Submissions from 2016-08-09 to 2016-08-10 (67 total)

10th August 2016

Chasing Nathan

So word has it that Nathan Morris, the lead singer of the Pop Punk band 'Bleak Tonight' is in town. It is your responsibility as a true Bleak Tonight fan to search for him, fulfil your childhood dream, and get a prime Instagram photo with him.

Gameplay:
The player must roam through the streets of Auckland city in search of Nathan. The only information they will be given is his last know location. As they arrive at the location, they will be given a clue as to where they could be. The player will be given no indicators as to the actual whereabouts of Nathan, so they will have to decipher a map to find his most probable location.
E.g. "I heard him saying that he really wants a Taco" – This will suggest that the player should look at the nearby Mexican restaurants.
The player will use WASD/Analog sticks to control their player.
The player will only ever find Nathan at his destination, meaning that there will be no travel time between his previous destination and his next. This is to avoid the player going too far ahead of Nathan.

Platform:
PC/Console/Handheld console.

Target Audience:
Players who do not have a lot of time for long story driven games. Fans of faster paced short bursts of gaming.

Image reference:
https://www.facebook.com/photo.php?fbid=4477046489035&set=t.1376176015&type=3&theater

As an average student within a nondescript high school, the player has been secretly contracted to secretly kill a teacher, specifically, the teacher of your own form class. Depending on the level of difficulty, the player will have less and less time to complete this contract, and they must do it undetected. Within a semi open world and real time environment, the player must observe the teacher, their patterns, those they are around and the common routes they take, all without arousing suspicion of course, in order to find the perfect time and perfect place to carry out the perfect hit so as to not be caught, and fulfill the contract. Timetables will be randomized each game, meaning that while the target will always be the homeroom teacher, this teacher may or may not appear in other classes each day, and with random events thrown into the mix such a situation could become difficult to read, challenging the player to learn and adapt.

Inspired by Assassination Classroom, Homeroom Assassin will focus on single player, but the potential for multiplayer is also rife, especially with the potential for clauses including the other assassins as hit targets, meaning in a multiplayer setting the player would not only have to attempt to appear ordinary to the AI, but also to other hidden players.

Homeroom Assassin would be played 3rd Person on console or PC, (but more likely suited to PC) and feature a semi happy go lucky theme with morbid undertones, aimed at a mature audience, and would feature stealth in the wide open environment of a school campus, blending into crowds and hiding in plain sight as much as sneakily hiding, following and observing with no-one noticing.

Inspiration:


https://sqwabb.files.wordpress.com/2015/03/assassination-class-1st-day-anime.jpg

A boy is woken up by her mother 15 minutes before class starts. So he sets off on an odyssey to reach his school on time. On a fast paced adventure in which the main character fights off m

monsters creeps, the shower and more much more. The game's main mechanic is that the MC is capable of speeding up, jumping, and duck. So the game would be all like the main character runs jumps, rides skateboards kicks throws rocks and so on. To reach the school. On a 15 minute run separated in 3 five minute races against time. The game would be variantly

Punishing. For example the main character may be hi8t by a car rendering him almost unconscious and at the next sudden impact will promptly stop and the player will have the whole level reset. The Game could be played with a mouse and the keys Wasd and on a phone it could be played by using the gyroscope used in most smartphones o let the player use it as a method of navigation. The game's audience would be teenagers or pretty much anyone that has felt he is or has been on the same situation. The game attempts to give the player the feeling of a genuine rush.

(was on an international call with my mother when suddenly my brother woke up and said those exact words.)

https://nz.pinterest.com/pin/106960559877164470/

A 2D phone app side scroller or mini game on computer, basically you play a mischievous small boy with unusually large hands for scooping up mud and throwing it. The premise is to get from one end of the obstacle course to the other (left to right), your one ability is to scoop up mud off the ground to make a mud pie and throwing it ahead of you, throwing mud has two uses, temporarily hold an enemy(adult) in place for you to safely jump over or to create a higher point to jump from of fill up some hole, e.g. throwing mud at the base of a wall that is to high to reach with a normal jump. Every time you scoop up mud you leave a small dip in the ground under you essentially destroying the environment, but scooping up mud in one place is dangerous or you'll trap yourself in a whole.

Due to the incredibly large hands every mud pie you throw creates a mound as tall as you making it easy to create large mounds of mud to help you get over obstacles.

