Started 7 years ago (2016-12-31T23:00:00Z).
Ended 6 years ago (2017-12-30T23:00:00Z).

Make one WarioWare game a week using WarioWare D.I.Y. for the Nintendo DS.

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Recent submissions (15 total)

A game about why breaking stuff is not always a good idea. Art taken from one of the games included in WarioWare D.I.Y., except for the egg's content – it's not like I became good at drawing all of a sudden!

Video: https://youtu.be/xUQIisA6dSQ

Took 1 hour to make (since art was already existing).

A game about stealing a 100kg Canadian gold coin – based on a true story!

Video: https://youtu.be/KiUj9Zejz0E

Took 3 hours to make.

A game about a webcomic, made for the Webcomic Name Fan Comic Competition. The running gag of Webcomic Name is that the last panel always has "oh no" in it, Wario says the same when you fail a game, so I combined the two together.

Video: https://youtu.be/Gx5hOste3KE

Took 1 hour to make.

A game about a hole in which you throw stuff. This weekend I co-organised the first Civic Game Jam in Berlin (http://civicgamejam.com), one of the teams came up with the idea of a game featuring a hole, I really liked the concept so I did my own version, without looking at their creation first (of which you can see some bits on Twitter). Here's a comprehensive recap of the event if you're curious.

Adding a face to the hole was 100% inspired by Jenny Jiao Hsia's excellent GDC 2017 talk about cuteness.

Video: https://youtu.be/p2XsQD1IyCw

Took 2 hours to make.

A game about eating ajvar, featuring a turbo folk soundtrack (it gets better the faster the game becomes).

Video: https://youtu.be/-itQNeNscUM

Took 2 hours to make.

A game about peeling a banana. It's actually more like a tribute to the Velvet Underground & Nico album, which celebrated its 50th anniversary this week. From Wikipedia: "Early copies of the album invited the owner to "Peel slowly and see"; peeling back the banana skin revealed a flesh-colored banana underneath." The game melody is based on Sunday Morning, the opening track of the record.

Video: https://youtu.be/UqMwvUJSJnc

Took 3 hours to make.

A demake of Semblance by Nyamakop – find out more about it at http://semblance-game.com/

Video: https://youtu.be/iHqkCTRjRsI

Took 3 hours to make.

A game about handing out business cards, inspired by the original Shinobi game. Made at the "indie hostel" during GDC 2017. Thanks to Owen and Robin for the topic + title suggestion.

Video: https://youtu.be/WT81SmZKMog

Took around 5 hours to make.

A game about procrastination.

Video: https://youtu.be/c3Ekaa8MG6s

Couldn't come up with any new good ideas this week, so I picked a game I originally made at the Berlin Mini Game Jam a few months ago and made some changes to improve it. The first version took me around 2 hours to make.

A game about catching the sun.

Video: https://youtu.be/ZFGbhg5X8zI

Built the game pretty quickly in around an hour, then took me another two to get all the details right – e.g. look at how the "Don't blink" text appears only after the other text is gone.

A game about Susan Kare's pixel art work.

Video: https://youtu.be/T7aFpG-brcc

It took me 4 hours to make the game. Thanks to Nomi for suggesting me to look into her pixel art, I was already familiar with some of it as a long time Mac user, but redrawing a few pieces pixel by pixel made me appreciate it even more. I had no idea she also designed the Chicago typeface, which used to be the system font. Check out her work at http://kare.com/portfolio/

Agame about watermelon emojis. This is also my submission for the A MAZE. #MelonGameJam, which is running right now: https://itch.io/jam/melon-game-jam.

Video: https://youtu.be/yZGhrDT99pc

It took me around 6 hours to make the game. 60% of that time was spent replicating the Facebook Messenger app UI, the rest connecting all the chat feed images, making the animation feel good and get the timing right – I wanted the win state to end with the screen getting all red.

This was inspired by other WarioWare D.I.Y. games replicating the UI of an app, like these two gems by Duncan Robson (who in general inspired me to do the Wario Year):

http://microcartridge.tumblr.com/post/109280703218/block

http://microcartridge.tumblr.com/post/49526839772/vine

A game about punching nazis. For context: https://www.nytimes.com/2017/01/21/us/politics/ric...

Video: https://youtu.be/akUeLwjreVQ

This game was fairly rapid to make, less than 3 hours in total, probably also because I had a clear reference for the visuals (I copied the original scene where the punching took place, based on the footage found online). I wanted the punch to enter fast, slow down when hitting and then exit fast once again, had to play a bit around with the Contact trigger and Travel action before I got it right, but I'm happy with the results.

A game about making tea.

Video: https://youtu.be/Xlv8fmmQHo8

Took me 3-4 hours to make this. I've used the Dry Eye game (http://www.mariowiki.com/Dry_Eye) as a starting point and kept the basic gameplay idea, in the end I replaced all the sprites except for the hand, which was modified to better fit the tea bag.

Who needs a hammer when you've got feet? A game about that time I built an Ikea Expedit with Johannes at Saftladen and we didn't have a hammer.

Video: https://youtu.be/YcdQ51roTRw

Took me 4 hours to make this. Johannes' sprite as you can probably tell is a customised Mario.

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