Submissions from 2016-08-28 to 2016-08-29 (63 total)

29th August 2016

Playing Guns

Playing Guns is a top down based war game, but with a childlike twist.
Paying homage to the classic style of imaginative game that children play, Playing Guns encourages the player to communicate with their inner child in a Lord of the Flies-esk game.

Set in a small town park, the player will be given tasks by their commanding officer, an older boy named Todd, who will direct them into battle with the kids from the other end of the park.
The player will use their imagination when it comes to the weapons they use, for instance: the player will use branches as guns, pine cones as grenades, and grass as camouflage.
The player will be given a series of tasks that will ultimately lead to a final conflict with the children from the other side of the park.

Target Audience:
Those who want to relive the glory days of childhood entertainment.

Platform:
PC, Console, could also be adapted for a different experience in VR

Image reference:

http://ahkong.net/wp-content/uploads/2013/05/hands-of-war-3-04.jpg

This is a game where you play as a single drop of rain in a storm. You have unlimited time, and unlimited tries to reach the target of each level. There will be a wide variety of targets to land on throughout the game, such as a particular daisy in a field, or a rat in a sewer. You will guide your raindrop down from the clouds, threading your way past birds and leaves and other obstacles on the way to your target. You can land on objects and steer yourself as you drip down the side. You can also combine with other raindrops, giving you a greater mass and impact allowing you to break through weak obstacles, or splash away as a droplet again in any direction. When you first start to fall from the sky, the game will play in real-time, but time will slow down in proportion to how close you are to other objects. This will allow you a great deal of control and precision as you fall. The game will be compatible with PC and console control schemes, and could also function as a mobile game using gyroscopic sensors for tilt-controls. The gameplay will be slightly trial-and-error oriented, as you will need to explore various possible paths to get to the more difficult targets, but you will be able to restart as a new droplet at any time.


Image source http://dontcallmebetty.tumblr.com/post/15593902885/thingsandschemes-alex-abian

Trade your ordinary life( quite literally) for a career as a soul merchant! Defeat monster after monster to collect your wares and combine your loot into soul servants to help your business endeavour reach new heights!

Each monster you tap to defeat drops a soul. Souls have various ranks determined by the toughness of the creature you defeated. Combine weaker souls to make bigger souls and big souls to make servant creatures which can give bonuses to your attack, attack while you are away or do your dirty work trading souls on the black market. In game currency can only be obtained by online transactions, rewards or by selling your souls. Selling requires another player to buy your souls with in currency, players set the price of souls themselves creating an ever changing economy. So you tap creatures to get souls, to make better souls to sell, to get money, to buy the souls you want to get cool looking soul servants to make you more souls. Top players are ranked on a worldwide leader board based on the value of the souls and servants in their possession.( this is business after all)

Image retrieved from - http://sefandomevents.tumblr.com/

A multiplayer Fighting game based around arena combat, Spirit Tournament is a supernatural take on typical fighting games. The characters, as well as just martial techniques, will be armed with many special abilities, skills and powers utilizing the idea of a life force and spirit and such a an entity's energy within combat with one another. While it would be viewed from the typical side on, the arena would be fully traverseable in 3D space, not just a 2d backdrop to the combat, and will feature destruction mechanics as well as a disqualification based on a ring out timer. In essence, the arena will be able to be destroyed and will force players to be constantly mobile as they will not be able to stay within a damaged or destroyed section, or out of the arena at all for a long period of time, creating a fast pace of play. This would work very well for consoles, and possibly somewhat well for most PCs, and would focus on and attract a target audience who would be interested in fast paced fighting and supernatural elements.

Inspiration:


http://vignette4.wikia.nocookie.net/yuyuhakusho/images/9/98/Chu_knife_match.JPG

Stargazer is a real time space exploration-racing game, in which players race across the stars, using gravity, orbit, and constellations to traverse space. Players take control of a little light, and along with other players, glide through the stars. The scale of which the players fly at is determined by how much star-stuff is collected, which is found throughout space in various locations. This stuff doesnt benefit the player points wise, only alowing them greater movement and interaction with the universe around them, from jumping from planet to planet, system to system, constellation to constellation, and eventually galaxy to galaxy. You will meet other players along the way, and journey with them too, but ultimately, no matter how many other lights you meet, and how big you grow, you will always be small. Players cannot communicate in any way, beyond interaction with the space around them. Players can alter their mass and gravity, pulling stars and planets out of orbit, and making patterns in nebula, in order to share 'messages' with players, but once you log off, or grow or shrink away from that size, it is unlikely you will ever see them again, or anyone, until you happen across someone new. You are alone, but so is everyone else around you.

