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Submissions from 2015-01-31 to 2015-02-01 (1 total)

The slime now leaps high into the air, off the screen, and crash down where the player was when it started to jump.

In the original One Room Dungeon, Slimes would jump around on-screen, traveling in arcs. Slimes could not be hit or hit the player when they were in the air. Players did not understand this, and many losses were because of the confusing Slime movement.

To remedy this, slimes now leave the screen and re-enter. This should make it easier to tell when the slime is down on the ground and read to hit, or in the air and ready to strike.

I may go back and tweak how the slime's jumps work, but now I have something to build off of.