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Started 6 years ago (2017-11-05T19:00:00Z). Goes forever.

Lately I haven't really been writing that much, and I don't even know why; Worldbuilding is fun, and a lot more productive than just playing video games all the time. Thus I am creating this streak, to motivate me every week to do some worldbuilding, at least a paragraph, or more if I feel like it.

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Recent submissions (3 total)

I actually wanted to write a bit more this week, but alas, I caught the worst flu I've experienced in at least 3 years and don't really feel up to the task right now. To put it briefly, I have started to work towards a new region on my continent, the mountain range to the north of the southern grasslands. The first step was to introduce a new animal: crystal whales. Similar to the more common oil whales (more on them some other day) they have organs that produce light, but instead of an oily substance, they grow large crystal plates on their backs, as well as, in the males, large tusks on both sides of their mouths. They are often hunted for these crystal plates and tusks, and I plan to make them the primary source of light in the large halls carved into the mountains of the, yet unnamed, region I want to build.

I actually wanted to write a bit more, but I had a lot of other things to do this week, including but not limited to setting up a modded arma 3 server for multiplayer scenarios. Maybe next time I have a little more time to write something more interesting.


She was born to the northfolk 19 years before the end of a war few even knew about in the far north of the continent. Her father was a trader, who'd often travel to the kingdoms in the south to sell the glowing oil of the whales that were hunted in their region.

As she was six years old, her entire family moved to a small town near the city of auria, that had a reputation of being an important trade hub, and becoming more important once the war would finally be over, and more goods could be imported from the new colonies in the south. Life in that kingdom was easier than in the north, but many people didn't like northfolk, saying their golden hair is a sign of their greed. This usually wasn't a big problem though. Most of the traders were used to different people and cultures, and many of the locals had also gotten used to it over the years.

Knight-Sorcerer Magic

Note: The term Knight-Sorcerer originates from the common misconception that this kind of magic relies on witchcraft and contracts with demons or evil spirits. This is due to the corruption of the practitioners body should they not be extremely careful.

Knight-Sorcerer Magic, often called Knight-Sorcery is a particularly primitive type of temporary enchantment-oriented spellcasting which uses the object to be enchantment as a conduit for simplistic magic circuits, including the body of the casting mage. This severely limits both the throughput and complexity of the spells, but at the same time makes casting of self-enchantments much easier and more intuitive.

A common fate of knight-sorcerers is the gradual destruction of their bodies as the continuous creation and destruction of magic circuits inside it cause a wide variety of symptoms, many of which are also common symptoms of radiation sickness.

The biggest obstacle however is the spellspace-interference* of the mages soulspace. This is mostly avoided by re-shaping the mages soul-space in early stages of the training, a concept introduced by Valéria of Áuria during the second half of the North-South-War.

While in theory this very similar to traditional spellcasting techniques, specially early ones like pyromancy, it is not commonly considered "magic", due mostly to secrecy and disinformation strategy of its practitioners. This effectively means that none of the ancient regulations on the use of magic apply to knight-sorcerers.

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