Image source: http://formulalubvi.com/wp-content/uploads/2016/02/can-you-see-all-the-constellations-at-the-equator_1a82e557a6844ca6-1.jpg



Singer star

Is a 2d rhythm game and visual novel in which the players play as the main character miyuko as she tries to rise though the popularity ranks and become the number one idol. Along the way Miyuko will have to do many live performances and meet plenty of pretty boys along the way. The goal of the game is to do live performances in the form of the rhythm game sections and gain points and fans to unlock story modes and choices as well as dress up the main character to improve her chances on dates. As the game goes on the more fans she gets the more likely a cute boy will come to the concert, after a certain amount of times one of them comes to the concert they will give the main character a gift and there will be a chance that character will show up in special events like a signing or a recording story. The player can choose many options from where to play concerts and which label to sign with to which boy to date.

Reference image: http://vignette4.wikia.nocookie.net/ensemble-stars/images/d/d2/Ensemble_Stars_Render_Full.png/revision/latest?cb=20150320024946

6 days of blood, sweat and tears has left you bathing in chocolate, smothered head to toe with m&ms.

In addition to following Saitama's daily routine, flexing in front of the mirror and calling yourself bigger than any athlete, you've been on a 'diet' for months and only you know why you're not making any gains.

Cheat day would be a game that features various modes such as Snack smuggler. A mini game where you are required to hide your stash of junk food around the house or in your clothes away from friends and family. You've also got to eat your junk food in various places such as at the gym when your personal trainer isn't looking without leaving traces such as packaging or crumbs on your face or clothes. So, you've got to strategically time your crunches, not your ab crunches but the bites into your Cadbury Crunchie bar.

Image referenced from: http://how2becool.com/wp-content/uploads/2014/04/Screen-Shot-2014-04-10-at-2.52.00-pm.jpg


Neurotransmission

You are tasked with managing the chemicals that inhibit your 'characters' brain. The game plays out in a largely simplified and stylized way where you control a small personified version of the brain, managing the negative and positive emotions that come through the persons life. The story is presented in a series of brief snapshots where the player is given a certain implication as to what is going on in the characters life. From there the player has to take the emotions that appear and choose which ones to administer at certain times, visually shown in an abstracted inside look at the brain. You can choose to 'bank up' positive and negative emotions, however the negative emotions over time will grow if you leave them to build up unexpressed.

If for example there appears to be an important event in the characters life that they need to remain happy for, you can choose to hold onto negative emotions for that day and saving them for a later less important event.

One of the primary goals of the game is around showing mental health issues in a very physical way, as this is an oft overlooked part of mental health (where some may see mental health issues as being less 'real' that something physically visible). Eventually as the game progresses its designed to be unwinnable, as the eventual flow of sad emotions vastly outweighs the positive ones that come through.



Image ref: http://designyoutrust.com/2012/10/being-unique-in-...


Cat Need Bigger Bait is a fast paced action game. In this game, the player will need to catch all the cats, by using their mouse pointer. Every once in awhile a cat will spawn and the player will need to catch it. There are not time limit so the player doesn't need to rush. However, more cat will spawn if the player didn't manage to catch some within few hours. The cat will continuously spawn until the player's PC crash.

There are many different cats and each of them will behave differently. Some will run diagonally, some run in a straight line and some will jump over the mouse point to escape. If the player finds it too hard to catch a cat, they can try placing cat-food-baits. However, not all the cats will take the cat-food-bait. Such as the skinny one. For those skinny cats, the player will need to place bigger baits such as toys. For those stubborn, intelligent cat, the player will need to figure out how to place an even bigger bait themselves.


(http://waltribeiro.com/2009/01/15/music-is-life-mu...)

///Musique\\\
"Magic is cast through Music; nations vie for dominance."

Musique is a third-person skirmish fighting game, set in a world where magic is cast through music. Musicians are Magicians and live in segregated nations with their fellow genre casters. In the frosted South lie the Metal nations; far to the North are the fatherlands of Soul; dark west harbours Reggae, and so forth. Musique takes place in a world that is locked in the midst of world war. All States are trying to either survive or establish themselves as the dominant genre in the world. Musique follows four playable characters – Elvis, Hendrix, Lennon or Marley – in a single-player, cooperative experience. Each character has attained mastery in their chosen genre and commands their individual State of control.

