The Siren is a short, repeating game in which you play as a siren of the sea, who is trying to feed her shiver of sharks (yes that's what a group of sharks is called) fresh sailors.

You sing out to the sailors as they travel by in their boats by playing a pattern of notes prompted on screen in a Legend of Zelda manner, drawing the boats closer and eventually getting the sailor's to jump out, into the ravenous sharks below.

Each day you must feed your sharks, who slowly grow hungrier throughout the levels, requiring more, or fatter, sailors. The songs will also get progressively more difficult, requiring more steps to draw the now wary sailors to their doom.

The game will be presented in a two dimensional space, with your siren seated on some rocks to the left of the screen, ships passing by as you can see beneath the waters your sharks follow after the boats.

[Image from https://s-media-cache-ak0.pinimg.com/736x/3e/4d/08/3e4d08c1350fc86221019394faa77ace.jpg]

More submissions by MatthewSole for MDS GDV110 - 'One Game a Day' Assignment

Rain is a 2D Puzzle platformer, similar in nature to LIMBO or Inside, taking place within a monochromatic world in which you start by controlling a single rain drop, which slowly grows as you gain more water. You can move about the world, combining with other water particles and having influence, albeit a small amount, over how larger puddles move and spread. Using the weight of the water, you can influence simple physics puzzles to progress through the level.

Throughout the game you can also change states, from liquid to gas to solid ice, resulting in different playstyles and feels to each form, steam being floaty (quite surprising) and able to condensate on glass and walls after crossing previously impassable terrain, ice would of course be more solid, allowing more platforming as you can slowly restructure your shape to cross large obstacles. The game would be controlled with a cursor, your rain trying it's best to move towards it by stretching and reshaping itself in a click and drag fashion.

[Image from http://images.fineartamerica.com/images/artworkimages/mediumlarge/1/after-the-rain-droplet-1-mo-barton.jpg]

Power Surge is a shooter tower defense styled game in which you play as a Resilient Energy sister, or RESister, and must help combat huge surges of electricity that is pathed down thick infrastructure wires to the main city of Vult.

As a RESister, you are capable of deploying small grounding turrets that absorb and neutralise electricity, but only a certain amount before being overloaded and capped. This is the player's main way of slowing the surges down. RESisters can also call in support, bringing in several elite Ohm Fighters that slow, combat and defeat living energy, further reducing the overcharge of the power surges. RESisters are equipped with absorption cannons, which take in electrical power and polarize it, firing it back at energy to destroy it. The game is a third person shooter, similar to Sanctum and Dungeon Defenders in terms of control of a character and set up of towers to defend an objective.

[Image from http://mayaonmoney.co.za/wp-content/uploads/2015/07/power-surge.jpg]

Melon Collie is a quirky game in which the player play as a fairly mopey border collie that is a melony green in colour. The player travels around a park peeing on things, causing more melancholy and annoyance throughout the world. In this third person game you must employ stealth to sneak up on people to share your melancholy with them, draining the happiness from them as you wet their shoes and trousers. If you are caught you are quickly kicked from the park and the game is over. You must refill your pee-o-meter every now and then from the fountain in the center of the park before venturing out again to upset people's day. As the game continues the security at the park increases, with more dogs and patrol members paying attention to a strange green dog in the park, requiring a higher degree of stealth from the Melon collie.

[Image from http://comicalconcept.com/illustration/melon-collie/web.png?1344377031]

Happy Father's Day!

In this game the player controls a Dad who's tasked with constructing a deck. All the necessary tools, equipment and materials required are gathered for you. You HAD a construction manual, but as a Dad you obviously don't need it. Using your special Dad Senses you're able to see how parts fit together and work, allowing them to 'click' into place as you pick up, rotate, maneuver and place individual pieces of the deck together. The key measurements of scoring is through a time based system and an accuracy system, the less attempts it takes to fit pieces together, and the faster you construct the deck nets the player a higher total score.

Special DLC will be available as the first several deck designs will eventually grow tiresome, allowing the Dad to construct tables, cabinets, fences and many more interesting building projects suited to such a skillful father.

[Image from http://i.imgur.com/gxIgfwX.jpg ]

Vacuum Racers is a single or multiplayer game, in which you pilot racing vehicles that resemble vacuum cleaners and function in a similar manner. You race around a predetermined track with a total of six to twelve racers in an effort to 'clean' the track as best as possible by racing over uncleaned terrain. As you pass over the terrain it gets vacuumed and cleaned.

