Submissions from 2016-07-21 to 2016-07-22 (75 total)

Genre: 3rd person Action/Adventure

You play as an immortal trained in the martial arts called Jinn. After leaving the world in peace 1000 years ago Jinn is disturbed from his deep seclusion and meditation, Jinn awakes after strangers stumbled upon his hidden cave in the mountains and attempt to kill him, weakened after so many years Jinn is left vulnerable when you learn that you've become mortal and are at risk of dying, you're powers are all but gone and so has your knowledge of your legendary fighting skills. You visit your shrines in order to store your powers and skills and uncover the mystery to your sudden mortality whilst being thrown into an unknown war with dark and mysterious forces keeping you at bay, only then can you restore peace to the world.

Mechanics and play style can be compared to that of games like Assassins Creed, Shadow of Modor and Castlevaina Lords of Shadow. You navigate a mostly single path world encountering stronger enemies as you progress. The game forces you to balance between your attacks, defences and evasion to survive, combining your different abilities according to the enemy or surroundings and your reflexes to avoid taking damage to the small amount of health you start out with. Explore the beautiful and chaotic world encountering several in depth characters along the way as you unlock the story of the legend of Jinn.


http://fantasy-art-engine.tumblr.com/image/102569412959

You play as a handsome man called Chaaarles who has found himself in a predicament due to his astounding looks and charming personality. The predicament in question is that many of his co-workers and friends are in fact incredibly jealous of how charming he is.Believing that it his fault that their love lives are failing (I mean come on this dude is amazing surely he's stealing everyone's hearts) in an attempt at revenge all those around him are now out for blood.

The game itself would be a Xbox-kinect beat-em-up where due to your charming self you aim to not engage in combat to fend of your foes but rather perform series of amazing poses to dodge until your opponents lose the will to fight due to pure amazement. Main characters in the game will later apologize in the credits once they have realized all he ever wanted was to be friends.


image source: https://media.gq.com/photos/5584331909f0bee56443561f/master/pass/style-2010-04-male-vanity-jarvis-cocker-pose.jpg

Genre : Crime investigation and sci-fi

Platform :PC, Console

The year is 5083, and you are a detective for the intergalactic bureau of investigation. You are assigned to the sol branch. During the game you have to solve various crimes that have occurred in the solar system, such as a ship that was attacked and it's crew abducted. During the game, the player will have to solve puzzles to get clues and progress through the level. Also, the player will have to interrogate nearby aliens to find out the truth. During the interrogation, the player will have to choose questions and actions to take, and will have to think if the alien is lying. At the end of the level, the player must decide what happened in the crime and arrest the person responsible. If the player is correct, the game continues, if he is wrong then he gets a strike. After three strikes the player is fired from his job, and the game is over.

Image reference from : en.em.wikipedia.org/wiki/File:LA-noire-box-art.jpg



Second Person Shooter is a game in which the player must find and shoot all the enemies in each level, except that they can only see from the first person perspectives of these enemies. The player can switch between each enemy's viewpoints at any time, and will have to be careful when they killed enemies, because when the enemy dies, the player loses access to their perspective. A mixture of a shooter and a puzzle game, the player will likely have to make multiple attempts at each level to develop a plan of attack that allows them to find and defeat all opponents. The early levels will be easier, with open spaces and glass walls making it easy to see yourself and navigate the level, but as you progress through the levels, it will grow more maze-like and difficult. It might even be necessary to run away from enemies to effectively have a trailing camera creating a faux third-person view.

image source: https://dereklieu.wordpress.com/2008/11/17/movie-t...

This game is a multiplayer or single player real time strategy game that takes place in a skyworld where players spawn on two floating islands. The game would be for PC, and uses a 2D top down view.

The players are split into two teams, where the aim of the game is to get to the enemy base and destroy their spawn point, however, since the islands are far apart, you need to gather resources and make your way to the enemy base to attack. You gather resources by mining surrounding, smaller platforms that contain valuable resources and sometimes special items that can make taking out your enemies easier, like binoculars for example to scope out the map and see the enemies defenses.

If you or your team decides they want to be more defensive, they can spend their resources building a better defense for their platform, protecting vulnerable angles, making it harder to be attacked. Or you could try your hand at exploring and claiming the surrounding areas to gain more cover over the map.

The game would have fog of war, making it important to set up watchtowers or having scouts covering the map, as even if the area is already scouted, unless there is a building or a player nearby, that area of the map is not updated. This means all players will only see the last known image of what that area used to look like. This allows for more tense gameplay, as you really won't know what the enemy is doing until you come across one.