Penguin Sledding is a 2D side scroller game where you play as a penguin who is going for a swim looking for fish. You must complete each level to find the fish by navigating over dangerous terrain where a penguin's worst enemies lay in wait.

You have an energy meter and the faster you run the faster it depletes. You can find fish laying around in each level which slowly replenish this meter. Laying on your belly and sliding to gain momentum will also allow your energy meter to replenish as you are not using energy.

Throughout the game you will have to be wary of hazards which would otherwise mean the end for a penguin. Killer whales can break out from under thin ice shelves bellow you, seals chase you in the water and polar bears chase you on land. You must outwit them all to get to your destination, your dinner.

Image result for penguin sledding

Image source: https://people.rit.edu/crd6283/320/project3/media/penguin.gif

In this game you play as a german spyhunter. Stop those pesky Americans before its too late! Thankfully your skills allow you to outsmart the dimwitted spies, however, they do not extend to outsmarting bees! and for that matter all variety of stinger toting flying insects!!

The game is a 3rd person shooter and relies heavily on stealth for the players progression. Unconventional weapons such as deodorant flamethrowers and vacuum cleaners are used to take out the bees, where silenced pistols and fibrewires are used to take out the spies.

The player has an enormous variety of weapons at their disposal but must choose only 3 at the start of each level.

Image source: onegreenplanet.org



swish is a game where the protagonist has been dropped into the middle of nowhere among the depths of some random ocean. you must fight against hypothermia, sodium poisoning, fatigue and dehydration in the ocean invironment and swim along the endless oceans occasionally coming across small islands where you can make fires and build shelters to fight off the cold, create makeshift filters to filer yourself some clean drinking water and lay your head down to replenish your stamina to prevent yourself from exhaustion. your goal is to try mark up your map to pin point the main island that has a radio on it so you can make contact with civilization and get out of this ocean. you must fight sharks with quicktime events if you fail to swim to a safe area or fail to attack a shark. you also have a limited amount of stamina capping how far you can swim based on your hunger and hydration (and fatigue) so its essential to keep yourself maintained.

OC art: http://piskel-imgstore-b.appspot.com/img/1a2d3c3d-6dd6-11e6-bcc4-91f9c6417b68.gif

This game requires at least two players, and can have a maximum of five, and is preferably played with an HTC Vive. This game is an asymmetrical base defense game, where the group of players are split into the ground team and then the remaining player will play in HQ, giving Intel and providing support from a distance.

Set in a war torn apocalyptic near future, the group of ground players are held up in a small base, with entrances on all sides and is exposed to the sky. The players are fighting hordes of humans win weapons and zombie like monsters, amassing in large hordes. Playing in first person, the players know that a wave of enemies is coming soon, so there will be a prephase, where players can set up defenses and move furniture and objects around to give them any advantage they can get, similar to a tower defense game, where players can set up traps and obstacles to guide the enemies where they want them.

The player in HQ will see the base and the ground team in a tabletop hologram life feed of the situation. The player can set up visual guides, aiding the team in where to place objects and traps. They can also spot enemies, giving warning to the ground team of where to protect the most. They can also send in ammunition, building materials, and other aid to the ground team. In the attack phase, HQ can also take control of the drone, sending in precision missile strikes and artillery fire to protect the team.


Retrieved from: https://spacefiction.files.wordpress.com/2010/04/avatar.png

In this virtual-reality game, you play as an aspiring sushi chef who needs to cut and make different sushi for customers. You have a time limit that will be featured on a screen near the player in-game for each customers order and you must make, cut and prepare the sushi to the customers standards to gain the points. Points will be deducted depending on multiple different aspects such as if you cut the sushi too many times or add ingredients that the customer didn't specify. You will be located in a small kitchen with all the ingredients located around you and named accordingly to help the player understand what the item is so that they can prepare the customers order correctly. Once you have completed the customers meal and put it onto a dish well-decorated, you can put it onto a moving conveyor belt located near the player also. After putting the food on the conveyor belt the customer will thing present their reaction behind the kitchen counter and points will be added accordingly.


Image Link: http://ndl.mgccw.com/mu3/game/20140831/17/1409486833521/ss/2_small.png

A casual, relaxing app that lets you share the pictures you see in the sky with other people in your area.