There are three different modes of play; Grand Prix, Time Trial and Clean Up. Grand Prix is your standard racing game, taking four races which give points depending on what position you end in for each race, the person with the highest points at the end wins. Time Trial is similar, trying to get the best time on each track racing solo.

Clean up is a time based event in it's own unique map set in which players must try cover and clean the most ground over other racers, the person with the most floor cleaned at the end wins.

[Picture from http://vignette1.wikia.nocookie.net/nintendo/images/1/15/Poltergust4000.jpg/revision/latest?cb=20080811182553&path-prefix=en ]

In Blacksmith Simulator you play as, surprisingly enough, a blacksmith, who has been issued several pieces of weaponry and armor to fashion for well paying clients. The game is a mix of Surgeon Simulator and the Fable 2 Blacksmithing mechanics, in which the player controls the arms directly via either mouse and keys or a Vive set up.

The player receive instructions via the UI, with quicktime eqsue events to make sure metal is heated to the correct temperature, straightened and hardened enough, or properly filed to a sharp edge. Each blacksmithing piece will be kept as accurate as possible to the original craft, helping the player both create awesome weaponry but also learn the techniques blacksmiths of old used to forge such blades.

The player can also unlock different time periods, ranging from medieval to the mass production era where more technology is available to today where plenty of modern machines refine and makes tasks easier.

[Picture from https://i.ytimg.com/vi/AjuMcsLkKzg/maxresdefault.jpg ]

In this 2D Puzzle Platformer, you play as the commander of a specially modified tank that is capable of limited flight time by activating powerful hydraulics beneath the chassis to launch it into the air, as well as using the explosive shot from the barrel to gain altitude and greater control.

The game has fairly simple controls, A and D on the keys move your tank left and right across the screen, spacebar is used to activate the hydraulics and do a mini jump, and the barrel cannon is aimed and shot with the mouse and click. The cannon is used to both destroy objectives and break through certain terrain, as well as to provide a boost and slight air control whilst in flight or mid jump. The cannon's fire will be on a limited cool down, able to do a new shot every two seconds once the cannon has been reloaded. As the game progresses, the player can shorten this cooldown, as well as increase the tank's speed and jump height as they unlock upgrades by beating levels.

[ Picture from http://www.wallpapervortex.com/wallpaper-17011_tank_tank_jumping_and_shooting.html ]

Flameplower is a game in which you are a snow plower who has recently made the grand purchase of a flamethrower to aid in your business. In this third person game, the player is given a set amount of time to clear a driveway or backyard of all the snow using their flamethrower without setting fire to everything in order to get their day's wage.

Throughout the game players can purchase upgrades to increase the power of the flames, increase the distance at which your flamethrower can reach to cover more ground or increase the size of the fan of flames shot from the end of your trusty flamethrower. The game 's difficulty ramps up as people leave highly flammable items out around their yards, requiring the player to be careful with their flames or risk blowing up the back yard and losing their day's wage because of it.

[Picture from https://practicallyserious.files.wordpress.com/2015/01/flame-thrower-snow.jpg ]

Web Designer is a puzzle game in which you play as a spider who has to create a web to catch flies and other insects as efficiently and skillfully as possible. The player is given a limited amount of spider silk in each stage in which to construct their web.

Each level takes place in a different location, like under a drainpipe, inside an attic, on a car door mirror and other common spiderweb places, providing a variety of terrain and difficulty. Each 'stage' takes one day to complete, going through a complete 24 hour cycle and providing a wide range of bug types; Flies and butterflies in the day, Mosquitoes and moths at night for example. The player must decide if they want to reinforce their webbing to hold the larger. tougher bugs which give a higher score per bug, or to spread out their webbing to catch as many smaller bugs as possible.

[Picture from http://i.telegraph.co.uk/multimedia/archive/02126/spider_2126798b.jpg]

Fists of Furry is a side scrolling arcade beat em up game in which you rapidly mash keys to quickly attack and knock enemies unconscious as you travel the streets of Attitude City, cleaning out thugs.

Throughout the game you can change your Attack Stance to various martial styles, in doing so your character dons a fursuit to match these styles, like Crane, Monkey, Tiger, Turtle, Snake, Swan and Dragon Style. Each has their benefits, whether it be boosting attacks, attacking faster, having a higher defense or doing additional damage.

