I've been thinking about how to handle more players in the game so instead of programming the game the "easy way" (by cloning the player object and copy/pasting the same events while changing the objects) I'm going to do it the right way - having the same player object with different animations depending on which player it is. This way I can have the same events for all players, and if I want to add more players later (maybe 4-player co-op) it won't limit me.
It shouldn't be too hard. I'll use a variable to store the player's controls and store the keycodes on a TokenAt.
Unity makes it both easy and hard. It's kinda weird. When it works, i works very well, but figuring it out is weird.