On the phone the game can only be played while on its side. On the far left side of the screen are two buttons controlling left and right movement of the player, to scoop up mud you slide your finger down across the screen, you can scoop up and carry a maximum of two scoops of mud pie at any time. To jump you slide your finger up across the screen and to throw a mud pie you only need to tap the screen, to do a higher and stronger throw you can double tap the screen. The controls are similar for the computer except for using the arrow keys for moving, jumping, picking up mud and mouse clicking to through it.

http://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php

Ramen Bowlin is a Virtual Reality game where you use bowls of ramen to go bowling. The objective is simple, roll a bowl of ramen down a lane to a group of people lined up as pins that are all waiting on you to serve them their ramen. The game uses VR motion controls to pick up and handle the bowls of ramen (Once they are ready), sliding the bowls down while keeping their contents inside can be somewhat difficult, as if you throw them wrong they may spill over the lane, affecting how your next throws may go. This will cost you both time and how number of bowls you have left. Typically you want to make sure everybody gets a bowl, but you can get bonus points for serving one bowl to multiple people, and penalties for leaving any people standing. After a game, your score will be tallied, go for the best!

-Game play Genre, Virtual Reality, Bowling, Simulator

-Target Audience, People who like ramen, bowling and VR

-Reference image from, odditymall

(AKA Blimp my ride)

(AKA PIMP my BLIMP)

In the country to the north, night skies are lit up by the milky-way and to the south there are the southern lights. But the east is where the glamour is at… Blimp City.

As the name suggests Blimp City skies are littered with blimps. Big blimps, small blimps, fancy blimps, any blimp you could imagine can be seen taking flight to impress the citizens who live beneath.

Your job is to construct the most outrageous blimp you can create and fly it over the skies of Blimp City. Build a blimp, attach lights, change colours, hang light strings, put whatever you can fit or carry to impress.

Score points on your style, and the "wow-factor" of your blimp, and lose points for unimpressed citizens and the cost of your blimp. So if you're making profit in the game you're doing something right.

Image source: https://warisboring.com/we-almost-had-a-giant-robot-spy-blimp-d3681ef945b2#.1lkei5gxq

It's Olympic Season! And you know what that means, tourists…a lot of them. This is a prime opportunity for pickpockets to take action. "I'll Take This" is a game based in Rio De Janeiro and takes the player on a wild (and illegal) journey. There will be different pickpockets to choose from that you can play, each with different skill levels (agility, strength, allure). In each round you will have to follow your target and select an item you are going to try and take, easier said than done.

When you select your target, you must closely follow them without suspicion either from the target or other members of public. Some targets will have higher value items than others, high value items warrant big points. Each target will have a "Suspicion" bar which will fluctuate depending on how obvious or stealthy you are. If your pickpocket skills are poor and your target's Suspicion bar is full then you will be caught -> game over. However if you successfully retrieve the item of desire then you will be able to trade that item in for "Monies". The amount of Monies you will receive will depend on the value of the item. Monies can be used to upgrade your character's skills (agility, strength, allure) or perhaps purchase festive costumes. As you progress through the various levels, the difficulty will increase and targets will become almost impossible to steal from.

Images...are mine.

Virtual hot wheels tracks, extreme tracks that do loop the loops and jumps over the kitchen, around a cat, through some sketchy terrain (carpet), drift along some soapy tiles, and skip along a table, just like the old toys we played with as kids. Can recreate old tracks in editable rooms that you can place house hold items in to create unique obstacles that replicate the good times. Large selection of cars, could be cool to have access to branded vehicles like the batmobile or the GMC van from the A-team or a light cycle from Tron, or even just the hot wheels catalogue. Can make extremely convoluted tracks that intersect and mesh together.

Game is 3rd person racer, following the car. Just racing on extreme tracks, no power ups but can be single or multiplayer. The appeal is in nostalgia or including pop culture vehicles new and old. meow.


https://nz.pinterest.com/pin/398357529518645856/


Target Audience: Casual players

No. of players: 1 - 4 player

Console: Playstation, Xbox, Pc

This game is aim to bring fun to the player through using strange controls. Players play as a swimmer in a race where they must compete to be the fastest to get to the other side in multiplayer, or simply just make it to the other side in training/ single player. The difficulty is in the controls players must use the buttons to control each arm and leg to propell the player forward using the analogue stick to steer. If a player is not careful their swimmer may drown as the breathing is controlled by the position the swimmer is in. Players must keep their swimmer a floating in their own lane, if a player crosses into another player's lane they will be reset to the start position. After winning matches players can unlock customized modes and outfits for their swimmer to use. If a swimmer drowns too many times they are given a set of floaties to help, if they manage to drown with the floaties on they get an inflatable duck to help them.

