far, Scala is the closest, but it's still not quite there).

A submission for Make games. 95

Wrote a quick post about a cool idea I had for skinning last night, there's a new gif there too.


http://forums.tigsource.com/index.php?topic=47030.msg1134570#msg1134570

Monies

A submission for Make games. 95

Added coins spawning today.

I just went through the Cycles tutorial - I didn't made the donuts but played around with the monkey and materials.

My PC is damn slow. Now I realize my graphic card isn't very good, but it should be ok for what I want to do.

It was fun! I also worked on a 1-page design document for the point & click/adventure game that I'm making in low poly.

Not sure yet if it's gonna be a point&click - with scenes - or an adventure game (3rd person, 2 characters) with puzzles.