Submissions from 2018-04-10 to 2018-04-11 (12 total)

Genre: Educational, Art.

Platform: PC, Mobile

Target audience: People who like drawing and want to learn new painting techniques.

Game description: The objective of this game to teach different types of painting techniques and give tips to digital draw. The player needs to draw the silhouettes of the image and after you draw it you need to paint it. In the game they will be some tutors that will teach a specific technique. The techniques will be shading, stencil, spray, acrylic, aerosol and Chinese ink. The tutors will explain how to paint in that method, tell a little bit of history of the technique and tips.

The controls of this game is your mouse (finger in mobile) to do the actions. You will have a menu that you can change the brush, color, pencil or eraser. If you have a tablet with stylus, you can use it. The graphics will be 2D and the music is going to be relaxing.

Platform: PC and Console

Genre: Party Game, platformer, beat’em up, action
Audience: For the people who enjoy a nice parody and to have fun with your friends while you look like a very cute kawaii waifu. This game invites anyone with a nice group of friends who want to have a fun time and lots of laughs in lots of minigame like games to determine which waifu is the best.

Game Description: The internet is filled fictional women which fans clamor and become attached to, being dubbed waifus so many have risen in popularity. To determine who is the best of all this competition has been formed in which waifu compete in many anime inspired challenges and minigames to gain points and rise to the top when they become the last waifu standing.
There is a total roster of 8 waifus to pick from. Every character is a parody reference to a popular female character in the anime community (like a saber lookalike who is a brave knight princess girl or a very generic tsundere highschooler). Some minigames consist on typical anime tropes like a race going to school late with breakfast in your mouth and having to avoid running into your love interest in the street or being transported to a different world. At the start of every minigame they explain the goal quickly but the controls would generally be the same of moving with the control pad and having a and b for your main actions buttons.

Este streak está basado en hechos reales ( Lo que significa tenga cuidado)

Género: acción, aventura, realismo, fantasía, espiritualismo, temas sugestivos, historia narrada, misterio,odio y amor y acertijos.

Audiencia: este juego está enfocado para los aficionados a este deporte ya los que les llama la atención. El rango de edad esta entre los 10 años a 40 años (está dirigido a ellos ya que puede que les guste el deporte pero solo verlo y con esto puede imaginarse ellos mismo enfrentándose a grandes estrellas del deporte.)

Genero: 3d, deporte, acción

Descripción: En un mundo en donde el deporte a nivel mundial es el tenis de mesa, todas las personas viven este deporte de tal manera que desarrollan súper habilidades que hacen cambios en los implementos que utilizan para dicho deporte.

Desarrollo: Tú eres un competidor de este deporte que aspiras a ser un jugador profesional, el mismo tendrá un árbol de habilidades le cual debe descubrir a medida que pasa cada nivel.
Pará descubrir tus habilidades tendrás que subir de nivel para desbloquear un tokkens que te permitirá mejorar el árbol de habilidades que deseas para llegar a ser un jugador profesional.

Tipos de juegos:

  • DEFENSIVO PURO: Jugador defensivo clásico con buen control por su gran precisión al golpear la pelota. Provoca muchos errores al contrario por su amplia variación de golpes defensivos cortados.

  • DEFENSIVO EVOLUTIVO: Juego principalmente defensivo que se beneficia de la combinación de los golpes defensivos con ataques inesperados. Es el símbolo del jugador defensivo es que nunca se sabe cuándo va a atacar.

  • ALLROUND: El jugador allround es aquel que combina el juego ofensivo y el defensivo al mismo tiempo con golpes de topspin y cortadas. En el revés suelen realizar golpes pasivos con muchos bloqueos mientras que en la derecha suelen ser un poco más ofensivos.

  • OFENSIVO DE ROTACIÓN: Este estilo de juego se caracteriza por los golpes de topspin cerca de la mesa o a media distancia. El topspin es necesariamente cargado de efecto y difícil de controlar. Se complementa con bloqueos, además de con grandes saques que hacen que inicien cada punto con ventaja.

