Submissions by Liam (adliberum.com) tagged 30daydev

Added Calcul8² to the fifth platform. Gamejolt. Bit of a faff getting id verified by stripe but otherwise super easy as I had already got all the assets, finally one that favours uniformality!

Spent the day implementing a smart save system to replace the old 'rudimentary' version. Plus interstitial ads will be in this time round (shall see how they pan out).

Point your devices at: https://www.adliberum.com/x/calcul82

The remainder of my #30daydev will now be spent making all the images, icons, banners, screenshots and video required in order to pass review xD

Was great to finally be able to throw my hand at a light bit of game dev. Started a remake of Calcul8 which I've very cleverly named Calcul8² (Calcul8 squared)

Check it out at: https://www.adliberum.com/x/calcul82

One of the downsides to picking the main goal I have means it's not generating alot to share.

Going to set a few mini goals to give me more to share and start putting the hashtag back on the map.

I will be using #30daydev to help get me back on my feet following a difficult two and a half months with depression and anxiety.

My primary goal is to work on content, resources and tools for #devinfocus; my upcoming game industry initiative.

Main Quest: Create module 1 of #devblueprint; a tool I am designing for game developers to help aid, define and support their entire game development process.

So it would appear I missed my streak for the day. My new strategy is to submit my streak in the morning or afternoon so I don't forget on the evening. I'm not going to stress too much about maintaining a long streak as I love the tool for the simplicity it offers to track and motivate your progress in #gamedev.

Not a lot achieved yesterday and exploring Unity makes me feel like I've just gone back a few years in game development. This I guess is the downside to having shifted from full coding to wysiwyg style game dev back to a heavy mix of both, with lashings of 3d thrown in.

The last time I coded in 3d was with Blitz 3d which was quite a few years back.

So, decided its time to dig out the courses, to pick out relevant parts, that I bought on Udemy to fast-track my learning. Going to aim to get a handle on it in 30 days, as yesterday I spent an evening getting audio to work only to struggle working out how to destroy an object when the sound was complete or even continue playing the sound even after the object has been destroyed.

@liamtwose

So following judging and rallying the troops at my local global game jam event, hah crazy that. I bit the bullet and downloaded Unity3d on recommendation of a friend and fellow game developer.

I've put off using it for too long, and managed this evening to get an understanding of how collisions work and importing and placing assets into the world as objects (some of which can be collected)

Next I need to work out how to block the player from passing through certain objects.

Luckily I have people to call on should I need a hand and also a mountain of unity3d courses I purchased through udemy :D

Bring it on. I can feel the true #gamedev blood flowing through my veins again. Although using a new dev tool after so long almost makes it feel like I'm back to square one.

30 days to get up to speed I reckon. #30daydev!

So pleased I spotted this tool in my twitter timeline, this is perfect for tracking your #30daydev efforts!

Other achievements: Blogged about the tools I use as a game dev to manage and aid productivity, read it at http://www.liamtwose.com/tools-to-aid-game-dev-productivity/