The game would have mostly ranged combat, other than a one hit melee attack. The weapon list would consist mostly of bows, crossbows and catapults that can be set up on the surrounding platforms.


http://btgarts.deviantart.com/art/The-Floating-Islands-498272645

A game about seeing the infection of a human being from the view of a virus. The person would have to navigate human body to infect it and cause as much damage as possible, turning a simple cold into a deadly virus. The players would get to choose what kind of person to infect and through what method to infect the chosen person. Then they would need to start slowly growing, and affecting more and more parts of the body. The players would also have to either evade or confront the immunity system of each body. Consuming the defending cells would make the virus grow and the body weaker to more infection. The whole game is going to be made by either 3rd person look or can be from 1st person depending on how the player wants. Also, instead of treating it like a simulator, it's going to be made like an adventure.


http://pop.h-cdn.co/assets/15/23/980x490/landscape-1433433160-virus-swineflu.jpg

Loki is a game that places you in the shoes of Diana Loke or Agent Loki. An agent who inadvertently caused the end of the world. Loki must navigate the past present and devastated future to right her wrongs, though she soon discovers that not every change is for the best. Loki challenges the player to not only think of the current actions but their future and past as well. Delaying a guard in the past may prevent that said guard from getting shot 10 minutes later. In the end Loki's decisions are up to you. Navigate through time as the most feared agent history has ever produced. Use advanced techniques and weapons to stealthily navigate past your enemies or ruthlessly carve through anyone who'd stand in your way. Everyone you meet, everyone you save, everyone you kill will create a new future. Right your wrongs, for time is of the essence.

A multiplayer game where each player is sitting in a kayak, canoe or dinghy with an oar or a pair of oars of the appropriate style for the boat. Multiple players may share the same boat, forcing them to work as a team, or be by themselves, making teamwork with other boats optional. Other than players that share the same boat, there wouldn't be set teams, but rather alliances that players can make with each other when they mutually want to. If a boat has two riders, the player in the back of the boat makes alliance decisions for both of them.

The goal of the game is to knock other players into the water by hitting them with the oars, ramming into their boat or splashing water. Last person or alliance still dry is the winner. Different boats would have different advantages. Kayaks would be really maneuverable and come with double-sided paddles, but also be small and easier to flip.

Canoes would be large and powerful for ramming, but they always have 2 riders (while kayaks and dinghies could be for one or two people) that have to work together to get anywhere. Dinghies would be harder to flip and easier to paddle quickly, but the paddles would have limited range of motion due to being attached to the side of the boat.

http://www.exmooradventures.co.uk/wp-content/uploads/2013/10/DSCN0858.jpg


Rero Rero Rero is a casual mobile game about licking lollies. In this game, the player tries to lick the lolly as fast as possible without the lolly dropping onto the ground. The game ends when either the lolly has fully melted or dropped out from the character's mouth. The final high score is reviewed when the player loses or end the game early.

In order to successfully lick the lolly, the player will need to make different tongue licking motions with their phone:

  • Up motion will throw the lolly up in the air. This will cool down the lolly and reduce melting speed.
  • Forward and backward motion can spin the lolly. The faster the lolly spins, the more point the player gains every second.
  • Left and right motion can keep the lolly in the character's mouth.

The player can buy different lollies to try out with the coins they earned after game ends. The amount of coins earned depends on their final score. Some lollies will have a special surprise inside them. The phone will vibrate when special effect happens and the player will need to shake their phone to gain the extra point. The lolly will not drop during special effects.

Image Source: https://67.media.tumblr.com/fbf5f54f7eb0c0967dbecfc28f490952/tumblr_npr4qp1t6b1u27sroo1_500.gif


You're a horse racing through a series of tracks and obstacle courses, you start off in a training level to hone your skills and get to know what to do. But after that you are right in to it racing through wacky tracks. Dodging other horses trying to knock you off of first place, or evading the falling boulders or jumping over holes in the ground. to weaving in and out of the traffic.

You lose ground on your fellow race horses if you are caught by the boulder but if you fall through a crack, of the side or down the cliff you start from the beginning of the track or the previous check point. Your fellow horse racers obviously want to win and do not want you to win so they try to get in your way or shoot you down. But that means you can also get in your opponents way and shoot them down to gain ground on them.

https://upload.wikimedia.org/wikipedia/commons/1/1d/Horserace_520133030.jpg

this game is a test of personal reflection, are you really who you think you were? this game is fairly simple but also makes you question your moral background. you're presented with the life of a randomly generated person, nothing much just strolling through their life and throughout their days you're presented with sins, Pride. Envy. Wrath, Gluttony and Lust. Sloth and Greed. each mundane task you do each day may or may not contain or relate to one of these sins its up to you to decide what you think is morally right by your own standard and reap the consequences of the wrong decisions you make.