  • OFENSIVO TOTAL: En esta estrategia están aquellos jugadores ofensivos que confían en la velocidad, el efecto y la técnica como sus armas principales. Los golpes no acostumbran a llevar mucho efecto porque basan su fuerza en los golpes directos y rápidos que ofrecen.

Nota: algunos términos del deporte serán explicados y tendrá forma de como guiarse con una guía que se le dará después de que pase el tutorial.
También deberán escoger tu equipo con el cual jugaras ya que cada raqueta están hechas para diferentes estilos de juegos.

Tendrás un libro en donde se irán anotando todas las habilidades aprendidas, las podrás consultas antes del partido o en el tiempo de receso.

Los partidos serán al mejor de 5 seds, ¿estás listo para enfrentarte a los demás en este juego tan frenético?

Mecánicas

  • PC

  • Para aumentar la experiencia del juego se puede usar el VR.

  • se puede usar el ratón para los que no dispongan del VR.

  • para algunos golpes especiales deberán hacer combinaciones para activarlos si se
    juega por media de ratón y teclado.

  • se puede ajustar el color de la bola si sufren de algunas discapacidades.

  • el juego contendrá subtítulos para que el usuario pueda entender cada instrucción.

Música: MisthiC

link: https://www.youtube.com/watch?v=OAm2rsIibOw

Platform: Pc
Genre: Battle Royale, Racing
Target audience: Fans of Battle royale and racing games, people looking for a quick and fun match and fans of Metal music

Welcome to Downtown derby mashup!
In this game you´ll play as a car in a Racing battle royale!
You´ll start as a small, slow and weak car, there are 27 other cars in the race, everyone starts with the same kind of car with the same stats
on the way you will find different powerups and car parts that will increase your health, speed and damage
the way you attack your enemies is by ramming them
the race keeps on going until theres only one car left, the car that holds the first place has an armor bonus.
The powerups are inside crates with big interrogation signs on them, once you hit the crates you´ll gain the powerup
The car parts are found inside crates with a Wrench sign on them, once you hit the crates you´ll gain the part
There are 4 Car parts that you can get during the race
*Engine: you´ll start with an engine level 1, each engine you collect during the race will increase the level of your engine by 1, there is a maximum of 4 levels.
*Front and rear bumper: you´ll start with front and rear bumpers level 1, each bumper you collect during the race will increase the level of your bumpers by 1, there is a maximum of 4 levels.
*Tires: you´ll start with tires level 1, each set of tires you collect during the race will increase the level of your tires by 1, there is a maximum of 4 levels.
*transmission: you´ll start with transmission level 1, each transmission you collect during the race will increase the level of your transmission by 1, there is a maximum of 4 levels.

Part description:
Engine: The engine is the main controller of your velocity which means, higher level of engine= more speed.
Bumpers: You can´t get into a derby with cheap bumpers, the higher the level of your bumpers= the more damage you can receive.
Tires: the derby track is made of different sections such as: mud-filled streets, flooded streets, snowy streets and streets filled with loose rocks, you will lose the control of the car with level 1 tires in any of those terrains, you have to upgrade your tires ASAP.
The higher the level of your tires= better traction.
Transmission: the transmission is the one that helps you drift and not lose control (with a lot of help of the tires) the higher the level of your transmission= the better your drifts.

You can also obtain different parts from defeated foes, once you take out a foe their higher level part is dropped and you get the chance to pick it up.