Summary

This is an augmented reality game for mobile that allows players to use their phone cameras to look at the sky and discover clouds that other people in their area have outlined to show what objects or animals they see in them. It uses your location to determine the weather, so clouds will, for example, be thicker and darker in a storm or move faster in strong winds.

Gameplay

Players can take photos of real world clouds they see and draw over them in the app, then send the drawing off to be shared with everyone else in the area. Creating and discovering clouds will give the player points that will enable them to mould cloud matter into custom shapes. The player can take photos of other people's clouds, 'like' them, and share them. If it is one that someone has sculpted rather than drawn on, the next player can come along and draw on it if they see another shape it could be.

Image: http://shapingcloudsproject.tumblr.com/

NPC Simulator is a multiplayer rpg game where you have to guide an inept main character through the story line without letting them die, the game has a silly character customization feature so whoever is playing the main character gets to make a monster, the main mission of the main character is to make it to the end without dying, and of course, being inept the character is incredibly weak, bonus points for being a douche about how good you are.

or maybe even the main character is just a stupid npc, who you have to push out of the way of traps and guide them to the finish, say if there's an arrow trap you have to either push them out of the way or jump in front of the arrows for example.

with a thrown together silly story like the character has special blood or something and needs to be there to defeat the big bosso.

image from:

http://new4.fjcdn.com/comments/Smashing+_7b0eb0724ddb095d842a202f5d600bbc.jpg


NIGHT CRAWLER is a first person multiplayer horror game for PC, PS4 and Xbox One. This game only has a multiplayer component. In NIGHT CRAWLER players can choose between two factions to play as, Night Crawler and Priest. Night Crawlers are essentially humans that have been possessed by powerful entities and have transformed into a demon-like creature that have a few demonic powers and brute strength. Priests are trained supernatural soldiers who specialize in taking down Night Crawlers. They also have supernatural abilities under their belt, such as 'Holy Constraints' which is powerful ability that can lock down Night Crawlers. In a typical match Night Crawlers are vicious beasts trying to quench their thirst for blood by hunting down innocent humans. Priests on the opposite side are trying to protect the humans. Players will be given the entire city as a battlefield and both parties will have to be constantly on the hunt. Matches will last for 30 minutes, to represent the clock going from 11pm to 5am, and each faction and its separate classes will have their own unique power spike within this time period, so players will have to learn to work around these.

Dark priest by cloudminedesign monster beast creature animal | Create your own roleplaying game material w/ RPG Bard: www.rpgbard.com | Writing inspiration for Dungeons and Dragons DND D&D Pathfinder PFRPG Warhammer 40k Star Wars Shadowrun Call of Cthulhu Lord of the Rings LoTR + d20 fantasy science fiction scifi horror design | Not Trusty Sword art: click artwork for source:

https://nz.pinterest.com/pin/380343131003004095/

Three Six Nine is a smartphone version of the drinking game three six nine. The rule is the same as the physical game, the player needs to clap for the numbers which includes 3, 6, 9 in the number such as 3, 6, 9, 13, 16, 19… etc. At the beginning of the game, a queue of cards with numbers in them will be coming down from the top of the screen, in a random order, and there will be two buttons at the bottom of the screen. One of the buttons is for passing, and the other button represents clapping. So, every time a card appears on the screen that has a number which includes 3, 6 or 9, the player needs to push the clap button, otherwise they should push the pass button. The player gains a point for a correct choice, otherwise a point is deducted. There will be 60 seconds of time given to the player, so the goal of the game is to reach the highest number of points within the time given.

It will have a multiplayer mode and there will be a ranking system in the game as well, so the player can compete with their score. Also there will be a number of items which can be used such as an item to recover from a mistake once, or an item to temporarily hide an opponent's screen.


Detective game where you play one of two swappable characters, one is a sarcastic and street wise PI who has the power of persuasion and uses this power to suggest to people in the street or at crimescenes to tell him the things he wants to know. The other is a little bit gullible but has the ability to mimic the face of people he has seen but never gets the accent or voice right. Game would follow the two of them solving crimes for clients. Game could be third person and a bit more action oriented, for the sweet talker maybe everyone in visual range is suggestable where as everyone in visual range for the shapeshifter can be turned into, only if he has seen their face however. It could also be a more text based conversation game where you can use the characters to interact and talk to use their abilities and progress through the story