Had even more problems when adding a new seat sprite, so I decided to redo the collisions from scratch. They were a huge mess and I've simplified it a lot by doing it all over. Didn't make any visible progress other than the seat sprite so I'll just wait and post that image tomorrow, hopefulyl with more art too.

Update Details:

  • Made a sprite for the seat
  • Reworked the collision code (again)

Tomorrows Planned Update:

  • Fix what I broke
  • More graphics

More submissions by Ayaya33 for Make games.

Very little progress made today. I did finish reworking a large chunk of the code making it much more efficient but it plays pretty much the same way it did before, so I don't feel like I have done anything. I'm mainly having trouble getting the art done as I don't find it anywhere near as fun as the coding, especially since I don't have a real solid idea of how I want my game to look exactly.

So far what I have done of the art I like, it's just I have done very little. I'm getting more of a feel for the setting of the game because of this though, so that helps. I'll just have to try and get more art done tomorrow so that I can get back into the programming side of things.

Update Details:

  • Fixed what I broke

Tomorrows Planned Update:

  • Sketch out room ideas

Well it took me a while but I got a base template for patients that I am happy with. I went for a more cartoonised style in the end, giving the little guys massive heads and small bodies, along with no arms or hands. I think he looks rather cute myself.

Other than that I had to fix up some of the coding on the collisions in the waiting room when I imported the new texture for testing. This is because I did collisions in a lazy way which meant that if I changed the size of a texture then the whole thing is thrown out of whack so I had to redo a lot of it in order to get it working again, hopefully this time it stays that way.

Tomorrow I think I'll start work on the backgrounds like the rooms of the different floors. I also want to lay out a rought guide for the future to make sure I stay on top of things for a while since I want to get a playable demo out for AGDG's 3rd demo day which is in 6 days. I think I can do it, it's just whether the art will most likely not be as polished as I would like it to be. I'll probably want to add another mini game or 2 by then too. Oh well, I'll try to organise myself more starting tomorrow.

Update Details:

  • Made a base for human patients
  • Fixed another series of horrible bugs, and in turn, reworked the collisions a little bit

Tomorrows Planned Update:

  • Background graphics
  • Set out a "long" term plan

Just watched England's Women crash out of the World Cup in the worst possible way. In terms of my game though it's looking a lot better. I got another mini game added which played well during testing. Not much else today, I'm at a point where I need to focus on the graphics instead of the coding so that's what I will spend all of tomorrow dedicated to. Unsure if I should take the "retro pixel" look or give it more of a cartoony feel.

Update Details:

  • Added another mini game
  • Added controller support

Tomorrows Planned Update:

  • Work on graphics

I spent a lot of time working on the game today however not as much to show for it as a lot of my time was spent on fixing a massive bug that somehow went unnoticed yesterday. Essentially what happened was that I forgot to add (or accidentally removed at some point) a condition in an if statement that made the operation seat set it's "inUse" bool to false. This means that patients can use it when they are called upon. However since the condition was missing it made only the first operation seat bool false, meaning that it worked as expected only for the first floor and none above that. It was the fact that it worked fine on one floor that threw me off and had me barking up the wrong tree in search of the fix for hours on end.

Regardless, I still managed to make progress today as I added stairs to the game, meaning that the patients don't just teleport to their floor anymore. Sadly I didn't make a start on anything else due to the bug, but atleast I got it fixed today so that I can work on other things.

No screenshot/webm today as it looks pretty much the same from the players perspective. Maybe tomorrow.

Update Details:

  • Added stairs so that the patients don't teleport to their floor
  • Fixed a massive bug that somehow went unnoticed for 2 days

Tomorrows Planned Update:

  • Add at least 1 more minigame
  • Get a start on the art

Got a lot more done today than I expected at the time of stopping yesterday. Managed to not only fix the multiple floor issue but also added a lot of details to the "Tower Editor" mode that the player will start the game in. Currently you can only add 2 floor types, a Dentist and an Opticians, but with the way that it works means that adding more will be very little effort. I also made it so that patients go to the correct floor depending on where their "operation" is. For example the patients that need teeth removed will go to the dentists waiting room and not the opticians.

The one problem left with this part of the game is that patients simply teleport to their seats if their waiting room is on a floor other than the first one. This shouldn't be too much of a problem to fix tomorrow as I already have the properties and I would assume I just need to add in some stairs to get them to their floor.

I'm making progress a lot faster than I thought I would with this game. The way it is looking, after tomorrow the only thing left to do gameplay wise will be to add in all of the minigames and tweak things like spawn rates of patients. Other than that all that will be left is the art, which I will no doubt spend twice the time I spend coding on. Hopefully that will make it descent looking atleast.

Update Details:

  • Fixed up the "Tower Editor" (The game now has the potential for unlimited floors!)
  • Added a camera that means 2 floors are shown on screen at a time
  • Slightly changed the way patients are handled in order to make adding more operation types easier
  • Fixed many bugs along the way
  • Added a screenshot, in all it's placeholder glory

Tomorrows Planned Update:

  • Add stairs so that the patients does not teleport to their waiting room
  • Add at least 1 more minigame
  • Get a start on the art

Didn't get as much done as I would have hoped today, but that is mainly because I had to spend ages reworking how patients and mainly the waiting areas are drawn and processed when multiple floors come into play. I still don't have addable/changeable floors minus the initial room I set at the start of the game for testing, but I feel that by the end of tomorrow I will have it working for atleast 2 floors, and past that I am unsure as I will have to work out how to handle it (presumebly with a panning camera).

Update Details:

  • Added 2 floors (very broken)
  • Changed the way patients and the waiting room work

Tomorrows Planned Update:

  • Finish the first two floors
  • Improve placeholders (if I have the time)

Finally started working on something that I feel I can expand on for more than a few days.

The game is called "Treatment Tower". The aim is to manage your tower every week by adding new rooms/floors that facilitate different treatments. After you are finished modifying your tower you must treat waves of patients for a week before being able to make modifications to the tower again. You treat patients by playing a tiny minigame depending on the treatment the patient needs, and you must complete the patients treatments before they run out of patience and leave, meaning you must manage the order of the patients you treat in order to keep them all happy.

That is the general basics of the game I have in mind currently. I have only started this yesterday so I currently only have the bare-bones of 1 minigame, and there are still general modifications needed besides the minigames, such as the ability to add/change floors, since currently I just have a treatment seat and a few waiting seats for testing purposes.

Update Details:

  • Randomly spawning patients
  • Waiting room for the patients (they leave instantly if this room is full)
  • Ability to call the next patient to the treatment room
  • Dentist - Teeth Removal minigame (still needs a pain threshold)

Tomorrows Planned Update:

  • Add another minigame
  • Add additional/changeable floors
  • Improve placeholder graphics
  • Make a presentable webm for the update

Make games.

Work on some aspect of a game, let's say 5 days a week.

daily from 2015-01-25 to 2016-01-25