Powerups:
*Quick Repp!: This powerup restores 50% of your health.
*Speed Boost: this powerup gives the player a speed boost for 5 seconds, all enemies rammed while using this powerup receive 20% more damage.
*Snek: this powerup makes the player invisible for 7 seconds.
The camera will follow the player on third person
The winner is the one who is the only car standing (or driving) Badumtss
Controls:
● W- Move forward
● A- Move left
● S- Move back
● D- Move right
● Shift- powerup activation
● Spacebar- Brake
● Q- Drift left
● E- Drift right
● Mouse- camera angles
● Esc- Menu

Accessibility
Button mapping
Colorblind filter
subtitles

Soundtrack:
Metallica- Metal Militia https://www.youtube.com/watch?v=KlxEejhHfr8
Metallica- Whiplash https://www.youtube.com/watch?v=m6F5xpBytqA
Metallica- Seek and destroy https://www.youtube.com/watch?v=DA_zpsJQd38

Slayer- Raining blood https://www.youtube.com/watch?v=z8ZqFlw6hYg
Slayer- Angel of death https://www.youtube.com/watch?v=K6_zsJ8KPP0
Slayer- Disciple https://www.youtube.com/watch?v=tS0mQ25ezq4

Dying Fetus- From womb to waste https://www.youtube.com/watch?v=E3Td8FXlOIo
Dying Fetus- Your treachery will die with you https://www.youtube.com/watch?v=i8Jjy3Zy7kk
Dying Fetus- Shepherd´s commandment https://www.youtube.com/watch?v=eqfbhy8JCe4

image credits to Twisted metal

Genero: Escape, 3D, Third Person, Survival
Plataforma: PC, PS4, XBOX ONE
Audiencia: 16+ Juego para personas que le gustan premisas misteriosas y juegos donde debes escapar.

En este juego el jugar se encuentra en una estación de trenes del siglo 19 con un grupo de personas que están tratando de escapar su realidad por un laberinto secreto que se encuentra en ella. Unas cuantas horas antes de partir, un amigo cercano¬ del personaje se le acerca para informarle que debe escapar solo ya que el líder del grupo solo lo quiere usar para llegar al otro lado y después eliminarlo. El personaje escapa y entra al laberinto solo.
Ya una vez dentro del laberinto, el jugador debe encontrar la salida utilizando una luz mágica que irradia de la mano del personaje. La luz se hace más fuerte si el jugador sigue el camino correcto, pero esta pierde su luz poco a poco si toma el camino incorrecto. El laberinto no tiene monstruos, pero esta consiente de cuando hay alguien dentro de él. La luz normalmente es blanca. Si la luz se torna roja, el jugador no debe moverse hasta que la luz cambie devuelta a su forma original. Si se mueve, el laberinto reaccionara y le quitara la luz por tiempo definido. El laberinto cambia de forma cada cierto tiempo. El jugador será avisado cuando la luz se torna verde. Esta luz también se usará para leer los textos escritos en las paredes del laberinto. Estas serán acertijos escritos en las paredes que se deben hacer para seguir adelante. Algunos escritos en la pared también describirán la historia del laberinto y como fue creado. Entre más tiempo el jugador este pase dentro del laberinto, más difícil será escapar.
El juego termina con el personaje escapando el laberinto que lo lleva a una estación de trenes del siglo 21.

La musica seria del mismo tono que The Last Guardian.
https://www.youtube.com/watch?v=cPreI-uoAfk&list=PL51-dx-CgzyYVbnbOhPjkuCioYNfxKOC9

Género: Carros, Carrera.

Plataforma: PC

Demografía: Pensado para un rango de edad de 10 a 40 años. Para aquellos jugadores que les gustan los juegos de carreras y de misiones en mapas abiertos.

Descripción del juego: Burst será un juego multijugador online y offline, y también un juego de un jugador.

Uno podrá comprar garajes donde podrá guardar una cantidad de carros que se definirá por el tipo de garaje que haya comprado.

Podrás comprar, vender, mejorar tus carros y partes para los carros.
La policía te perseguirá si llamas mucho la atención, ya se yendo a máxima velocidad, chocando otros carros o participando en carreras ilegales. Así que debes tener cuidado con lo que haces.

La policía tiene la potestad de poder quitarte los carros y mandarlos al corral, o de volverlos chatarras. Cuando un carro este en un corral tendrás la opción de poder ir por él, pero son misiones duras que requerirán de mucha experiencia.

