Started 7 years ago (2016-05-19T09:00:00Z). Goes forever.

Do something, anything, related to the development of your game every day!

"Great things are not done by impulse, but by a series of small things brought together." - Vincent Van Gogh

"Inches make champions." - Vince Lombardi

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Recent submissions (692 total)

Decided on a theme for the mobile game (space/planet). This offers a variety of different benefits, mainly that the art/animation is easier to create. Spent an hour sketching different options for the main character, Pluto.

I started adding a level selection menu to my game and decided to give it some tilt. Slapped in an 8 ball while I was at it and now you can balance the 8 ball while in the menu. No idea why I spent time making this but its here either way.

2024-04-16 16-55-42.mp414mb

Worked on improving project management for game dev. Did the following:

  • Tested out a few different project management tools (Decided on Trello)
  • Created Trello board for mobile game
  • Created user stories for this weeks sprint
  • Tested and added time tracking power up to Trello so that I can better track development time for each game I create

Some little progress -_-

Now more words spawn if the player types faster =)

I released the demo of my physics based puzzle game and the people who have left some comments and suggestions on my discord have been really nice. So I've been adding more levels and thinking about adding new items to play around with in the full version.

This time, I was inspired by Minecraft's piston and sticky pistons. So, I decided to give it a try and whipped up a quick prototype of it.

It was clear from the get go that this item's identity in this game was to be able to move static items in the game.

Naturally, platforms and blocks in the game can't be move by any normal means. Dynamic items will always interact with dynamic items. This is where pistons shine. While it is still buggy in actuality, the results so far have been intriguing and I am excited to polish this item to formally add it into the game.

(3mb)
(6mb)

✩₊˚.⋆☾⋆⁺₊✧

Problems

I find it really hard to keep it up daily, but since I can make anything related to game development, I guess writing down some game ideas is perfectly fine, isn't it?

The game

Anyway, today I actually worked on my game (★‿★)
It's a really simple typing game where words fall down across the screen.

I HATE UNITY!

not sure what to do next

I tried some shader about the water

Still fighting with terrain painting, but got some work done for the fishfest game jam! Time to add gameplay 👀

Made a screenshot, posted it on twitter. Not all heroes wear capes
https://cgpepper.itch.io/freedom-manager

I added UI and sounds to the Heroes of Sokoban clone. I think I can learn a lot a by copying simple games.

I'll try to build a typing game next. =)

A submission for Daily Gamedev

This submission is empty

A submission for Daily Gamedev

This submission is empty

A submission for Daily Gamedev

I've been working on a clone of Heroes of Sokoban in Unity. This is my first full game (even if it's not mine) so I'm proud of it :-)

A submission for Daily Gamedev

This submission is empty

Hey! I've been working on adding some new levels to my game Rocket Bytes for a paid release on the Playdate's store Catalog, so I've been doing some code fixing, art improvement, and mainly as of now some level designing (the nice thing with that is I made a level editor in the game so I can just use that)

I know this isn't super active, but maybe I can help bring it back? Seems neat
Daily may be a little too difficult at least for me so I might consider doing a weekly gamedev streak instead tho

I swear I'm not giving up!

Right now I'm just in between game projects since the release of my game and without a locked in project on my plate keeping up the streak feels forced right now.
I could fill it up with like, tutorials or experiments but I also am trying to make room for other things too that probably take priority.

But once I get back to a game, I look forward to resuming this.

More work on the card game and trying to iron out maybe uhhh a major flaw in the overall design

After the meeting last night I am trying a first pass at fleshing out the rules for the card game my friend and I are working on

Working on a card game with a friend and we chatted tonight about some early design stuff.

Very pumped about progress!

Adjacent to my game proper, I’m doing some work to set up another user account on my computer that can focus on just game dev without distractions from other things.

So that’s been a light snake pit, but I think im almost through!

Now that JOUNCER PX is out, I plan on turning my attention to some game dev tools I'd like to have.

I'm working in Godot and have identified some of the systems I want to be able to use "off the shelf" or at least have a strong functional base on any given project.

I've started some of this work and spent time today reviewing the work so far and documenting what work I want to do (or revist).

Updated Godot to 3.5.3 and at first brush nothing exploded AND now I can see the cursor in game!

I'll call that a win.

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