Reference image:https://www.swimmingworldmagazine.com/news/sun-yang-to-miss-chinese-nationals-still-has-fina-a-cuts-from-last-year/

OUTSIDER is an open world adventure RPG multiplayer game where you will play as alien in an human disguise of your choice, and your goal will be to explore the earth and learn as much as you can about it so that you can report to your commander, on whether you should invade or not. The aim of the game is to give the players ability to explore and experience as much as they want, while being as realistic as possible. Players are given the ability to choose whatever they want to, but your actions and what you learn from it will affect the decision your commander makes. Which country the player gets to explore depends on where they are playing from. But there will be a possibility for them to explore other places as well.

Using the network/multiplayer feature players will be able to interact with other "aliens" in order learn and teach the knowledge gained from each others experiences. VR can also be incorporated into the game for a more immersive experience.

Yosemite National Park // Designinspiration:

https://nz.pinterest.com/pin/497155246348437602/


This game will be a co-op horror game, in which two players have to explore a mansion, solve puzzles to get to and unlock the exit. Trying to stop them however, is a ghost that is invisible to the naked eye, however, one player is able to see the ghost, and give the other a warning of where it is, and what to do. Meanwhile, the other player is completely blind to in, other than seeing footprints on the ground, sound and vibrations as the ghost draws near.

The 'vision' would be passed in between each player, as some sort of possession, giving each player a fairly similar amount of time being able to see the ghost. This tests both player's leading skills, and potentially gives each player a chance to screw over their friend. As, even though the ghost is invisible, when it gets close enough to kill you, both of the players will be able to see it.

The main aim of the game will be avoiding the ghost while trying to escape the mansion, while protecting your friend from being killed, by hiding together, and not splitting up.

Retrived from: http://i.dailymail.co.uk/i/pix/2014/03/24/article-2588102-1C88BFBB00000578-555_634x356.jpg



#23 (10/08/2016)

The Frost Wolfs Hunger

The Frost Wolfs Hunger is a third person survival game in which you play as the leader of a pack of wolfs out in the Siberian wastes. You must lead your pack to salvation, or die trying. Prey will be thin and far between, as well as being nimble and hard to catch. You must co-ordinate your pack to successfully find prey and ambush prey to survive. As the pack leader you have also heard rumours of a great man (Liam Neeson) who has strayed into your territory, do you make him your next meal or wisely stand back. The Frost Wolfs Hunger is designed to be a difficult, challenging, and rewarding game while still having that perfect balance of comedic touch.

Mechanics: Hardcore Survival, Liam Neeson, Pack Coordination, etc.

Objective: Lead your pack to salvation and survive.

Target Audience: 16+, Male and Female

Genre: Third Person Survival Game

Platform: PC, XBOX ONE, PS4


Image: Liam Neeson by cowman2000 - http://www.deviantart.com/art/Liam-Neeson-28263932...

One Game a Day #23.pdf168kb

Ever wondered how Jerry Seinfeld completely dominated the home entertainment market? Have you ever wished that you could be the literal definition of mediocrity? Don't you wish a catchy theme tune would follow you everywhere? If you answered yes to any of these questions then Sitcom Sim is the game for you. Follow in the footsteps of the greats as you carve out your own unique sit com. The player's objective on this tablet, android and Ios game is to dominate the sitcom market. Taking lessons for Sit com legends such as Tim Allen, Jerry Seinfeld and those guys from the Big Bang Theory. Manage your laugh track, live studio audience and props to create wacky and zany situations. Situations so surreal yet relatable they're sure to leave a small family of four individuals guts busted with laughter. Unlock famous Sit Com actors from your favourite shows to star in your own. Do well enough and you may even be able to recruit the beloved Jerry Seinfeld.

Image referance: http://www.photosgood.com/jerry-seinfeld

By: Andre Bastos Gottgtroy

GDV110

10 / 08/ 2016

Platforms:

Dino Save can be played in all platforms but would be preferably played on touch and console.

Concept:

Dino Save is a game where the player must stop a dinosaur from falling into the Pit of a asteroid, by placing blocks down to block it's path.

The player is a alien trying to help dinosaurs get through and survive the asteroid that hit earth and wiped them out, by getting them to his/her ship. To do this the player must place down blocks with his/her ships gravity gun in front of the dinosaur as it runs in a panic to stop it from falling into pits, getting hit by debre and other smaller asteroids , running into fire and so on.

The game would follow level designs similar to most puzzle games from a top down view. After saving one dinosaur the player would have to save the next type of dinosaur. Each time the type of dinosaur would change and with that the rules would change. For an example certain dinosaurs can jump over one block Meaning that players would need to place one extra block on top.

The gravity gun would have a certain amount of charge and so the player would need to strategically place blocks before the charge is over. Needing to think in advance what the dinosaur would do. The game will end when the player has lets 3 dinosaurs die. Each dinosaur would count for a certain amount of points.