The game can be played multiplayer, having players perform combos between each other, knocking up enemies in the air and juggling them between each other, brawling more efficiently. Colour options are also available, letting players customise their fursuits by choosing distinct neon colour schemes and intricate patterns which can be directly uploaded from a .png or .jpg file for a fully customisational experience.

[Image from https://s-media-cache-ak0.pinimg.com/236x/c2/4e/91/c24e91dfec69971702748009266bfb5b.jpg ]

Somnia is a game in which you play as a Somnic, a tiny creatures that lives in everyone's head to help them fall asleep.

In the game you control three basic mechanics to begin with; breathing, which is controlled by a single key - To take a breath, you press it down, to release the breath you release the button. There will be a little icon to show the player the speed at which they should breathe. The player also controls the eyes, keeping them closed by holding down another key. The final initial control is thoughts that enter the mind and keep the player's human awake. The player clicks on these thought bubbles repeatedly to get rid of them. By maintaining these various skills the Somnic can eventually send the human to a restful nights sleep. The games difficulty scales as the humans gain more distractions, like cellphones and more invasive thoughts as the game continues.

[Picture from https://expertbeacon.com/sites/default/files/avoid_the_cycle_of_chronic_insomnia_poor_sleep_and_exhaustion.jpg ]

Who you gonna call?

Ghostbusters: International Task Force is an ARG mobile app game, similar to Pokemon Go. In it the player uses their camera to find ghosts throughout their house, work place or wherever they may be with a ghost sensor that uses a hot/cold tracker to locate the ghosts.

Once found, the players phones camera activates and they have to keep it trained on the ghost that appears within the environment long enough for their phones energy beam within the game to sufficiently weaken the ghost for it to be captured.

Players are awarded points for quick and rapid captures, for harder ghosts with higher speeds or greater resistances to the beam and in some rare cases for capturing multiple ghosts at once. If the player takes too long to catch a ghost, they'll take damage and will eventually 'black out', causing a reset in the game, returning them to search mode.

[Picture from https://i.ytimg.com/vi/OZMLAgI0Vsc/maxresdefault.jpg ]

Grenadier is a physics based puzzle game in which you play as a skilled grenadier with newly developed remote controlled grenades. Your main objective is to lob and then remotely control grenades as best you can to eliminate the enemies hidden inside various bunkers.

Each level starts with a limited amount of grenades and a set number of enemies. You're given a brief view of where these enemies are located within each bunker before the round starts. After this, you can throw a grenade, seeing how the grenade bounces depending on the strength and angle applied to it. Once it's in the air and been thrown a remote camera is activated, hovering one foot away from the grenade. From here the player can adjust the grenade's travel path to small effects, allowing the grenade to move in the air and roll slightly before the fuse eventually goes off. The player can remotely trigger it before this time if they wish.

[Picture from http://vignette2.wikia.nocookie.net/boombeach/images/c/c5/GrenadierB.png/revision/latest/scale-to-width-down/250?cb=20150803213922 ]

Intergalactic House Keeping is a First Person interactive game in which you play as a room cleaner at an intergalactic space hotel. Your job is to both clean rooms and then get them set up for the next guest to use them, including all their strange requests.

The game uses either mouse and keyboard or a controller setup, with a game style similar to Viscera Cleanup. Each alien guest messes up their rooms differently, and each extra terrestrial requests different set ups, including larger or smaller beds, a bathroom with certain features, their towels folded in a particular manner or a live Blargian Snagglebeast to be tied to the heater for a light snack when they arrive. You are of course to oblige them and get rooms set up as quickly as possible, aiming to get through a certain amount of rooms each day, or run the risk of being fired for failing to do your job.

[Picture from http://www.davidreneke.com/wp-content/uploads/2012/01/Hotel.jpg ]

Witchdoctor is an adventure exploration puzzle game in which you play as an ancient witchdoctor known as Akutindi. You must explore the ancient jungle of Lukmahtiko to rediscover the lost powers of the Voodoo.

The main mechanic of this game is brewing potions quickly on the fly, giving the witchdoctor additional powers for a brief period of time, like double jumping, super strength, super speed and other such standard powers. Potions can be mixed together to offer new powers.

As Aku explores and discovered the power of Voodoo he gains new recipes and abilities to expand his tool set and potion list, allowing him to summon little pygmy zombies to do his bidding, turn invisible for a short period of time, breathe fire and more.

At the point of each new discovery, puzzles will be provided that require the use of these powers, often needing them combined to overcome the challenges placed by the ancient Voodoo spirits.