En modo de un jugador habrá un modo historia que hablara de toda la trama sobre el juego, también habrá misiones y carreras a las cuales se podrán asistir, estas irán cambiando diariamente.

En el modo multijugador podrás jugar con tus amigos online o de forma presencial, solo tienes que tener controles extras o mapear los controles de la laptop de una forma que los beneficie a ambos jugadores. El modo multijugador tendrá más variedad de misiones y carreras.

Genre: Free to play, action, adventure, 2d side scroller, mmorpg

Platform: PC

Target Audience: Players who wants a mmorpg experience like never before.
Ages 14-.35, player who like to grind on their games o get exp and level up beyond and e able to defeat strong bosses.

The game consists of 100 different floors of a single tower in which the players start on the 1st floor and to advance to the next floor they must defeat the boss that protects the entrance. Unlike all the other mmorpg in the market Hohemheim will be 2d which will allow an experienced player to overcome challenges far above their level but will achieve it thanks to its ability to dodge attacks and attack at the right time unlike the mmrpg in 3d that many of them is reduced in who has more level and who has more attack.

The player can find throughout the floor immeasurable amount of loot, you must defeat the enemies of the floor to obtain materials and to be able to craft powerful weapons.

The multiplayer will allow the player to fight against bosses with their friends and both will gain the benefit by defeating it.

The art will be extremely striking and the fact that it is pixelated gives it a certain charm.

The game will end when the player completes the story mode and defeats the boss of the 100th floor, although after finishing it he can continue playing with his friends and obtaining new loot.

The game can be downloaded for free, and will have its micro-transaction system where the player can speed up their progress in the game and buy the game money which in turn can be exchanged for chests containing rewards.

Music: (Blasphemous Theme) https://www.youtube.com/watch?v=7sef8F7HOvg

Credit: Shovel Knight

Género:Pixel Art, Arcade, 2d, Mild Violence

Plataforma: Xbox One, Pc

Audiencia: Personas que les gusta juegos de caza arcade y que les gusta el pixel art.

Turkey Hunt es un juego donde debes disparar a pavos armados que tratan de atacar el pueblo en el día de acción de gracia y salvar al pueblo para que puedan comer pavo.

La jugabilidad consiste en que el cazador le dispare a los pavos con su rifle de caza y por cada pavo derribado se obtienen monedas las cuales puedes usar para ir a la MegaTienda y comprar armas nuevas con mejor daño y velocidad de tiro ademas de que el jugador tendrá la oportunidad de mejorar el personaje con aumentos de vida, multiplicador de monedas y habilidades como saltar mas alto, daño es cadena, cargar dos armas en cada mano entre otros.

las armas que se usarían son:
-Rifle de caza
-Escopeta
-UZI
-Rifle automatico
-Motocierra
-Pistola
-Revolver
-Minigun
-Lanzacohetes
-Lanzallamas
-Rifle Laser experimental E-RP

El juego consistirá de 5 mundos (cada uno con cutscenes que mostraran la historia a medida que se va avanzando) y 25 stages el cual irá subiendo de dificultad a medida que el jugador va avanzando.

Audience: people who like party card games and to have quick fun. ages would range from 13 to 20.

platform: board game

genre: card game

game description:

the description will be something pretty general, like a minimal product of the game.

Card slingers consists in in two players battling by the use of different creatures, and monsters and spell cards to aiding battle.

both players will share the same deck and will have to think ahead of their opponent in order to limit their opponent’s resources and possible moves, on special characteristic of the mosters is that when killed or tributed they can search other monsters or card that shares their name, which in turn makes important to have the optimal strategy in other to hinder or to respond to an opponent’s action.

monsters are divided in two categories

tribute and convoked

*tribute are the smallest monsters which have effects of different kinds and let you set up the summon of a Convoked.

*Convoked are monsters that are summoned by using as sacrifice a certain number of tribute monsters on your side of the board

you win by taking away all the HP of your opponent.

