Submissions by onezero tagged processing

I wanted to try a different approach to things this week, and built up a track with some layers of evolving/developing/heavily processed sounds. There's a simple kit of Analog-synth drum hits (this also goes through parallel vocoder processing), Ableton's Light and Shadow Operator synth preset, Collision with the gong preset (going through the filter taps effect), Collision with the Pitch Pad preset, bass (parallel processed with different Auto-Filters: one a low pass only, and one low and high to give a band from 100Hz to 1KHz), and Kastle synth. There are three send channels: two convolution reverbs, and one Max Spectral Delay; there's a lot of send automation as well as auto-pan on almost everything.

Title from the fact that the Triangulum galaxy is M33.

(Track art: By Alexander Meleg - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=31...)