for example, you've been given a plate of chocolate, the plate is for you and two other people to share one of them has fallen asleep and one has left to go to the bathroom, you can take an extra piece of chocolate if you want, i mean really they weren't even interested in it, they haven't been eating it have they? it would be a waste otherwise. and boom just like that you've committed greed. and now, your deadly sin is a step closer to consuming you, a physical embodiment of your own guilty sin gets a step closer and closer every time you sin each level/day becoming more and more filled with more discreet sins you thought were totally justified. each time you sin that category of sin becomes worse and it reflects on your life and you become more evil each passing day.

how well do you really know yourself? how far into your life can you get without being consumed by sin.

A War is a game about the player acting as the government to convince there nation to go to war. The player can manipulate the budget to fund different organisations to make sure that to make the people think that keeping you in power is in their best interest. Make sure that you give enough funding to the military to fund the war but don't take too much funding from the people at home or they will start riots and commit more crimes or start a coup. Crak down on enemy sympathisers but don't be too tyrannical or you will loss the support of the people remember your also staging a war so lead your troops to the enemies strategic locations. Try to read them and find out where there most likely to attack and then set up your defences. Remember to keep your armies feed and moral high.

[ Idea 04 - 22/07/2016]
Minh Nguyen | Minh.ngu7004


Image Source: http://telkomgaming.co.za/slime-rancher-on-steam-g...

Think Slime Rancher but instead of slimes, it is crops that are to be sold in a more complex and competitive economy and in order to successfully grow crops of various and delicious flavors...

...the player must learn and practice how to play AC-DC - Highway to hell.

Entre-Planter takes the game mechanics of similar agricultural games such as the infamous Farmville but fuses together elements aimed towards a more economical perspective in terms of, in-game trading or selling within the games like: Diablo or Path of Exile.

In theory: The objective of the game is to successfully establish and expand your business of growing your crops to a fluctuating market whilst overcoming various situations and scenarios that may diminish whatever strategy the player conceptualized.
But the twist is in order to nurture these crops it must done by singing or playing said musical instrument of a song that the Player selected. Thus the resulting genre that the Player practices to grow their crops, results in a differing the flavor that the crops have once harvested.

The various objectives that player will have to overcome:
- Weather: How will the player maximize the most of the weather?

- Seasonal: Suppose the target audience desires vegetation that does not grow in that particular season? How do you prevent your crops from being eaten by rabbits in spring or chickens being eaten by roaming dire wolves in winter?

- Competitive business: What if the competition could reach multiple audiences? How does the player seek to out compete?

- An ever updating technology within agricultural industry: How do you stay one step ahead? What if you lose potential investors because of the decision is viewed unethical?

- The target audience: What if targeted audiences wanted the player to practice similar bands but not in particular AC-DC? or something entirely different like Michael Jackson?

MacBoozer

Ever seen MacGyver? Well this game is basically MacGyver late to Friday night drinks edition. The object of the game is to use your surroundings to cool your drink down to an appropriate drinking temperature faster than just placing it in the fridge or freezer. It could be the old wet paper towel around the bottle trick or having your ice bucket filled with salt water instead of that boring water. The challenge is knowing when your drink is ready. Do you open a disgusting warm beer? Or do you wait it out risking losing against the fridge for that refreshing beverage of the alcoholic persuasion? Depending on how loaded your mate is could be the deciding factor of the difficulty, is their fridge barely standing or does it have enough flash knobs and dials to almost take off. A poor fridge may give you bit more leeway with finding your inner MacGyver. Be late to a party and test your beer temperature knowledge in this riveting 1 player game!


Picture Source: http://static1.techinsider.io/image/55c4c1132acae74c2f8bbb03-3797-2848/shutterstock_147996737.jpg

In Search of Better Graphics

What if your GTX 420 Ultimate with neon lights just isn't doing the job?

What if your AMD Radeon PrettyMuchAllOfThem is running too hot on high settings?

Introducing the outdoors, a new experience for gamers designed to awe and appease the shut-ins across the world.

With all new High-Definition graphics and no required graphics card, this is truly the pinnacle of games.

Envelop yourself with a whole new level of difficulty and challenges such as: NPC's ignoring you, permadeath, trap loot chests that get you 'banned' for a few days and boss battles which reward you with your own freedom.

Distract yourself with infinite side quests in a world surrounded by hard choices that determine the uncountable numbers of different paths you can take.

Equip yourself with incredible items known as clothes to display your wealth as well as bewilder the NPC's who've never seen spiked shoulderpads quite like yours.