Genre: RPG, Open world, non-linear, blood & gore, Dark-Fantasy.
Audience: For everyone interested in a vast, well-polished open world and a rich vast combination of interconnected gameplay choices that polish the way you interact with it. 18+
Platforms: PC, XBOX, PS4
Disclaimer: I'll focus on more conceptual things rather than detailed mechanic explanations and whatnot.

In Swordcerer, you'll start of as a nobody that just discovered his magical affinity, able to shift his soul essence into powerful blades, you will become a Swordcerer.
The world is vast and the first choice the player will be given is, where is he from, able to pick amongst one of the 12 kingdoms that reside on it, this will be the first mayor influencer in his gameplay trayectory, as kingdoms are not all friends, nor share the same coin nor belong to the same faction.

Gameplay:

Swordcerer has many gameplay features, and below i'll start to explain the core ones.

-Factions:
the world is divided into 4 mayor factions, containing 3 kingdoms each, not all factions are allies nor share the same gold, this means that what the player picks as his homeland will affect on how he traverses throughout the land, since enemy factions will attack on sight, will have heavily guarded borders and will not alllow the player to trade with the coins he posesses, meaning he will need to take in jobs inside each faction to gain currency from them, or ask for certain types of payments on his quests, altogether factions also define which type of soul fuze the player can learn, this will be explained further in the class section.

The factions are:

-Paragons of Light-
The paragons of light are rightgeous Swordcerers, or so they believe; their homes are the 3 kingdoms of the east reaches of the continent, each of them having a particular magic prowess, Light, mono-elemental or White magic, their currency is the Suncoin.

-Northwatch-
Fearsome Swordcerers, envoys of destruction; Living in the north, their magical prowess is grotesque and powerful, Blood, Chaos or Nether magic they are and their currency is the velvetstone.

-Void Waters-
Trickery and untrustworthy the Void Waters live in the Southern Ethereal sea's multiple isles, they delve into dark uses of magic such as Necrotic, Void and Illusion magic, they work on all the currencies.

-Second Order-
They seek knowledge above all, the sages of the west delve into the rarest and most complex magical prowess’s such as Multi-Elemental, Enchanting and Ethereal magic, due to their fixation on studies and discovery their currency is based on the value of materials.

As previously stated the player's origin will affect how the rest of his playthrough feels like, I will now explain how and why.

The most important thing to point out is the fact that, even if, there are all sorts of magical users in every faction and kingdom, it will be harder for the player to envelop in them due to the class progression system, which i'll explain further on, the currency is also a major factor, among other things like terrain and cultural values, picking a faction will be one of the mayor choices given to the player, inside that, picking a kingdom will have a bigger toll on early game progression more than anything.

Difficulty:
So I’m aiming for a different approach on difficulty, the way it will be handled is, it will be a variable factor inside the game, meaning it will vary between kingdoms, civilized and wild areas, war scorched land and the overall level of prowess in the area you are inside of, for example, in a war scorched land, the player will likely not find many creatures or people, but the ones that he does will be really powerful foes, since they are able to survive even in the most harsh of environments.

Combat:
The goal with combat is to make it frenetic, thrilling and at the later phases of the game epic and powerful.
All melee, and some spellcasting, but mostly melee magic combat and summoning is the main goal of the combat system, allowing the different classes to have a wide variety of utility perks and a soul infused magical blade of their affinity.

Environment:
Terrains and weather will be a mayor input and gamechanger, creatures, dungeons, monster lairs, Swordcerers and things such as cold, dampness, mobility impairments due to environmental queues such as storms will all be a major factor in difficulty and progression.
Enemies vary a lot, and other mages will sometimes seek the same artifacts you search for, or aim to gain the same goals you do, giving the player the choice of either winning a fair fight, killing them, tricking them or working alongside them.
NPC interaction is complex and will aim for the player to feel part of a living, breathing world, rather than the world being focused solely on their actions.