Image from: https://i.ytimg.com/vi/_djfIygx0lo/maxresdefault.jpg


In this game, you are to untangle any complete mess that you are presented with. These things include headphones, balls of wool that the cat messed up horribly, and much more amazing features. Your controls will be using the mouse, which will be a click and drag feature, and if you are on mobile, then it is the same concept. The modes will include things such as, untangle the bomb cords. This mode will be about finding the right wire to cut in order to defuse the bomb.

There will be a multiplayer feature which will be a competition against your friend with 2 different tangled messes, and whoever untangles them the first will win. there could also be a very big mess where you work together in order to find the right cord to defuse the bomb,.

This game will also be available in Virtual Reality.

http://ascend.no/flow/w_tangle.jpg


Potions would be a 2-4 player card game where players must gather ingredients in their hands to fill recipes for potions and elixirs. Cards would be split in 2 decks, ingredients and recipes.Three recipes are placed in between the players, they then proceed to take turns drawing the required ingredient cards and discarding unwanted ones. Once the player has the required ingredients in his or her hand he or she may show them to the opponent and swap them in for the recipe card. Recipe cards are replaced with new ones when taken. Each recipe card obtained gives the player a certain number of points based on the difficulty to complete. First player to collect 20 points wins the game and the honour of potions master.

Mixed into the ingredients cards are action cards where players have the opportunity to swap hands with the opposition, search the ingredient deck or discard for an ingredient of your choice, discard recipe cards in play and even steal completed potions from the opposition.

Image Retrieved from - https://www.gamedevmarket.net/media/get/cc_ba7d96f40ef6923c98d1dac3bdfa9d36fdde6dea.jpg

A game played from first person perspective where the player is a newly registered dietician, and their job is to get clients and help them achieve their goals, from dealing with certain illnesses to achieving weight loss. Player's are sat at a desk and everything they do is managed from menus.

When a client walks in (or comes to an appointment) they will get a notification to proceed with the session. If it is a new client, players will have a limited amount of time to select questions from a list of multiple choice questions, this is used to gather specific information the player can use to create a plan. Depending on how much money the client wishes to spend the player may have more or less time (30 min, 45 min, 1 hour sessions - in game time).

After they have gathered information they will be able to select a base meal plan and edit information such as calories, macro-nutrients (carbohydrates, protein, fat), and even micro-nutrients. If players have not gathered all necessary information they may add foods that the client is allergic too, or dislikes, which means they will not stick to the given plan. If a client does not achieve their goal then the player will not get as much profit and also have less chances for future clients, from a bad reputation.

During early levels, players may not have clients every day of the in-game week and so a fast-forward option is available to fast-forward to the next session booked in. There will be many different types of clients that the player can have that will have different goals and needs, which means the player will continue being interested.

http://www.nedlandsdoctor.com.au/files/2414/3512/7124/dietitian-banner.jpg



this game is a board game where you have to run your board character to the area where the hangman is being drawn before the word is spelt. you roll a die between every guess player 2 has which determines how far you move and the path you take to reach the hangman area is blocked off by the correct guessed letters and youre forced to change path to another letter (if you were going to go through a specific letter that was guessed) the hangman is also drawn on wrongly guessed letters prompting player 1 to panic.

the game ends when player 1 reaches the hangman area, the hangman is hung OR the word is guessed. player 2 cannot guess the whole word. there are several templates for word length, smaller words = shorter paths. this game can be played very fast depending on luck based letter guessing or it could take up to 12 wrong guesses.

(statistics would be changed to balance the concept but i cant think of them right now.)

OC art: http://piskel-imgstore-b.appspot.com/img/a73d0566-5ee4-11e6-b223-9fe05ecc4f08.gif

VR game

This is a game thats a bit of a play on the traditional first person shooter except its set in a playground scene and the speed of the characters is increased and all the characters have for weapons is slingshots loaded with paint balloons.

This games aimed at mainly children or teenages messing around with some free time, it would be bright vibrant colours and arcade style music to add to the theme of speed filled entertaining.

This game would be free to play to try and market to as many people as possible, along with adding more maps and upgrading the game for free for player retainment.

The game is developed for PC and consoles. You play as a customized avatar of yourself/person of your choosing. The game is set in various 1980's/twilight zone-esque levels. The game has a variety of horror stories that the player can go through, all of the levels contain a set of decisions that the player must make at specific times to advance the story. The different levels will each have their own unique art style dependant on the story and can even have different camera types such as third person or first person if the story calls for it. Each major decision the player makes will drastically change the outcome of each level. the player will be clued in as to what decisions are important. The game can follow an episodic structure that allows players to buy the episodes they are interested in and leave out ones they find uninteresting or boring.


Image Source: Stranger Things, TV Show