-- Only classified as a game if the consumer is a gamer

- References

http://www.ihaveapc.com/2013/12/gaming-geeks-outdoors-funny/

A mobile game that uses the players touch and microphone to manipulate the player and game world. The game is an adventure game set in the fictional world of Treeka, a pleasant place with lots of animals and nature. The game will be kid-friendly and sees the player help out the inhabitants of the world. The player recieves tasks by talking to the variety of animals they meet in the game world, these tasks may be as simple as giving the animal a haircut (done by the player drawing with the mobile) or fetching an item of interest from elsewhere in the game world. The player may come across obstacles on the way, they will overcome these obstacles by using their phone in the physical world. i.e. flipping it upside down to invert gravity, blowing into the microphone to create wind in the game or shaking the phone to scare away bad animals.

The game will be very bright and minimalistic to appeal to a younger audience.

Image source: https://nz.pinterest.com/pin/328692472784353687/

You play as a Rectangle living in a very simplistically designed world where everyone else are different shapes as well. Your objective is to lead the Rectangles to destroy all other shapes from the very world you live in to ensure that Rectangles are the master race. You must build a kingdom for your Rectangular people to keep them safe and prepare for war! Other-shaped kingdoms will be looking to take you down, you must not let them. Raise armies and build up your supplies. After defeating another shapes kingdom, you earn coins which depend on the difficulty of that kingdom that had fallen. With this coins, you can use them to further upgrade your kingdom and further protect your people to prepare for Rectangular world domination!

This is again a "wishlist" idea. There was a kind of era for online horse simulation games in the 2000s, which I played avidly being a horse person suffering withdrawals since moving into the city. The vast majority of them are dead and gone now, leaving a bit of a vacuum for those interested in equine-related games who are older than 12. ("Under 15" seeming to be the main target audience for current horse-themed games.) The make-shift solution for the 9000+ plus members of Equus-Sims was to found a modding community for The Sims 3 (by EA) which essentially ran wild with the Pets expansion pack, ripping the game apart and restuffing its innards with horse-related custom content. With more sophisticated competitions and roleplaying then taking place on the forum.

It was all well and good but didn't quite reach the itch I still have; for a 3D horse-orientated sandbox game that is engaging, educational and challenging to anyone, even adults who are well versed in horse husbandry. The Sims, essentially, but intended as a horse game and taking the horse care seriously; none of this leaving your horse's saddle on overnight stuff!

You start off as a stable hand (choosing to work at a racing stable, a sport horse stable or a stock horse ranch) and only by completing the set tasks and challenges and displaying the correct knowledge can you be promoted through the ranks, selecting one of three career paths: breeder, trainer or rider.
There's no real pressure to move on from a position you're having fun in, but once you have earned enough prestige for yourself (through your horse(s) winning things) the paths begin to converge again as you gradually are given more responsibility until you are able to either manage the whole stable, or leave to found your own. It's at this point that the game will really open up and you are free to do exactly as you like, design your establishment and find your exact niche. The game will offer an online multiplayer option for advanced competing, breeding and selling. I'm not ambitious what

(Picture is actually one of my old competition pictures from the forum; essentially you took an in-game screenshot and embellished it with digital painting... Mine tended towards heavily painted.)

Bring hats back is a third person shooting game. In this game, there will be a group of naughty monkeys making trouble. An old man is selling hats under the tree, all hats were stolen by the monkey when the old man fell asleep. Please help the angry old man to get all his hats back. In the game, you need to use the mouse to control the direction where you want to throw, the character will turn to the side where your mouse is. There will be a lot of monkeys on or under the tree, you need to use bananas to hit the monkey in order to make them fall off the tree. If you are having trouble to aim the monkey, you can easily tap the space button to switch down to torches, and burn the branches of the tree. The monkeys will also fall off the tree. There are many different levels in this game, it will be more difficult in next level. All you need to use props to make the monkeys fall off the trees and help the old man to retrieve all his hats.

Image source: http://www.qbaobei.com/Uploads/Picture/2015-12-08/566632b31a71e.jpg



A game where you play as a hungry, swashbuckling mouse living in a mansion of a wealthy family who have multiple pets.

The goal of the game is steal food and take it back to your mouse family without being caught by either the family or their pets. The player will have to avoid the pets or they will be killed, being spotted by the family will result in extras traps in future levels meaning the game will get harder for you.

The game will be in first person perspective and will be a platforming, puzzle, stealth game.The player will have to solve several puzzles per level. For example, how to reach the bread that is high on a cupboard or how to get the cheese that is locked in the fridge.

The player will have several abilities to call in that can cause a distraction to avoid some immediate danger, such as throwing a rock to draw the nearby cats attention.


image retreived from: http://6iee.com/376228.html

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