So, as planned, I got to work on the spider. Turns out that is a little bit more work than anticipated (as is often the case with gamedev) and will have to continued tomorrow.

I have also been thinking about the way the game should look, messing around with resolutions. It was previously 800 x 600, but I figured since the game sports a cast of very small bugs, the resolution should be lowered to 640 x 360. (thus making it widescreen, too)
Still thinking about it, though. We'll see.

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