[Picture from https://s-media-cache-ak0.pinimg.com/originals/5e/2c/15/5e2c1507523a426cad4f39500d54e29a.jpg ]

Traffic Bulldozer is a simple rage game in which you drive a beefy bulldozer and plough through traffic on a motorway, wrecking cars as you get to work.

The game runs on a time limit, requiring the player to drive to work and not be late, ramming other cars out of the way and not caring about things such as "red lights" or "law enforcement". Each player vehicle has a huge health pool which can be reduced when they are hit in the sides or run into walls.

Players can earn additional points by totaling more cars and various street clutter like lights and rubbish bins. Alternatively, if they don't hit anything they can receive a massive point boost and unlock the rare glass bulldozer which has a higher speed but can be destroyed ridiculously quickly.

As the player progresses they can unlock alternative vehicles by beating levels and unlocking achievements, gaining access to monster trucks and other construction vehicles like steamrollers and wrecking ball trucks.

[Picture from https://pixabay.com/p-2198/?no_redirect ]

Ragdoll Jester is a simple 3D physics based game in which the player controls the jester known as Ragdoll, who's entertainment routine is to throw himself before the King in an amusing fashion, often resulting in broken bones, furniture and anything else Ragdoll has the pleasure of colliding into.

The aim of the game is to rack up a higher score as possible for each entertaining routine by flinging themselves around the entertainment space, knocking over and destroying several props within the room. The performances get harder throughout the game as less props are provided, or stronger props which require more effort to knock over and destroy.

The game's gravity will be quite floaty, allowing Ragdoll more time to wreak havoc upon his body and performance area. In air controls will be provided, though the controls will feel quite loose, simply manipulating the center of Ragdoll's body after he leaps into the air.

[Image from http://2.bp.blogspot.com/-ayrMLFBWgjM/UzooGPvoh0I/AAAAAAAACEI/8g5B236QFtk/s1600/jester.jpg ]

Hex Code is a game in which the player controls a Techno Witch, a far more modern alternative to your average hag who is able to curse and hex people through the power of computers.

In this somewhat 'serious' game you learn the basics of C++ coding through creating codes that attempt to hex and curse people who have wronged the Techno Witch in the past. Your Witch's familiar, a black cat, walks you through the process of creating these hex codes and assists in sending them out to infect and curse people and their technology to show them the errors of their ways.

Throughout the game the codes get a little more complex, spreading into different fields of work yet still keeping the idea of curses and hexes as the core theme of the game, relating each wall of code to a specific purpose of messing with ne'er do wells.

[Picture from http://iruntheinternet.com/lulzdump/images/YOSPOS-computer-witch-witch-on-the-internet-PC-1423661476J.jpg?id= ]

Bard is an RPG Adventure Platformer game, similar in nature to the Legend of Zelda series in which you play as The Last Bard, a skill musician and adventurer. Your quest is to the gather the Instruments of Life and return life to the now desolate kingdom of Lorr.

Throughout the game The Last Bard collects various instruments which unlock new skills and abilities, a tuba lets you double jump with the loud sound burst, drums let you cross over the surface of water by countering the surface tension with sound, Harps send enemies to sleep and their strings can be used to fire sound projectiles and so on.

Each mini dungeon in the game unlocks a new instrument, with puzzles revolving around each instrument as they are unlocked, allowing the player to explore these dungeons in any order they choose. Minibosses are found at the end of each stage, often requiring a strategy involving the bard's newest instrument to defeat them.

[Picture from https://dnd-wiki.org/w/images/thumb/5/51/BardViolin_by_Jopustopin.jpg/300px-BardViolin_by_Jopustopin.jpg]

Gravity Cow is an odd mix of exploratory siimulator and platformer puzzle game in a 3D space in which the player controls a dairy cow that has the power to manipulate gravity. The game heavily revolves around this amazing ability the bovine possesses, using this manipulation to try and find hay to eat. The gravity control works in a space directly in front of the cow, which will be highlighted with a simple transparent orb to indicate the range of this ability. The cow can also affect its own gravity, levitating itself as it travels freely throughout the world.

This is only the side objective of the game, the other being of exploratory nature as the cow can move about in the world looking around at various objects and people, being able to pick them up and toss them, as well as themselves with always amazing ragdoll physics a la Goat Simulator.

[Picture from http://cowgarage.com/wp-content/uploads/2009/01/COW-FLOATING-IN-AIR.jpg ]

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09