Submissions by David tagged virtual-reality

Story:

After a hard day of moving in to your new home, it's finally time for you to curl up into bed and get a good night's rest. Unfortunately for you, sleeping in an unfamiliar place can be a bit scary… and it doesn't help that the place might be a bit haunted.

Gameplay:

"Good night, sleep tight" is virtual reality horror game that has the player resting in bed trying to get to sleep. However, the player will start to experience some strange things that may include uncanny creaks, quiet footsteps, cries of terror, demented beings and so forth. The game will try to make the player scared and frighten them. The player loses if they make a sudden movement with their head, indicating that the player couldn't get to sleep and the game successfully frightened them. The game finally ends when the player is able to get the character to fall asleep (not make sudden movements for 6 minutes).

Artwork: http://www.justinwaltersart.com/dsg/dsg-913.jpg

Story:

You know that sound you hear when it's really quiet? Like, REALLY quiet? That one that sounds like a high pitched drone and gets louder when you think about it? Well, it turns out that everyone hears the same thing except for you… it's a bit more exaggerated…for there is literally a mouth inside your ear which screams when things get too quite.

Gameplay:

Screech is virtual reality game where the player plays as a character who is not allowed to be anywhere quiet. If the player does end up in a quiet place, the player loses the game accompanied with a very annoying high pitched scream. The game takes place at night inside the home of the character. The objective of the game is to make it through the night without triggering the mouth in your ear. The player must go venture through the home looking for loud activities to do. However, it won't be as easy as it looks. The mouth in your ear craves your recognition. Throughout the night it will occasionally talk and even start screaming louder and louder until the player loses. To prevent this, the player must either physically scream louder into a mic or do in game activities that produce an even louder noise than the mouth in your ear. Be careful though, you do have neighbors and they will call noise control if you mindlessly start rocking out the electric guitar. Obviously, this game should be played with a mic and headphones.

Artwork: http://vignette2.wikia.nocookie.net/gagfilms/images/a/aa/Orange_screaming.png/revision/latest?cb=20110723230112

Story:

For your whole life, you've been looked down upon because of your lack of intelligence and clumsy nature. Which is ironic because you're a giant. Well enough is enough, and now it's time for you to be the one looking down on them.

Gameplay:

"Not stupid. Just slow." is virtual reality game played with the vive and its hand controllers. The player plays as a 20-meter-high giant who is on a rampage to destroy the city of Argos after being called dumb and clumsy for the last time. The player wins if the city of Argos is destroyed and loses if their HP falls to zero. Sounds easy right? Well there's a catch.

According to some scientific papers, the average Human reaction time is about 0.25 seconds. The speed of our reaction is directly related to how fast signals can travel from the brain through our body. If you take that into consideration and work with a little math…

  • Average reaction time: 0.25s.
  • Average Human height(male): 1.7m
  • Giant is 20m high…almost 12X bigger than a human
  • Reaction time for a giant is 0.25 X 12
  • Estimated time taken for signals to travel through giant's body = 3 seconds!!

What this means is players will only receive visual feedback 3 seconds after they do their action. For example, you move your head to look left, but the camera doesn't shift its view until 3 seconds after. Another example is you move your controller to pick up an enemy, or block a projectile, but that'll only happen 3 seconds after you actually do it.

3 seconds may not sound like a long time. But trust me, your senses will be THROWN OFF and maybe make you a little sick. What this game should also do is make the player empathize with the giant. The player should come to realize that the giant isn't actually stupid or clumsy. The giant is an intelligent and conscious being but because of physical limitations it can't exactly handle normal humans with care. It should make players think that even though our bodies are small in comparison to the animal kingdom, our size is perfect for what we're doing and we should be happy with that.

Artwork: Attack On Titan