Submissions from 2015-04-14 to 2015-04-15 (5 total)

Fixed the weapon shot offset bug. Didn't do much else, since I'm really tired today. I'm going to get some sleep and try again tomorrow.

Worked on textbox layering - it's possible to view multiple textboxes at once, if you are in a conversation and walk in range of a different one. Design-wise, this isn't quite what I want. The intention is for there to only be one conversation on screen at a time. But in lieu of enforcing that design constraint, I've made it so that only the textbox for the nearest conversation is visible.

Slow Day

A submission for Make games. 80

Today, I updated the equipment rack sprites to give them the same aesthetic as the rest of the buildings. They now fit in a lot better.

I started drawing textures but that was painful and since I'm only making smallish 2D sprites I think I can get away with basic materials and procedural textures (like the camo texture here). Anyway, I'm pretty happy with this result for now and I think I'll follow this process for at least the next few buildings I need to make.

Spent an hour learning how to unpack UV's in Blender. I'm not sure I wanted to know now...