Class Progression:
There isn't such a thing as a fixed class, think of it more like a tier-based class system, what i mean by this is the player’s choice of either focusing on 1, 2, 3 and so on magical prowess’s will have a mayor toll on how his spells work, because he won't be able to cap on either.
The more you fragment your prowess’s, the less knowledge you'll be able to possess on each of them; A nether-mancer that also knows mono-elemental magic won't be able to unlock the last tier of either of his proficiencies, subsequently, the fragmented your knowledge is, the lower tiers you'll be able to achieve on each.

Now the way the player trains these proficiencies is also very particular, at the beginning of the game, the player will be very weak and will have to either search for a master or just start using his spell roster and afterwards find a compendium type artifact to gain a specialty.
If he finds his adequate master, he is given the choice to join him on his travels or buy lesser lessons to gain a specialty, if he decides to join his master in his journey, it is likely that he will be prompted to finish a task to be accepted as an apprentice, on success he will join, on failure he will be denied free studies and be given the option to buy tomes and artifacts from the Swordcerer, if he succeeds, as he journeys with his new master a passive modifier will be applied to the player, think of it as a milestone system, each time a milestone is reached the player will be granted new spells, the first being the magical affinity of his master, meaning if your master is a necromancer, you will acquire a proficiency on necromancy as your first specialization.
After this the progression will be based on spell usage, artifact discovery, magical tome possession and the possibility of learning from an arch-Swordcerer later, which will allow for the player to learn the last tiers of his magical prowess the same way he gained it in the first place instead of having to search for spell tomes and artifacts to learn it.

Having said that, I think it’s clear why Faction and kingdom picking is so crucial for the player, since it will affect the nature of such tomes, artifacts and mages lurking the lands on which he resides.

The game will feature a big roster of skills that will work the same way classes do, meaning you can’t be a master-blacksmith-hunter-farmer-mercenary-burglar, but you can choose to be a master blacksmith or a renowned hunter-leatherworker if you so choose.

Visual Style:

I aim for a hyper-realistic look in the game, the setting will be a dark medieval fantasy land.

Image credit: unknown artist, pinterest.
Audio:
Orchestral music.
https://www.youtube.com/watch?v=_iF7lkXKHlA
Song: Goëtia.
Composer: Peter Gundry.

Género: Casual, 3D, Arcade-Velocidad y Puntería.

Plataforma: IOS y Android.

Audiencia: Jóvenes y adultos que desean tener un rato agradable y un pasatiempo. Personas que les guste los juegos de recolectar puntos y mejorar sus puntuaciones.

Descripción del Juego:
En este juego debes encontrar y recoger el desorden que has hecho por estar jugando con tus juguetes mientras estabas solo en casa. Hay muñecos, legos, carritos y todo tipo de juguetes por toda la casa.

Tu mamá te aviso que está llegando y si ella encuentra aquel desastre te castigara.
Deberás recorrer la casa recogiendo todos los juguetes que encuentres lo más pronto posible, tendrás una cuenta regresiva de cuánto tiempo llega tu mamá.

Para recoger los juguetes deberás mover al personaje con el joystiq virtual, y utilizando el botón de acción podrás recoger y luego deslizas el dedo para lanzar.

En cada cuarto hay un cesto en el que deberás atinar el lanzamiento de los juguetes, si fallas, tendrás que recoger de nuevo para volverlo a intentar.

Por cada encesto ganaras puntos, y necesitaras cierta cantidad de puntos para continuar al siguiente nivel.

Una vez tu mamá llegue a la casa, ella recorrerá los cuartos y si encuentra algo fuera de posición, se te restara puntos.

Juega cuantas veces desees para mejorar tu puntuación y llegar alcanzar altos niveles en la tabla de puntuaciones global.

Foto: http://www.indianahotelsweb.com/digital-art-gallerycom/
Audio: https://www.youtube.com/watch?v=dFufS47CZ9w