Submissions by ben.lle6370 tagged strategy

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Kelvin Transistor is a game about inhibiting the heat death of the galaxy by mechanically controlling the sun. This game acts as a survival game where everyone but you is at risk. As the planets close in on your location over billions of years they come closer to their death by unsurvivable amounts of heat, and you can prevent this by managing the suns functions.

You can sacrifice the suns mass and heat and discard it into nothing through units, knowing that once the sun has shredded this energy, it will never return, the sun will forever shrink. You will manage these measurements based on how close the planets are to you, and the kind of heat those planets need to survive. Retaining too much means that the species will die off, or large parts of their planets will become uninhabitable, but making the galaxy too cold will mean that creatures will die from the opposite.

As you shred energy there is another consequence; as your temperature lowers, extra-terrestrial species with extreme immunities to heat will come to drain the sun to fuel their expansive civilizations in more evolved galaxies. If they drain too much of your energy, your galaxy will suffer, so as you shrink you will have to use the remaining power of the sun to fend off incoming threats.


Features:

  • Facing the heat death of the galaxy, the sun is our only savior. Control the sun like an incomprehensible mechanical construct and use it to retain the existence of all known life.
  • Fight off insane threats to your galaxies existence. Strange creatures will come to siphon your energy as your temperatures reduce enough for them to enter your atmosphere.
  • Adapt to ever changing threats by using the sun to concentrate energy away from the galaxy, and into the stars above to repel your adversaries, whilst taking the care to not harm your own.

Conquer from the Sidelines is a casual third person RTS game based around military warfare, taking mechanical inspiration from the Command and Conquer series. The game takes a unique visual perspective however, as the game plays out on world map style model land masses which players can walk across. Players are not inherently hostile towards each other, they can stand next to each other and have conversations as they watch fights unfold between the miniature armies they guide into battle.

Every player guides model sized units into a fight for military supremacy, themed between WW2 style armies and simplistic visuals that often consist of simple colors to make the game appealing to broader audiences. The objective is for players to conquer one another in a fairly laid back setting with a unique perspective that allows players to both be the audience and the participant. This game would rely on a mouse and keyboard so that units can be commanded through precisely dragged boxes as players move around the map, with customizable hot-keys being an important factor in quickly amassing and controlling units.

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Features:

  • A laid back setting where players can witness and participate in fights with a purely fun and recreational emphasis.
  • Rock paper scissors combat between infantry, tanks, and planes that is deepened through managing your economy and upgrading/assembling your units.
  • Extremely accessible.
  • Created with the PC in mind.
  • PvP and PvE Game-modes .

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UmberSanct is a Real Time Strategy game about managing the last human civilization. You play a powerful godlike deity tasked with guarding the last people on earth from the dangers of a post apocalyptic world, but also each other. In times of crisis, people are often their own greatest enemies, influenced by strong feelings of worthlessness anxiety and depression, for others their survival instincts kick in, and people begin to turn on each other to guarantee their own longevity above everyone elses.

Death is the worst thing that can occur right now, as the population has shrunk to extreme lows making every last person valuable and entirely necessary in the survival of their species, you cannot afford to lose anyone else. Death will not only lower the population, but its influence will also lower the morale of the living, raising sadness and anger, and in extreme cases lead to mass suicides and other atrocities.


To keep the species alive after great turmoil, you must defend them from themselves. There are two major ways you can do this and both carry benefits and consequences; you can choose to subtly influence situations as conflicts and negative circumstances arise, or you can blow subtlety out of the water entirely and reveal yourself as a divine god to the people and directly intervene in their conflictions.


Become the God you want to be:

- Choosing to remain hidden means that your options to change the world are less extensive as you will have to attribute your actions to natural circumstances and coincidence, silently manipulating the world while free will reigns. Mass murders and other extremities will most likely occur under your watch as you try to do good and retain morale, but you will have the power to change anything that can be plausibly denied from being related to your intervention. With your success, this approach allows people to find their own resolutions to conflicts over time, increasing their independence and taking pressure off of you and your responsibilities.

- Revealing yourself allows for extremely direct approaches to events as an ethereal dictator and savior, curing diseases, stopping crimes poverty and rebellions are only some of the possibilities. People however will become extremely dependent on your blessings and will eventually forget what the world was like without you, and many ills that may occur under your watch will be attributed to you as your personal failures. Many of your faithful servants will be militant in their devotion to you, murdering apostates and those who would rebel against your controversial decisions and constant meddling, leading to more death and division. While you will be able to abandon the world and hide among the stars again, people will think that you have forsaken them, and they will lose faith in you and themselves. Those that don't lose faith will go to extreme lengths to prove their worth to you once more in their hopes to see you again, and that is rarely a good thing.